05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
177 lines
4.0 KiB
C++
177 lines
4.0 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#define GL_GLEXT_PROTOTYPES
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#include "openglwidget.h"
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#include <QtWidgets/private/qwidget_p.h>
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#include <QOpenGLFramebufferObject>
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#include <QWindow>
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#include <qpa/qplatformwindow.h>
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#include <QDebug>
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#include <QTimer>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QMatrix4x4>
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#include <QOpenGLShaderProgram>
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#include <QtGui/QScreen>
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#include <QtCore/qmath.h>
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#include <qopengl.h>
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class OpenGLWidgetPrivate : protected QOpenGLFunctions
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{
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public:
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OpenGLWidgetPrivate(QWidget *q)
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: m_program(0), m_frame(0), q(q)
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{
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}
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void initialize();
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void render();
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int width() {return w;}
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int height() {return h;}
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GLuint m_posAttr;
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GLuint m_colAttr;
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GLuint m_matrixUniform;
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QOpenGLShaderProgram *m_program;
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int m_frame;
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int w,h;
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QWidget *q;
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int m_interval;
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QVector3D m_rotAxis;
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float clearColor[3];
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};
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OpenGLWidget::OpenGLWidget(int interval, const QVector3D &rotAxis, QWidget *parent)
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: QOpenGLWidget(parent)
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{
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d.reset(new OpenGLWidgetPrivate(this));
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d->clearColor[0] = d->clearColor[1] = d->clearColor[2] = 0.0f;
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d->m_interval = interval;
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d->m_rotAxis = rotAxis;
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if (interval > 0) {
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QTimer *timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(update()));
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timer->start(interval);
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}
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}
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OpenGLWidget::~OpenGLWidget()
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{
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}
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void OpenGLWidget::initializeGL()
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{
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// qDebug("*initializeGL*");
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d->initialize();
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}
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void OpenGLWidget::resizeGL(int w, int h)
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{
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// qDebug("*resizeGL*");
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d->w = w;
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d->h = h;
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}
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void OpenGLWidget::paintGL()
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{
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// qDebug("*paintGL* %d", d->m_frame);
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d->render();
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}
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static const char *vertexShaderSource =
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"attribute highp vec4 posAttr;\n"
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"attribute lowp vec4 colAttr;\n"
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"varying lowp vec4 col;\n"
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"uniform highp mat4 matrix;\n"
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"void main() {\n"
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" col = colAttr;\n"
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" gl_Position = matrix * posAttr;\n"
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"}\n";
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static const char *fragmentShaderSource =
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"varying lowp vec4 col;\n"
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"void main() {\n"
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" gl_FragColor = col;\n"
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"}\n";
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void OpenGLWidgetPrivate::initialize()
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{
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initializeOpenGLFunctions();
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m_program = new QOpenGLShaderProgram;
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
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m_program->link();
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m_posAttr = m_program->attributeLocation("posAttr");
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m_colAttr = m_program->attributeLocation("colAttr");
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m_matrixUniform = m_program->uniformLocation("matrix");
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}
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void OpenGLWidgetPrivate::render()
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{
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const qreal retinaScale = q->devicePixelRatio();
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glViewport(0, 0, width() * retinaScale, height() * retinaScale);
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glClearColor(clearColor[0], clearColor[1], clearColor[2], 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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m_program->bind();
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QMatrix4x4 matrix;
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matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f);
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matrix.translate(0, 0, -2);
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const qreal angle = 100.0f * m_frame / 30;
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matrix.rotate(angle, m_rotAxis);
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m_program->setUniformValue(m_matrixUniform, matrix);
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GLfloat vertices[] = {
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0.0f, 0.707f,
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-0.5f, -0.5f,
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0.5f, -0.5f
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};
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GLfloat colors[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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m_program->release();
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++m_frame;
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if (m_interval <= 0)
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q->update();
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}
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void OpenGLWidget::setClearColor(const float *c)
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{
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d->clearColor[0] = c[0];
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d->clearColor[1] = c[1];
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d->clearColor[2] = c[2];
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}
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