qt5base-lts/tests/auto/gui/painting/qpolygon/tst_qpolygon.cpp
Allan Sandfeld Jensen c25bce109e Add QPolygon::intersects() methods
Corresponds to the similar function QPainterPath::intersects() and is
faster than calculating the intersection and then checking if it is
empty.

Change-Id: I694bb2206ed330a456a41d4118a952a68177b7a2
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2017-05-18 08:55:16 +00:00

206 lines
6.2 KiB
C++

/****************************************************************************
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** This file is part of the test suite of the Qt Toolkit.
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#include <QtTest/QtTest>
#include <qpolygon.h>
#include <qpainterpath.h>
#include <math.h>
#include <qpainter.h>
class tst_QPolygon : public QObject
{
Q_OBJECT
public:
tst_QPolygon();
private slots:
void boundingRect_data();
void boundingRect();
void boundingRectF_data();
void boundingRectF();
void makeEllipse();
void swap();
void intersections_data();
void intersections();
};
tst_QPolygon::tst_QPolygon()
{
}
void tst_QPolygon::boundingRect_data()
{
QTest::addColumn<QPolygon>("poly");
QTest::addColumn<QRect>("brect");
#define ROW(args, rect) \
do { \
QPolygon poly; \
poly.setPoints args; \
QTest::newRow(#args) << poly << QRect rect; \
} while (0)
QTest::newRow("empty") << QPolygon() << QRect(0, 0, 0, 0);
ROW((1, 0,1), ( 0, 1, 1, 1));
ROW((2, 0,1, 1,0), ( 0, 0, 2, 2));
ROW((3, -1,1, -1,-1, 1,0), (-1,-1, 3, 3));
#undef ROW
}
void tst_QPolygon::boundingRect()
{
QFETCH(QPolygon, poly);
QFETCH(QRect, brect);
QCOMPARE(poly.boundingRect(), brect);
}
namespace {
struct MyPolygonF : QPolygonF
{
// QPolygonF doesn't have setPoints...
void setPoints(int nPoints, int firstx, int firsty, ...) {
va_list ap;
reserve(nPoints);
*this << QPointF(firstx, firsty);
va_start(ap, firsty);
while (--nPoints) {
const int x = va_arg(ap, int);
const int y = va_arg(ap, int);
*this << QPointF(x, y);
}
va_end(ap);
}
};
}
void tst_QPolygon::boundingRectF_data()
{
QTest::addColumn<QPolygonF>("poly");
QTest::addColumn<QRectF>("brect");
#define ROW(args, rect) \
do { \
MyPolygonF poly; \
poly.setPoints args; \
QTest::newRow(#args) << QPolygonF(poly) << QRectF rect; \
} while (0)
QTest::newRow("empty") << QPolygonF() << QRectF(0, 0, 0, 0);
ROW((1, 0,1), ( 0, 1, 0, 0));
ROW((2, 0,1, 1,0), ( 0, 0, 1, 1));
ROW((3, -1,1, -1,-1, 1,0), (-1,-1, 2, 2));
#undef ROW
}
void tst_QPolygon::boundingRectF()
{
QFETCH(QPolygonF, poly);
QFETCH(QRectF, brect);
QCOMPARE(poly.boundingRect(), brect);
}
void tst_QPolygon::makeEllipse()
{
// create an ellipse with R1 = R2 = R, i.e. a circle
QPolygon pa;
const int R = 50; // radius
QPainterPath path;
path.addEllipse(0, 0, 2*R, 2*R);
pa = path.toSubpathPolygons().at(0).toPolygon();
int i;
// make sure that all points are R+-1 away from the center
bool err = false;
for (i = 1; i < pa.size(); i++) {
QPoint p = pa.at(i);
double r = sqrt(pow(double(p.x() - R), 2.0) + pow(double(p.y() - R), 2.0));
// ### too strict ? at least from visual inspection it looks
// quite odd around the main axes. 2.0 passes easily.
err |= (qAbs(r - double(R)) > 2.0);
}
QVERIFY( !err );
}
void tst_QPolygon::swap()
{
QPolygon p1(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10));
QPolygon p2(QVector<QPoint>() << QPoint(0,0) << QPoint( 0,10) << QPoint( 10,10) << QPoint(10,0));
p1.swap(p2);
QCOMPARE(p1.count(),4);
QCOMPARE(p2.count(),3);
}
void tst_QPolygon::intersections_data()
{
QTest::addColumn<QPolygon>("poly1");
QTest::addColumn<QPolygon>("poly2");
QTest::addColumn<bool>("result");
QTest::newRow("empty intersects nothing")
<< QPolygon()
<< QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
<< false;
QTest::newRow("identical triangles")
<< QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
<< QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
<< true;
QTest::newRow("not intersecting")
<< QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(10,10) << QPoint(-10,10))
<< QPolygon(QVector<QPoint>() << QPoint(0,20) << QPoint(10,12) << QPoint(-10,12))
<< false;
QTest::newRow("clean intersection of squares")
<< QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(0,10) << QPoint(10,10) << QPoint(10,0))
<< QPolygon(QVector<QPoint>() << QPoint(5,5) << QPoint(5,15) << QPoint(15,15) << QPoint(15,5))
<< true;
QTest::newRow("clean contains of squares")
<< QPolygon(QVector<QPoint>() << QPoint(0,0) << QPoint(0,10) << QPoint(10,10) << QPoint(10,0))
<< QPolygon(QVector<QPoint>() << QPoint(5,5) << QPoint(5,8) << QPoint(8,8) << QPoint(8,5))
<< true;
}
void tst_QPolygon::intersections()
{
QFETCH(QPolygon, poly1);
QFETCH(QPolygon, poly2);
QFETCH(bool, result);
QCOMPARE(poly2.intersects(poly1), poly1.intersects(poly2));
QCOMPARE(poly2.intersected(poly1).isEmpty(), poly1.intersected(poly2).isEmpty());
QCOMPARE(!poly1.intersected(poly2).isEmpty(), poly1.intersects(poly2));
QCOMPARE(poly1.intersects(poly2), result);
}
QTEST_APPLESS_MAIN(tst_QPolygon)
#include "tst_qpolygon.moc"