a80253ae4c
private api, but useful for 2d gui code that suddenly finds itself needing to get a set of textures onto some fbo I didn't want to include ARB_copy_image since it looks like its from texture/renderbuffer -> texture/renderbuffer while this class implies texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or some other class or we can add it later. I have not added any QOpenGLTexture functions since this class opperates on the GLuint identifier. We can add overloads later. Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
13 lines
194 B
Prolog
13 lines
194 B
Prolog
TEMPLATE = app
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TARGET = qopengltextureblitter
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INCLUDEPATH += .
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QT+=gui-private
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# Input
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HEADERS += \
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qopengltextureblitwindow.h
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SOURCES += \
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main.cpp \
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qopengltextureblitwindow.cpp
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