4690d4efa6
Convert an example to use QRandomGenerator::global(). This saves the need for seeding. At the same time, use continuum random values rather than discrete ones, to better fit what the example using it is doing. Change-Id: I0adebaadb2e35832c629e314fda37e60b51f760d Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> |
||
---|---|---|
.. | ||
camera.cpp | ||
camera.h | ||
color_frag.spv | ||
color_phong_frag.spv | ||
color_phong_vert.spv | ||
color_phong.frag | ||
color_phong.vert | ||
color_vert.spv | ||
color.frag | ||
color.vert | ||
hellovulkancubes.pro | ||
hellovulkancubes.qrc | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mesh.cpp | ||
mesh.h | ||
renderer.cpp | ||
renderer.h | ||
shader.cpp | ||
shader.h | ||
vulkanwindow.cpp | ||
vulkanwindow.h |