qt5base-lts/tests/manual/xcb_gl_integration/main.cpp
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
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Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

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1.1 KiB
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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <QtGui/QGuiApplication>
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/qpa/qplatformnativeinterface.h>
#include <QtCore/QDebug>
int main (int argc, char **argv)
{
QGuiApplication app(argc, argv);
QWindow window;
window.setSurfaceType(QSurface::OpenGLSurface);
window.create();
QOpenGLContext context;
context.create();
QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface();
qDebug() << "EGLDisplay" << ni->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), &window);
qDebug() << "EGLContext" << ni->nativeResourceForContext(QByteArrayLiteral("eglcontext"), &context);
qDebug() << "EGLConfig" << ni->nativeResourceForContext(QByteArrayLiteral("eglconfig"), &context);
qDebug() << "GLXContext" << ni->nativeResourceForContext(QByteArrayLiteral("glxcontext"), &context);
qDebug() << "GLXConfig" << ni->nativeResourceForContext(QByteArrayLiteral("glxconfig"), &context);
return 0;
}