qt5base-lts/tests/auto/gui/kernel/qopenglwindow/tst_qopenglwindow.cpp
Kari Oikarinen edef007137 tests/auto/gui/kernel: Use QTRY_VERIFY instead of manual wait loops
This reduces the timeout from 10 seconds to the default 5, but the tested events
(resize events, painting) seem like something that should happen in 5 seconds.

Change-Id: I1d12372f37264bf7be64096e43813cd03f567102
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2018-04-11 06:11:27 +00:00

313 lines
8.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the test suite of the Qt Toolkit.
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#include <QtGui/QOpenGLWindow>
#include <QtTest/QtTest>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLContext>
#include <QtGui/QPainter>
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
class tst_QOpenGLWindow : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void create();
void basic();
void resize();
void painter();
void partial_data();
void partial();
void underOver();
};
void tst_QOpenGLWindow::initTestCase()
{
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))
QSKIP("OpenGL is not supported on this platform.");
}
void tst_QOpenGLWindow::create()
{
QOpenGLWindow w;
QVERIFY(!w.isValid());
w.resize(640, 480);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
QVERIFY(w.isValid());
}
class Window : public QOpenGLWindow
{
public:
void reset() {
initCount = resizeCount = paintCount = 0;
}
void initializeGL() override {
++initCount;
}
void resizeGL(int w, int h) override {
++resizeCount;
QCOMPARE(w, size().width());
QCOMPARE(h, size().height());
}
void paintGL() override {
++paintCount;
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QVERIFY(ctx);
QCOMPARE(ctx, context());
QOpenGLFunctions *f = ctx->functions();
QVERIFY(f);
f->glClearColor(1, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
img = grabFramebuffer();
}
int initCount;
int resizeCount;
int paintCount;
QImage img;
};
void tst_QOpenGLWindow::basic()
{
Window w;
w.reset();
w.resize(640, 480);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// Check that the virtuals are invoked.
QCOMPARE(w.initCount, 1);
QVERIFY(w.resizeCount >= 1);
QVERIFY(w.paintCount >= 1);
// Check that something has been drawn;
QCOMPARE(w.img.size(), w.size() * w.devicePixelRatio());
QVERIFY(w.img.pixel(QPoint(5, 5) * w.devicePixelRatio()) == qRgb(255, 0, 0));
// Check that the viewport was properly set.
w.makeCurrent();
GLint v[4] = { 0, 0, 0, 0 };
w.context()->functions()->glGetIntegerv(GL_VIEWPORT, v);
QCOMPARE(v[0], 0);
QCOMPARE(v[1], 0);
QCOMPARE(v[2], GLint(w.width() * w.devicePixelRatio()));
QCOMPARE(v[3], GLint(w.height() * w.devicePixelRatio()));
w.doneCurrent();
}
static bool isPlatformWayland()
{
return QGuiApplication::platformName().startsWith(QLatin1String("wayland"), Qt::CaseInsensitive);
}
void tst_QOpenGLWindow::resize()
{
if (isPlatformWayland())
QSKIP("Wayland: Crashes on Intel Mesa due to a driver bug (QTBUG-66848).");
Window w;
w.reset();
w.resize(640, 480);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// Check that the virtuals are invoked.
int resCount = w.resizeCount;
QVERIFY(resCount >= 1);
// Check that a future resize triggers resizeGL.
w.resize(800, 600);
QTRY_VERIFY(w.resizeCount > resCount);
}
class PainterWindow : public QOpenGLWindow
{
public:
void paintGL() override {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QVERIFY(ctx);
QCOMPARE(ctx, context());
QOpenGLFunctions *f = ctx->functions();
QVERIFY(f);
QPainter p(this);
p.beginNativePainting();
f->glClearColor(1, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
p.endNativePainting();
p.fillRect(QRect(0, 0, 100, 100), Qt::blue);
p.end();
img = grabFramebuffer();
}
QImage img;
};
void tst_QOpenGLWindow::painter()
{
PainterWindow w;
w.resize(400, 400);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
QCOMPARE(w.img.size(), w.size() * w.devicePixelRatio());
QVERIFY(w.img.pixel(QPoint(5, 5) * w.devicePixelRatio()) == qRgb(0, 0, 255));
QVERIFY(w.img.pixel(QPoint(200, 5) * w.devicePixelRatio()) == qRgb(255, 0, 0));
}
class PartialPainterWindow : public QOpenGLWindow
{
public:
PartialPainterWindow(QOpenGLWindow::UpdateBehavior u)
: QOpenGLWindow(u), x(0) { }
void paintGL() override {
++paintCount;
QPainter p(this);
if (!x)
p.fillRect(QRect(0, 0, width(), height()), Qt::green);
p.fillRect(QRect(x, 0, 10, 10), Qt::blue);
x += 20;
}
int paintCount;
int x;
};
void tst_QOpenGLWindow::partial_data()
{
QTest::addColumn<int>("behavior");
QTest::newRow("blit") << int(QOpenGLWindow::PartialUpdateBlit);
QTest::newRow("blend") << int(QOpenGLWindow::PartialUpdateBlend);
}
void tst_QOpenGLWindow::partial()
{
QFETCH(int, behavior);
QOpenGLWindow::UpdateBehavior u = QOpenGLWindow::UpdateBehavior(behavior);
PartialPainterWindow w(u);
w.resize(800, 400);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// Add a couple of small blue rects.
for (int i = 0; i < 10; ++i) {
w.paintCount = 0;
w.update();
QTRY_VERIFY(w.paintCount > 0);
}
// Now since the painting went to an extra framebuffer, all the rects should
// be present since everything is preserved between the frames.
QImage img = w.grabFramebuffer();
QCOMPARE(img.size(), w.size() * w.devicePixelRatio());
QCOMPARE(img.pixel(QPoint(5, 5) * w.devicePixelRatio()), qRgb(0, 0, 255));
QCOMPARE(img.pixel(QPoint(15, 5) * w.devicePixelRatio()), qRgb(0, 255, 0));
QCOMPARE(img.pixel(QPoint(25, 5) * w.devicePixelRatio()), qRgb(0, 0, 255));
}
class PaintUnderOverWindow : public QOpenGLWindow
{
public:
PaintUnderOverWindow() : QOpenGLWindow(PartialUpdateBlend), m_state(None) { }
enum State {
None,
PaintUnder,
Paint,
PaintOver,
Error
} m_state;
void paintUnderGL() override {
if (m_state == None || m_state == PaintOver)
m_state = PaintUnder;
else
m_state = Error;
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QCOMPARE(fbo, QOpenGLContext::currentContext()->defaultFramebufferObject());
}
void paintGL() override {
if (m_state == PaintUnder)
m_state = Paint;
else
m_state = Error;
// Using PartialUpdateBlend so paintGL() targets a user fbo, not the default.
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QVERIFY(fbo != QOpenGLContext::currentContext()->defaultFramebufferObject());
QCOMPARE(fbo, defaultFramebufferObject());
}
void paintOverGL() override {
if (m_state == Paint)
m_state = PaintOver;
else
m_state = Error;
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QCOMPARE(fbo, QOpenGLContext::currentContext()->defaultFramebufferObject());
}
};
void tst_QOpenGLWindow::underOver()
{
PaintUnderOverWindow w;
w.resize(400, 400);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// under -> paint -> over -> under -> paint -> ... is the only acceptable sequence
QCOMPARE(w.m_state, PaintUnderOverWindow::PaintOver);
}
#include <tst_qopenglwindow.moc>
QTEST_MAIN(tst_QOpenGLWindow)