qt5base-lts/examples/widgets/itemviews/puzzle/mainwindow.cpp
Thiago Macieira 19b0ce5daa Change almost all other uses of qrand() to QRandomGenerator
The vast majority is actually switched to QRandomGenerator::bounded(),
which gives a mostly uniform distribution over the [0, bound)
range. There are very few floating point cases left, as many of those
that did use floating point did not need to, after all. (I did leave
some that were too ugly for me to understand)

This commit also found a couple of calls to rand() instead of qrand().

This commit does not include changes to SSL code that continues to use
qrand() (job for someone else):
  src/network/ssl/qsslkey_qt.cpp
  src/network/ssl/qsslsocket_mac.cpp
  tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp

Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2017-11-08 09:14:03 +00:00

163 lines
6.0 KiB
C++

/****************************************************************************
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** Copyright (C) 2016 The Qt Company Ltd.
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#include "mainwindow.h"
#include "piecesmodel.h"
#include "puzzlewidget.h"
#include <QtWidgets>
#include <stdlib.h>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
setupMenus();
setupWidgets();
model = new PiecesModel(puzzleWidget->pieceSize(), this);
piecesList->setModel(model);
setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
setWindowTitle(tr("Puzzle"));
}
void MainWindow::openImage()
{
const QString directory =
QStandardPaths::standardLocations(QStandardPaths::PicturesLocation).value(0, QDir::homePath());
QFileDialog dialog(this, tr("Open Image"), directory);
dialog.setAcceptMode(QFileDialog::AcceptOpen);
dialog.setFileMode(QFileDialog::ExistingFile);
QStringList mimeTypeFilters;
for (const QByteArray &mimeTypeName : QImageReader::supportedMimeTypes())
mimeTypeFilters.append(mimeTypeName);
mimeTypeFilters.sort();
dialog.setMimeTypeFilters(mimeTypeFilters);
dialog.selectMimeTypeFilter("image/jpeg");
if (dialog.exec() == QDialog::Accepted)
loadImage(dialog.selectedFiles().constFirst());
}
void MainWindow::loadImage(const QString &fileName)
{
QPixmap newImage;
if (!newImage.load(fileName)) {
QMessageBox::warning(this, tr("Open Image"),
tr("The image file could not be loaded."),
QMessageBox::Close);
return;
}
puzzleImage = newImage;
setupPuzzle();
}
void MainWindow::setCompleted()
{
QMessageBox::information(this, tr("Puzzle Completed"),
tr("Congratulations! You have completed the puzzle!\n"
"Click OK to start again."),
QMessageBox::Ok);
setupPuzzle();
}
void MainWindow::setupPuzzle()
{
int size = qMin(puzzleImage.width(), puzzleImage.height());
puzzleImage = puzzleImage.copy((puzzleImage.width() - size) / 2,
(puzzleImage.height() - size) / 2, size, size).scaled(puzzleWidget->imageSize(),
puzzleWidget->imageSize(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
model->addPieces(puzzleImage);
puzzleWidget->clear();
}
void MainWindow::setupMenus()
{
QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
QAction *openAction = fileMenu->addAction(tr("&Open..."), this, &MainWindow::openImage);
openAction->setShortcuts(QKeySequence::Open);
QAction *exitAction = fileMenu->addAction(tr("E&xit"), qApp, &QCoreApplication::quit);
exitAction->setShortcuts(QKeySequence::Quit);
QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));
gameMenu->addAction(tr("&Restart"), this, &MainWindow::setupPuzzle);
}
void MainWindow::setupWidgets()
{
QFrame *frame = new QFrame;
QHBoxLayout *frameLayout = new QHBoxLayout(frame);
puzzleWidget = new PuzzleWidget(400);
piecesList = new QListView;
piecesList->setDragEnabled(true);
piecesList->setViewMode(QListView::IconMode);
piecesList->setIconSize(QSize(puzzleWidget->pieceSize() - 20, puzzleWidget->pieceSize() - 20));
piecesList->setGridSize(QSize(puzzleWidget->pieceSize(), puzzleWidget->pieceSize()));
piecesList->setSpacing(10);
piecesList->setMovement(QListView::Snap);
piecesList->setAcceptDrops(true);
piecesList->setDropIndicatorShown(true);
PiecesModel *model = new PiecesModel(puzzleWidget->pieceSize(), this);
piecesList->setModel(model);
connect(puzzleWidget, &PuzzleWidget::puzzleCompleted,
this, &MainWindow::setCompleted, Qt::QueuedConnection);
frameLayout->addWidget(piecesList);
frameLayout->addWidget(puzzleWidget);
setCentralWidget(frame);
}