qt5base-lts/mkspecs/winrt-arm-msvc2015/qmake.conf
Maurice Kalinowski 99b08dd9d2 WinRT: Add qmake support for Windows 10
This allows creation of applications for
- x86
- x64
- arm

While the arm build theoretically also allows to launch on
a mobile, it currently asserts on runtime. Either we will
create a new mkspec for Windows 10 Mobile in the future,
or do runtime checks for the environment. That also depends
on whether there will be a separate SDK by Microsoft.

Change-Id: I510bfc88410a5b5a1eb7c37f7f43888d1e5dda0d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
2015-05-26 11:09:41 +00:00

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#
# qmake configuration for winrt-arm-msvc2015
#
# Written for Microsoft Visual C++ 2015
#
include(../common/winrt_winphone/qmake.conf)
QMAKE_COMPILER_DEFINES += _MSC_VER=1900
DEFINES += WINAPI_FAMILY=WINAPI_FAMILY_APP ARM __ARM__ __arm__
QMAKE_CFLAGS += -FS
QMAKE_CXXFLAGS += -FS
QMAKE_LFLAGS += /MACHINE:ARM /NODEFAULTLIB:kernel32.lib
QMAKE_LIBS += windowscodecs.lib WindowsApp.lib runtimeobject.lib
# Note that the order is important, ucrt(d) has to be first
# Otherwise the linker might use malloc from a different library
# but free_dbg() from the runtime, causing assert when deleting
# items from different heaps
CONFIG(debug, debug|release) {
QMAKE_LIBS = ucrtd.lib $$QMAKE_LIBS
} else {
QMAKE_LIBS = ucrt.lib $$QMAKE_LIBS
}
VCPROJ_ARCH = ARM
MSVC_VER = 14.0
WINSDK_VER = 10.0
WINTARGET_VER = winv10.0
WINRT_MANIFEST = $$PWD/../common/winrt_winphone/manifests/10.0/AppxManifest.xml.in
WINRT_MANIFEST.architecture = arm