a218a252c4
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> |
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patches | ||
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angle.pro | ||
README.qt |
This is the ANGLE project from: http://code.google.com/p/angleproject/ The upstream version used here can be found in: src/common/version.h This copy of the library has been modified with several patches that can be found in the 'patches' subdirectory. Updating ANGLE ------------------------------------------------------------- To update to a newer version of ANGLE, extract the archive directly into the 'src/3rdparty/angle' directory. ANGLE contains a .gitignore file that will overwrite the one in Qt, but this is not desirable so the ANGLE one should be discarded and the one in Qt should be kept. If there are new source/header files in ANGLE (git status -u) then they should be added to the relevant .pro file before committing. The patches in src/angle/patches should be applied on top. ANGLE ships with .def files for exporting functions in 3rdparty/angle/src/libEGL/libEGL.def and 3rdparty/angle/src/libGLESv2/libGLESv2.def. Since we build debug and release versions (libbEGL.dll/libEGLd.dll, respectively), debug versions of the .def files (libEGLd.def) must be created as copies with the LIBRARY name entry adapted. MinGW-w64 32-bit requires function exports in the .def files to be decorated. Modified versions of the .def files are created as <library>_mingw32.def. The decorated names of each function can be found using the nm command to list the symbols in libEGL.o and libGLESv2.o. Using a custom ANGLE ------------------------------------------------------------- Qt supports building a version of ANGLE other than the one that is contained in the source tree. To get Qt to build a different copy of ANGLE, you can set the ANGLE_DIR environment variable to point to the location of the custom ANGLE before building Qt.