7c6625b105
Currently QOpenGLWidget and QQuickWidget do not support having native child widgets inside the same top-level window. In some cases this is inevitable, f.ex. multimedia may require native windows when used from widget apps. winId() calls made for various (valid or invalid) reasons are also problematic. There are no blockers for supporting this setup, however. By storing multiple texture lists (one for each subtree where the root is a native widget), adding the missing markDirtyOnScreen calls, letting each native widget access the correct texture list (i.e. the one corresponding to its children) when they are (separately) flushed, and fixing composeAndFlush() to take the update region and the (native child) offset into account, it can all be made functional. The change also fixes the issue of keeping GL-based compositing enabled even after all render-to-texture widgets in the window become hidden. Due to the changes of how such widgets are gathered, composeAndFlush() is not invoked anymore when no such widgets are discovered for a given native parent. This is great since having compositing enabled infinitely is an issue for applications like Qt Creator that implement certain views with QQuickWidgets but cannot afford the cost of texture uploads in other places (e.g. for the text editor) on slower machines. The openglwidget manual test is greatly enhanced to test various situations (MDI, scroll areas, tab widgets, QOpenGLWidget as native child, QOpenGLWidget with non-tlw native parent, etc.) Task-number: QTBUG-48130 Task-number: QTBUG-49172 Change-Id: Iad098359c8bcf749f01c050da0853415e1550eda Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com> Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com> |
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openglwidget |