38be0d1383
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
328 lines
10 KiB
C++
328 lines
10 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui/QImage>
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#include "glwidget.h"
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#include <math.h>
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#ifndef GL_MULTISAMPLE
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#define GL_MULTISAMPLE 0x809D
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#endif
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GLWidget::GLWidget(QWidget *parent)
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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{
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setWindowTitle(tr("OpenGL pbuffers 2"));
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pbuffer = new QGLPixelBuffer(1024, 1024, format(), this);
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rot_x = rot_y = rot_z = 0.0f;
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scale = 0.1f;
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anim = new QTimeLine(750, this);
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anim->setUpdateInterval(20);
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connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
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connect(anim, SIGNAL(finished()), SLOT(animFinished()));
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svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
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connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
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logo = QImage(":/res/designer.png");
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logo = logo.convertToFormat(QImage::Format_ARGB32);
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makeCurrent(); // need a current context to create the display list
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tile_list = glGenLists(1);
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glNewList(tile_list, GL_COMPILE);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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}
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glEnd();
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glEndList();
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wave = new GLfloat[logo.width()*logo.height()];
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memset(wave, 0, logo.width()*logo.height());
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startTimer(30); // wave timer
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pbuffer->makeCurrent();
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dynamicTexture = pbuffer->generateDynamicTexture();
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// bind the dynamic texture to the pbuffer - this is a no-op under X11
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hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
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}
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GLWidget::~GLWidget()
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{
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delete[] wave;
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glDeleteLists(tile_list, 1);
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pbuffer->releaseFromDynamicTexture();
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glDeleteTextures(1, &dynamicTexture);
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delete pbuffer;
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}
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void GLWidget::paintEvent(QPaintEvent *)
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{
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draw();
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}
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void GLWidget::draw()
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{
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QPainter p(this); // used for text overlay
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// save the GL state set for QPainter
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p.beginNativePainting();
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saveGLState();
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// render the 'bubbles.svg' file into our pbuffer
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QPainter pbuffer_painter(pbuffer);
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svg_renderer->render(&pbuffer_painter);
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pbuffer_painter.end();
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glFlush();
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// rendering directly to a texture is not supported on X11 and
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// some Windows implementations, unfortunately
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if (!hasDynamicTextureUpdate)
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pbuffer->updateDynamicTexture(dynamicTexture);
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makeCurrent();
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// draw into the GL widget
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 10, 100);
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glTranslatef(0.0f, 0.0f, -15.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, width(), height());
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glBindTexture(GL_TEXTURE_2D, dynamicTexture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// draw background
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glPushMatrix();
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glScalef(1.7f, 1.7f, 1.7f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glCallList(tile_list);
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glPopMatrix();
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const int w = logo.width();
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const int h = logo.height();
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glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
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glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
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glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
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glScalef(scale/w, scale/w, scale/w);
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glDepthFunc(GL_LESS);
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glEnable(GL_DEPTH_TEST);
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// draw the Qt icon
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glTranslatef(-w+1, -h+1, 0.0f);
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for (int y=h-1; y>=0; --y) {
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uint *p = (uint*) logo.scanLine(y);
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uint *end = p + w;
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int x = 0;
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while (p < end) {
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glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
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glTranslatef(0.0f, 0.0f, wave[y*w+x]);
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if (qAlpha(*p) > 128)
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glCallList(tile_list);
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glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
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glTranslatef(2.0f, 0.0f, 0.0f);
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++x;
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++p;
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}
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glTranslatef(-w*2.0f, 2.0f, 0.0f);
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}
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// restore the GL state that QPainter expects
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restoreGLState();
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p.endNativePainting();
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// draw the overlayed text using QPainter
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p.setPen(QColor(197, 197, 197, 157));
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p.setBrush(QColor(197, 197, 197, 127));
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p.drawRect(QRect(0, 0, width(), 50));
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p.setPen(Qt::black);
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p.setBrush(Qt::NoBrush);
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const QString str1(tr("A simple OpenGL pbuffer example."));
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const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
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QFontMetrics fm(p.font());
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p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
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p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
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}
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void GLWidget::mousePressEvent(QMouseEvent *e)
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{
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anchor = e->pos();
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}
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void GLWidget::mouseMoveEvent(QMouseEvent *e)
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{
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QPoint diff = e->pos() - anchor;
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if (e->buttons() & Qt::LeftButton) {
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rot_x += diff.y()/5.0f;
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rot_y += diff.x()/5.0f;
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} else if (e->buttons() & Qt::RightButton) {
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rot_z += diff.x()/5.0f;
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}
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anchor = e->pos();
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draw();
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}
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void GLWidget::wheelEvent(QWheelEvent *e)
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{
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e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
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draw();
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}
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void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
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{
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anim->start();
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}
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void GLWidget::animate(qreal val)
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{
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rot_y = val * 180;
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draw();
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}
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void GLWidget::animFinished()
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{
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if (anim->direction() == QTimeLine::Forward)
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anim->setDirection(QTimeLine::Backward);
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else
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anim->setDirection(QTimeLine::Forward);
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}
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void GLWidget::saveGLState()
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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}
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void GLWidget::restoreGLState()
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{
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glPopAttrib();
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}
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#define PI 3.14159
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void GLWidget::timerEvent(QTimerEvent *)
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{
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if (QApplication::mouseButtons() != 0)
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return;
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static bool scale_in = true;
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if (scale_in && scale > 35.0f)
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scale_in = false;
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else if (!scale_in && scale < .5f)
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scale_in = true;
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scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f;
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rot_z += 0.3f;
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rot_x += 0.1f;
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int dx, dy; // disturbance point
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float s, v, W, t;
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int i, j;
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static float wt[128][128];
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const int width = logo.width();
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const int AMP = 5;
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dx = dy = width >> 1;
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W = .3f;
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v = -4; // wave speed
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for (i = 0; i < width; ++i) {
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for ( j = 0; j < width; ++j) {
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s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy)));
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wt[i][j] += 0.1f;
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t = s / v;
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if (s != 0)
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wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2));
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else
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wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t));
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}
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}
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}
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