de3e06a9e2
This operation should be a no-op anyway, since at this point in time, the fromAscii and toAscii functions simply call their fromLatin1 and toLatin1 counterparts. Task-number: QTBUG-21872 Change-Id: I6ea46cd6dfed75afc253fa2b4e3f1789bdad1d4e Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
431 lines
12 KiB
C++
431 lines
12 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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#include <QtOpenGL>
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#include <qtest.h>
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#include <private/qpaintengine_opengl_p.h>
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class OpenGLBench : public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void imageDrawing_data();
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void imageDrawing();
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void pathDrawing_data();
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void pathDrawing();
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void painterOverhead();
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void startupCost_data();
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void startupCost();
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void lineDrawing();
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void textDrawing_data();
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void textDrawing();
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void clippedPainting_data();
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void clippedPainting();
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void gradients_data();
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void gradients();
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void textureUpload_data();
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void textureUpload();
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private:
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QGLPixelBuffer *pb;
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};
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void OpenGLBench::initTestCase()
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{
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pb = new QGLPixelBuffer(512, 512);
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QPainter p(pb);
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p.setRenderHint(QPainter::Antialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing);
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p.drawImage(0, 0, QImage(256, 256, QImage::Format_ARGB32_Premultiplied));
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}
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void OpenGLBench::cleanupTestCase()
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{
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delete pb;
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}
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void OpenGLBench::imageDrawing_data()
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{
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QTest::addColumn<bool>("smoothPixmapTransform");
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QTest::addColumn<bool>("highQualityAntialiasing");
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QTest::addColumn<bool>("pixmap");
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for (int i = 0; i < (1 << 3); ++i) {
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bool smoothPixmapTransform = i & 1;
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bool highQualityAntialiasing = i & 2;
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bool pixmap = i & 4;
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QTest::newRow(QString("pixmap=%1 highQualityAntialiasing=%2 smoothPixmapTransform=%3")
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.arg(pixmap).arg(highQualityAntialiasing).arg(smoothPixmapTransform).toLatin1().data())
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<< pixmap << highQualityAntialiasing << smoothPixmapTransform;
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}
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}
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void OpenGLBench::imageDrawing()
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{
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QFETCH(bool, smoothPixmapTransform);
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QFETCH(bool, highQualityAntialiasing);
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QFETCH(bool, pixmap);
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QImage img;
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QPixmap pm;
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if (pixmap)
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pm = QPixmap(800, 800);
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else
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img = QImage(800, 800, QImage::Format_ARGB32_Premultiplied);
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QPainter p(pb);
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p.setRenderHint(QPainter::SmoothPixmapTransform, smoothPixmapTransform);
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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QBENCHMARK {
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if (pixmap) {
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pm.detach();
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p.drawPixmap(0, 0, pm);
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} else {
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img.detach();
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p.drawImage(0, 0, img);
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}
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}
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}
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Q_DECLARE_METATYPE(QPainterPath)
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void OpenGLBench::pathDrawing_data()
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{
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QTest::addColumn<QPainterPath>("path");
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QTest::addColumn<bool>("highQualityAntialiasing");
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QList<QPair<QPainterPath, QLatin1String> > paths;
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{
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QPainterPath path;
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path.addRect(-100, -100, 200, 200);
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paths << qMakePair(path, QLatin1String("plain rect"));
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}
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{
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QPainterPath path;
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path.addRoundedRect(-100, -100, 200, 200, 50, 50);
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paths << qMakePair(path, QLatin1String("rounded rect"));
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}
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{
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QPainterPath path;
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path.addEllipse(-100, -100, 200, 200);
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paths << qMakePair(path, QLatin1String("ellipse"));
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}
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for (int j = 0; j < (1 << 1); ++j) {
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bool highQualityAntialiasing = j & 1;
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for (int i = 0; i < paths.size(); ++i) {
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QTest::newRow(QString("path=%1 highQualityAntialiasing=%2")
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.arg(paths[i].second).arg(highQualityAntialiasing).toLatin1().data())
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<< paths[i].first << highQualityAntialiasing;
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}
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}
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}
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void OpenGLBench::pathDrawing()
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{
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QFETCH(QPainterPath, path);
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QFETCH(bool, highQualityAntialiasing);
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// warm-up
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{
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QPainterPath dummy;
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dummy.addRect(-1, -1, 2, 2);
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QPainter p(pb);
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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p.translate(pb->width() / 2, pb->height() / 2);
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p.rotate(30);
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p.drawPath(dummy);
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p.end();
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}
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QPainter p(pb);
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::black);
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p.translate(pb->width() / 2, pb->height() / 2);
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QBENCHMARK {
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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p.rotate(0.01);
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p.drawPath(path);
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}
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}
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void OpenGLBench::painterOverhead()
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{
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QBENCHMARK {
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QPainter p(pb);
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}
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}
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void OpenGLBench::startupCost_data()
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{
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QTest::addColumn<bool>("highQualityAntialiasing");
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QTest::newRow("highQualityAntialiasing=0") << false;
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QTest::newRow("highQualityAntialiasing=1") << true;
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}
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void OpenGLBench::startupCost()
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{
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QFETCH(bool, highQualityAntialiasing);
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QPainterPath path;
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path.addRoundedRect(-100, -100, 200, 200, 20, 20);
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QBENCHMARK {
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QGLPixelBuffer buffer(512, 512);
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QPainter p(&buffer);
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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p.translate(buffer.width() / 2, buffer.height() / 2);
