qt5base-lts/examples/animation/sub-attaq/boat_p.h
Jason McDonald 5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00

233 lines
6.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BOAT_P_H
#define BOAT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
//Own
#include "bomb.h"
#include "graphicsscene.h"
// Qt
#include <QtWidgets/QKeyEventTransition>
static const int MAX_BOMB = 5;
//These transtion test if we have to stop the boat (i.e current speed is 1)
class KeyStopTransition : public QKeyEventTransition
{
public:
KeyStopTransition(Boat *b, QEvent::Type t, int k)
: QKeyEventTransition(b, t, k), boat(b), key(k)
{
}
protected:
virtual bool eventTest(QEvent *event)
{
if (!QKeyEventTransition::eventTest(event))
return false;
return (boat->currentSpeed() == 1);
}
private:
Boat * boat;
int key;
};
//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
class KeyMoveTransition : public QKeyEventTransition
{
public:
KeyMoveTransition(Boat *b, QEvent::Type t, int k)
: QKeyEventTransition(b, t, k), boat(b), key(k)
{
}
protected:
virtual bool eventTest(QEvent *event)
{
if (!QKeyEventTransition::eventTest(event))
return false;
return (boat->currentSpeed() >= 0);
}
void onTransition(QEvent *)
{
//We decrease the speed if needed
if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
boat->setCurrentSpeed(boat->currentSpeed() - 1);
else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
boat->setCurrentSpeed(boat->currentSpeed() - 1);
else if (boat->currentSpeed() < 3)
boat->setCurrentSpeed(boat->currentSpeed() + 1);
boat->updateBoatMovement();
}
private:
Boat * boat;
int key;
};
//This transition trigger the bombs launch
class KeyLaunchTransition : public QKeyEventTransition
{
public:
KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
: QKeyEventTransition(boat, type, key), boat(boat), key(key)
{
}
protected:
virtual bool eventTest(QEvent *event)
{
if (!QKeyEventTransition::eventTest(event))
return false;
//We have enough bomb?
return (boat->bombsLaunched() < MAX_BOMB);
}
private:
Boat * boat;
int key;
};
//This state is describing when the boat is moving right
class MoveStateRight : public QState
{
public:
MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *)
{
boat->setCurrentDirection(Boat::Right);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing when the boat is moving left
class MoveStateLeft : public QState
{
public:
MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *)
{
boat->setCurrentDirection(Boat::Left);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing when the boat is in a stand by position
class StopState : public QState
{
public:
StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *)
{
boat->setCurrentSpeed(0);
boat->setCurrentDirection(Boat::None);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing the launch of the torpedo on the right
class LaunchStateRight : public QState
{
public:
LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *)
{
Bomb *b = new Bomb();
b->setPos(boat->x()+boat->size().width(),boat->y());
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
scene->addItem(b);
b->launch(Bomb::Right);
boat->setBombsLaunched(boat->bombsLaunched() + 1);
}
private:
Boat * boat;
};
//This state is describing the launch of the torpedo on the left
class LaunchStateLeft : public QState
{
public:
LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *)
{
Bomb *b = new Bomb();
b->setPos(boat->x() - b->size().width(), boat->y());
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
scene->addItem(b);
b->launch(Bomb::Left);
boat->setBombsLaunched(boat->bombsLaunched() + 1);
}
private:
Boat * boat;
};
#endif // BOAT_P_H