4b233526f2
Cannot just do like with other APIs and expose a view of multiple array layers. The only option is to use the multiview-specific API and specify layers 0..view_count-1 in the depth texture. This allows having depth in a multiview render pass with OpenGL. Note that this does not cover stencil. D24S8 does not work, so we may need to explore having a dedicated, separate stencil texture. Task-number: QTBUG-114896 Change-Id: I06ede1d77fef199148d595a55d144c96dc3cbc9d Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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auto | ||
baseline | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
CMakeLists.txt | ||
README |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.