8dee03500e
Simple window with a rotating rectangle that can be captured using QGraphicsFrameCapture. Task-number: QTBUG-116146 Change-Id: Ia3b6928e469d926c53260ee40ed5af97dd280c08 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
257 lines
7.8 KiB
C++
257 lines
7.8 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "window.h"
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#include <QPlatformSurfaceEvent>
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#include <QTimer>
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Window::Window(QRhi::Implementation graphicsApi)
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: m_graphicsApi(graphicsApi)
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{
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m_capturer.reset(new QGraphicsFrameCapture);
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#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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qDebug("This example uses Metal Capture Manager In App API to capture frames. Press F9 to capture a frame and F10 to open it for analysis");
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#else
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qDebug("This example uses RenderDoc In App API to capture frames. Press F9 to capture a frame and F10 to open it for analysis");
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qDebug("On Linux with OpenGL, make sure that librenderdoc.so is loaded using LD_PRELOAD");
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#endif
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qDebug("The Frame Capturer API will save captures in this directory : %s", qPrintable(m_capturer->capturePath()));
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switch (graphicsApi) {
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case QRhi::OpenGLES2:
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setSurfaceType(OpenGLSurface);
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break;
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case QRhi::Vulkan:
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setSurfaceType(VulkanSurface);
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break;
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case QRhi::D3D11:
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case QRhi::D3D12:
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setSurfaceType(Direct3DSurface);
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break;
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case QRhi::Metal:
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setSurfaceType(MetalSurface);
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break;
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default:
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break;
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}
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}
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void Window::exposeEvent(QExposeEvent *)
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{
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// initialize and start rendering when the window becomes usable for graphics purposes
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if (isExposed() && !m_running) {
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qDebug("init");
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m_running = true;
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init();
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resizeSwapChain();
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}
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const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
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// stop pushing frames when not exposed (or size is 0)
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if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed) {
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qDebug("not exposed");
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m_notExposed = true;
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}
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// Continue when exposed again and the surface has a valid size. Note that
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// surfaceSize can be (0, 0) even though size() reports a valid one, hence
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// trusting surfacePixelSize() and not QWindow.
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if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
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qDebug("exposed again");
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m_notExposed = false;
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m_newlyExposed = true;
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}
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// always render a frame on exposeEvent() (when exposed) in order to update
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// immediately on window resize.
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if (isExposed() && !surfaceSize.isEmpty())
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render();
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}
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bool Window::event(QEvent *e)
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{
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switch (e->type()) {
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case QEvent::UpdateRequest:
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render();
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break;
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case QEvent::PlatformSurface:
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// this is the proper time to tear down the swapchain (while the native window and surface are still around)
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if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
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releaseSwapChain();
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break;
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case QEvent::KeyRelease:
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if (static_cast<QKeyEvent *>(e)->key() == Qt::Key::Key_F9 && !static_cast<QKeyEvent *>(e)->isAutoRepeat()) {
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m_shouldCapture = true;
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return true;
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}
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else if (static_cast<QKeyEvent *>(e)->key() == Qt::Key::Key_F10 && !static_cast<QKeyEvent *>(e)->isAutoRepeat()) {
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if (!m_capturer.isNull())
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m_capturer->openCapture();
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}
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break;
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default:
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break;
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}
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return QWindow::event(e);
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}
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void Window::init()
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{
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QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers;
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if (m_graphicsApi == QRhi::Null) {
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QRhiNullInitParams params;
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m_rhi.reset(QRhi::create(QRhi::Null, ¶ms, rhiFlags));
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}
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#if QT_CONFIG(opengl)
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if (m_graphicsApi == QRhi::OpenGLES2) {
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m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
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QRhiGles2InitParams params;
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params.fallbackSurface = m_fallbackSurface.get();
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params.window = this;
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m_rhi.reset(QRhi::create(QRhi::OpenGLES2, ¶ms, rhiFlags));
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}
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#endif
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#if QT_CONFIG(vulkan)
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if (m_graphicsApi == QRhi::Vulkan) {
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QRhiVulkanInitParams params;