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p.drawPath(path);
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}
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}
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void OpenGLBench::lineDrawing()
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{
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QPainter p(pb);
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QBENCHMARK {
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p.drawLine(10, 10, 500, 500);
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}
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}
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void OpenGLBench::textDrawing_data()
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{
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QTest::addColumn<int>("lines");
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int lines[] = { 1, 2, 4, 8, 16, 32, 64, 128 };
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QTest::newRow("text lines=1 (warmup run)") << 1;
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for (unsigned int i = 0; i < sizeof(lines) / sizeof(int); ++i)
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QTest::newRow(QString("text lines=%0").arg(lines[i]).toLatin1().data()) << lines[i];
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}
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void OpenGLBench::textDrawing()
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{
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QPainter p(pb);
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QFETCH(int, lines);
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p.translate(0, 16);
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QBENCHMARK {
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for (int i = 0; i < lines; ++i)
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p.drawText(0, i, "Hello World!");
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}
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}
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void OpenGLBench::clippedPainting_data()
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{
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QTest::addColumn<QPainterPath>("path");
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QRectF rect = QRectF(0, 0, pb->width(), pb->height()).adjusted(5, 5, -5, -5);
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{
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QPainterPath path;
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path.addRect(rect);
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QTest::newRow("rect path") << path;
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}
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{
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QPainterPath path;
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path.addRoundedRect(rect, 5, 5);
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QTest::newRow("rounded rect path") << path;
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}
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{
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QPainterPath path;
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path.addEllipse(rect);
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QTest::newRow("ellipse path") << path;
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}
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}
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void OpenGLBench::clippedPainting()
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{
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QFETCH(QPainterPath, path);
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QBENCHMARK {
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QPainter p(pb);
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::black);
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p.setClipPath(path);
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p.drawRect(0, 0, pb->width(), pb->height());
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}
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}
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Q_DECLARE_METATYPE(QGradient::Type)
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void OpenGLBench::gradients_data()
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{
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QTest::addColumn<QGradient::Type>("gradientType");
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QTest::addColumn<bool>("objectBoundingMode");
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QTest::newRow("warmup run") << QGradient::LinearGradient << false;
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QTest::newRow("linear gradient") << QGradient::LinearGradient << false;
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QTest::newRow("radial gradient") << QGradient::RadialGradient << false;
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QTest::newRow("conical gradient") << QGradient::ConicalGradient << false;
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QTest::newRow("linear gradient, object bounding mode") << QGradient::LinearGradient << true;
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QTest::newRow("radial gradient, object bounding mode") << QGradient::RadialGradient << true;
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QTest::newRow("conical gradient, object bounding mode") << QGradient::ConicalGradient << true;
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}
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void OpenGLBench::gradients()
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{
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QFETCH(QGradient::Type, gradientType);
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QFETCH(bool, objectBoundingMode);
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QPointF a;
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QPointF b = objectBoundingMode ? QPointF(1, 1) : QPointF(pb->width(), pb->height());
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QGradient gradient;
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switch (gradientType) {
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case QGradient::LinearGradient:
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gradient = QLinearGradient(a, b);
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break;
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case QGradient::RadialGradient:
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gradient = QRadialGradient(a, b.x() / 2, b);
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break;
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case QGradient::ConicalGradient:
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gradient = QConicalGradient((a + b)/2, 0);
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break;
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default:
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break;
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}
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if (objectBoundingMode)
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gradient.setCoordinateMode(QGradient::ObjectBoundingMode);
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gradient.setColorAt(0, Qt::red);
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gradient.setColorAt(0.2, Qt::blue);
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gradient.setColorAt(0.4, Qt::transparent);
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gradient.setColorAt(0.6, Qt::green);
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gradient.setColorAt(0.8, Qt::black);
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gradient.setColorAt(1, Qt::white);
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QPainter p(pb);
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QBENCHMARK {
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p.fillRect(0, 0, pb->width(), pb->height(), gradient);
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glFinish();
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}
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}
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void OpenGLBench::textureUpload_data()
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{
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QTest::addColumn<int>("size");
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QTest::addColumn<int>("flags");
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QTest::addColumn<int>("format");
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int sizes[] = { 8, 10, 16, 20, 32, 50, 64, 100, 128, 200, 256, 500, 512, 1000, 1024, 2000, 2048, -1 };
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int flags[] = { QGLContext::InternalBindOption,
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QGLContext::DefaultBindOption,
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-1 };
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int formats[] = { GL_RGB, GL_RGBA, -1 };
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for (int s = 0; sizes[s] != -1; ++s) {
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for (int f = 0; flags[f] != -1; ++f) {
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for (int a = 0; formats[a] != -1; ++a) {
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QByteArray name;
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name.append("size=").append(QByteArray::number(sizes[s]));
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name.append(", flags=").append(f == 0 ? "internal" : "default");
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name.append(", format=").append(a == 0 ? "RGB" : "RGBA");
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QTest::newRow(name.constData()) << sizes[s] << flags[f] << formats[a];
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}
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}
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}
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}
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void OpenGLBench::textureUpload()
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{
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QFETCH(int, size);
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QFETCH(int, flags);
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QFETCH(int, format);
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QPixmap pixmap(size, size);
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if (format == GL_RGB)
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pixmap.fill(Qt::red);
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else
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pixmap.fill(Qt::transparent);
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pb->makeCurrent();
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QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext());
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QTime time;
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time.start();
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context->bindTexture(pixmap, GL_TEXTURE_2D, format, (QGLContext::BindOptions) flags);
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QTest::setBenchmarkResult(time.elapsed(), QTest::WalltimeMilliseconds);
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}
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QTEST_MAIN(OpenGLBench)
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#include "main.moc"
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