qt5base-lts/examples/widgets/doc/mousebuttons.qdoc
Iikka Eklund be15856f61 Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2012-09-22 19:20:11 +02:00

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Copyright (C) 2012 Rick Stockton <rickstockton@reno-computerhelp.com>
** Contact: http://www.qt-project.org/legal
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** This file is part of the documentation of the Qt Toolkit.
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/*!
\example widgets/mousebuttons
\title Mouse Button Tester
\brief The 'Mouse Button Tester' example demonstrates how to reimplement
mouse events within a custom class. You can also use this program to
verify that Qt is actually receiving mouse events from your mouse.
Many 'gamer' mouse devices are configured with high-numbered "buttons"
sending text shortcuts for certain games. With such a mouse, no mouse
button events occur: The "mouse" sends keystrokes, and the
'Mouse Button Tester' Window will not see the event. Receiving no event,
it will not repaint the Window with new text describing a button event.
And so, in addition to it's use as Qt example code, the program may be
useful s a mouse device tester. Note that there is another example
mouse buttons example which provides the same function, written in QML.
This program (the Widget-based example) consists of three classes,
in addition to the main() parent program:
\list
\li \c A QPushButton, "Quit".
\li \c ButtonTester. This is derived from Qt's TextArea class, for
purpose of customizing/re-implementing the mouse and wheel event
member functions.
\li \c A simple QVBoxLayout layout.
\endlist
First we will review the main program, with it's layout and "Quit"
QPushButton. Then we will take a look at the \c ButtonTester class.
\section1 The Main Program
Note that the QPushButton, "Quit", is defined directly within the main()
program, rather than another class. This is a correct way of defining a
"Quit" QPushButton: A "Quit" Button defined inside another
class would result in the destructor of that second class being
called twice. This "Quit" Button uses the traditional Signal/Slot
connection to invoke termination of the QApp, which will properly destroy
its child classes before terminating itself.
The remainder of the main() program is concerned with defining the layout,
and applying a minimum size to the customized ButtonTester.
\section1 ButtonTester Class Definition
The \c ButtonTester class inherits from QTextEdit, and listens for
mouse events on all possible Qt::MouseButton values. It also listens for
wheel events from the mouse, and indicates the direction of wheel motion
("up", down", "left", or "right"). It prints short debug messages into
the Window, and also on the console QDebug() stream, when mouse button
and wheel events occur. Our reimplementation of mousePressEvent(),
mouseReleaseEvent(), mouseDoubleClickEvent(), and wheelEvent() "drive"
the program; the other functions simply convert the Qt::MouseButton
values into text strings.
You should call the ignore() function on any mouse event (or other event)
which your widget-based classes do not use and consume. This function
assures that Qt will propagate the event through each parent widget,
until it is used or propagated to the Window Manager. (Qt attempts to do
this automatically, but it is better programming practice to explicitly
invoke the function.)
\image mousebutton-buttontester.png
*/