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params.inst = vulkanInstance();
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params.window = this;
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m_rhi.reset(QRhi::create(QRhi::Vulkan, ¶ms, rhiFlags));
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}
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#endif
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#ifdef Q_OS_WIN
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if (m_graphicsApi == QRhi::D3D11) {
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QRhiD3D11InitParams params;
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params.enableDebugLayer = true;
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m_rhi.reset(QRhi::create(QRhi::D3D11, ¶ms, rhiFlags));
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} else if (m_graphicsApi == QRhi::D3D12) {
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QRhiD3D12InitParams params;
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params.enableDebugLayer = true;
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m_rhi.reset(QRhi::create(QRhi::D3D12, ¶ms, rhiFlags));
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}
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#endif
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#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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if (m_graphicsApi == QRhi::Metal) {
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QRhiMetalInitParams params;
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m_rhi.reset(QRhi::create(QRhi::Metal, ¶ms, rhiFlags));
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}
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#endif
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if (!m_rhi)
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qFatal("Failed to create RHI backend");
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m_sc.reset(m_rhi->newSwapChain());
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m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
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QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
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1,
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QRhiRenderBuffer::UsedWithSwapChainOnly));
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m_sc->setWindow(this);
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m_sc->setDepthStencil(m_ds.get());
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m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
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m_sc->setRenderPassDescriptor(m_rp.get());
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m_capturer->setRhi(m_rhi.get());
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customInit();
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}
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void Window::resizeSwapChain()
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{
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m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
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const QSize outputSize = m_sc->currentPixelSize();
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m_proj = m_rhi->clipSpaceCorrMatrix();
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m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
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m_proj.translate(0, 0, -4);
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}
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void Window::releaseSwapChain()
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{
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if (m_hasSwapChain) {
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m_hasSwapChain = false;
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m_sc->destroy();
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}
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}
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void Window::render()
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{
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if (!m_hasSwapChain || m_notExposed)
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return;
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// If the window got resized or newly exposed, resize the swapchain. (the
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// newly-exposed case is not actually required by some platforms, but
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// f.ex. Vulkan on Windows seems to need it)
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//
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// This (exposeEvent + the logic here) is the only safe way to perform
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// resize handling. Note the usage of the RHI's surfacePixelSize(), and
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// never QWindow::size(). (the two may or may not be the same under the hood,
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// depending on the backend and platform)
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//
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if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
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resizeSwapChain();
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if (!m_hasSwapChain)
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return;
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m_newlyExposed = false;
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}
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if (m_shouldCapture)
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m_capturer->startCaptureFrame();
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QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get());
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if (r == QRhi::FrameOpSwapChainOutOfDate) {
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resizeSwapChain();
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if (!m_hasSwapChain)
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return;
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r = m_rhi->beginFrame(m_sc.get());
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}
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if (r != QRhi::FrameOpSuccess) {
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qDebug("beginFrame failed with %d, retry", r);
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requestUpdate();
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return;
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}
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customRender();
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m_rhi->endFrame(m_sc.get());
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if (m_shouldCapture) {
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m_capturer->endCaptureFrame();
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m_shouldCapture = false;
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}
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// Always request the next frame via requestUpdate(). On some platforms this is backed
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// by a platform-specific solution, e.g. CVDisplayLink on macOS, which is potentially
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// more efficient than a timer, queued metacalls, etc.
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//
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// However, the rendering behavior is identical no matter how the next round of
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// rendering is triggered: the rendering thread is throttled to the presentation rate
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// (either in beginFrame() or endFrame()) so the triangle should rotate at the exact
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// same speed no matter which approach is taken here.
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#if 1
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requestUpdate();
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#else
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QTimer::singleShot(0, this, [this] { render(); });
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#endif
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}
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void Window::customInit()
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{
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}
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void Window::customRender()
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{
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}
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