8fce4e97ba
Previously, the topmost untransformable's scene transform, which includes the item's position and local transformation, was used to determine the item's anchoring position. This position was then passed on to be multiplied by the item's transform again. This works fine for toplevel untransformable items that don't have any transform set at all, but those who do would have their transforms applied twice - one to determine the anchoring position, and again to transform the item itself. Since only translation transformations can affect the first operation (the anchoring pos), this bug only applies to items that set ItemIgnoresTransformations and use a local transform that includes translation. Task-number: QTBUG-21618 Change-Id: I772d52d59dfd9f242d0140632a87e9c68dfe0ea1 Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com> |
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baselineserver | ||
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tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.