qt5base-lts/tests
Ben Fletcher 9ef702a37b rhi: Add the basic infrastructure for geometry shader support
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.

The situation is:

- Vulkan is working.  qsb accepts .geom files already, and QShader has
  existing geometry shader support.

- OpenGL 3.2 and OpenGL ES 3.2 are working.

- D3D11 is not working.  D3D11 supports geometry shaders, but SPIRV-
  Cross does not support translating geometry shaders to HLSL.

- Metal is not working.  Metal does not directly support geometry
  shaders.

Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:53:37 -08:00
..
auto Restore missing Qt definitions 2022-01-31 17:40:43 +01:00
baseline Add QTabBar test in tst_baseline_widgets 2022-01-27 02:45:14 +01:00
benchmarks QByteArray benchmark: fix clang -Wmove-result 2022-01-24 21:11:22 +01:00
global
libfuzzer Fuzzing: Add fuzzer for QJsonDocument::fromJson 2022-01-17 09:46:40 +01:00
manual rhi: Add the basic infrastructure for geometry shader support 2022-01-31 08:53:37 -08:00
shared QtBase: replace windows.h with qt_windows.h 2021-11-23 12:53:46 +08:00
testserver Network self-test: make it work with docker/containers 2020-11-17 19:56:06 +01:00
CMakeLists.txt CMake: Refactor optimization flag handling and add optimize_full 2020-10-06 10:07:05 +02:00
README

This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.