qt5base-lts/tests
Laszlo Agocs 4b233526f2 rhi: gl: Enable depth texture for multiview
Cannot just do like with other APIs and expose a view of multiple
array layers. The only option is to use the multiview-specific API
and specify layers 0..view_count-1 in the depth texture.

This allows having depth in a multiview render pass with OpenGL.
Note that this does not cover stencil. D24S8 does not work, so
we may need to explore having a dedicated, separate stencil
texture.

Task-number: QTBUG-114896
Change-Id: I06ede1d77fef199148d595a55d144c96dc3cbc9d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2023-06-28 15:18:22 +02:00
..
auto QProcess/Unix: block all Unix signals between vfork() and exec() 2023-06-28 00:16:31 -07:00
baseline Baseline tests: wait longer before taking a screen snapshot 2023-04-20 15:17:25 +02:00
benchmarks Fix warning, remove unused variable 2023-05-22 16:45:27 +02:00
global
libfuzzer Change the license of all CMakeLists.txt and *.cmake files to BSD 2022-08-23 23:58:42 +02:00
manual rhi: gl: Enable depth texture for multiview 2023-06-28 15:18:22 +02:00
shared Inline the resetSystemLocale function 2023-01-12 19:54:13 +01:00
testserver
CMakeLists.txt Rid of 'special case' markers 2023-04-13 18:30:58 +02:00
README

This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.