05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <QtGui/QGuiApplication>
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#include <QtGui/QWindow>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/qpa/qplatformnativeinterface.h>
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#include <QtCore/QDebug>
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int main (int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QWindow window;
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window.setSurfaceType(QSurface::OpenGLSurface);
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window.create();
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QOpenGLContext context;
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context.create();
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QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface();
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qDebug() << "EGLDisplay" << ni->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), &window);
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qDebug() << "EGLContext" << ni->nativeResourceForContext(QByteArrayLiteral("eglcontext"), &context);
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qDebug() << "EGLConfig" << ni->nativeResourceForContext(QByteArrayLiteral("eglconfig"), &context);
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qDebug() << "GLXContext" << ni->nativeResourceForContext(QByteArrayLiteral("glxcontext"), &context);
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qDebug() << "GLXConfig" << ni->nativeResourceForContext(QByteArrayLiteral("glxconfig"), &context);
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return 0;
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}
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