42f2a9c5ce
Enable the check, that has been disabled because of instability, which makes the test-case useless. The reason for instability probably was that it doesn't always start maxThreadCount number of threads: it could be less if the workers reuse the thread pool's already created threads (if possible) instead of creating new one each time. But we can at least make sure, that we're not starting more threads than expected. Task-number: QTBUG-94463 Pick-to: 5.15 6.1 6.2 Change-Id: I8e498c377d86c49758bde0114fe6f7e0432fe993 Reviewed-by: Andrei Golubev <andrei.golubev@qt.io> Reviewed-by: Andreas Buhr <andreas.buhr@qt.io>
451 lines
11 KiB
C++
451 lines
11 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qtconcurrentthreadengine.h>
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#include <qexception.h>
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#include <QThread>
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#include <QElapsedTimer>
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#include <QTest>
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using namespace QtConcurrent;
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class tst_QtConcurrentThreadEngine: public QObject
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{
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Q_OBJECT
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private slots:
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void runDirectly();
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void result();
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void runThroughStarter();
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void cancel();
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void throttle();
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void threadCount();
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void multipleResults();
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void stresstest();
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void cancelQueuedSlowUser();
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#ifndef QT_NO_EXCEPTIONS
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void exceptions();
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#endif
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};
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class PrintUser : public ThreadEngine<void>
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{
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public:
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PrintUser() : ThreadEngine(QThreadPool::globalInstance()) {}
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ThreadFunctionResult threadFunction() override
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{
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QTest::qSleep(50);
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QTest::qSleep(100);
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return ThreadFinished;
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}
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};
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void tst_QtConcurrentThreadEngine::runDirectly()
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{
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PrintUser *engine = new PrintUser();
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QFuture<void> f = engine->startAsynchronously();
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f.waitForFinished();
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}
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class StringResultUser : public ThreadEngine<QString>
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{
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public:
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typedef QString ResultType;
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StringResultUser()
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: ThreadEngine(QThreadPool::globalInstance())
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, done(false) { }
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bool shouldStartThread() override
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{
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return !done;
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}
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ThreadFunctionResult threadFunction() override
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{
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done = true;
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return ThreadFinished;
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}
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QString *result() override
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{
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foo = "Foo";
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return &foo;
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}
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QString foo;
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bool done;
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};
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void tst_QtConcurrentThreadEngine::result()
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{
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// ThreadEngine will delete 'engine' when it finishes
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auto engine = new StringResultUser();
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auto future = engine->startAsynchronously();
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QCOMPARE(future.result(), QString("Foo"));
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}
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class VoidResultUser : public ThreadEngine<void>
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{
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public:
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VoidResultUser() : ThreadEngine(QThreadPool::globalInstance()) {}
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bool shouldStartThread() override
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{
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return !done;
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}
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ThreadFunctionResult threadFunction() override
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{
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done = true;
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return ThreadFinished;
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}
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void *result() override
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{
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return 0;
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}
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bool done;
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};
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void tst_QtConcurrentThreadEngine::runThroughStarter()
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{
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ThreadEngineStarter<QString> starter = startThreadEngine(new StringResultUser());
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QFuture<QString> f = starter.startAsynchronously();
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QCOMPARE(f.result(), QString("Foo"));
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}
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class CancelUser : public ThreadEngine<void>
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{
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public:
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CancelUser() : ThreadEngine(QThreadPool::globalInstance()) {}
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void *result() override
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{
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return 0;
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}
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ThreadFunctionResult threadFunction() override
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{
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while (this->isCanceled() == false)
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{
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QTest::qSleep(10);
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}
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return ThreadFinished;
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}
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};
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void tst_QtConcurrentThreadEngine::cancel()
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{
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{
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CancelUser *engine = new CancelUser();
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QFuture<void> f = engine->startAsynchronously();
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f.cancel();
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f.waitForFinished();
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}
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{
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CancelUser *engine = new CancelUser();
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QFuture<void> f = engine->startAsynchronously();
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QTest::qSleep(10);
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f.cancel();
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f.waitForFinished();
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}
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}
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QAtomicInt count;
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class ThrottleAlwaysUser : public ThreadEngine<void>
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{
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public:
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ThrottleAlwaysUser()
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: ThreadEngine(QThreadPool::globalInstance())
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{
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count.storeRelaxed(initialCount = 100);
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finishing = false;
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}
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bool shouldStartThread() override
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{
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return !finishing;
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}
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ThreadFunctionResult threadFunction() override
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{
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forever {
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const int local = count.loadRelaxed();
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if (local == 0) {
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finishing = true;
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return ThreadFinished;
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}
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if (count.testAndSetOrdered(local, local - 1))
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break;
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}
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return ThrottleThread;
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}
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bool finishing;
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int initialCount;
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};
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// Test that a user task with a thread function that always
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// want to be throttled still completes. The thread engine
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// should make keep one thread running at all times.
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void tst_QtConcurrentThreadEngine::throttle()
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{
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const int repeats = 10;
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for (int i = 0; i < repeats; ++i) {
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QFuture<void> f = (new ThrottleAlwaysUser())->startAsynchronously();
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f.waitForFinished();
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QCOMPARE(count.loadRelaxed(), 0);
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}
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}
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QSet<QThread *> threads;
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QMutex mutex;
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class ThreadCountUser : public ThreadEngine<void>
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{
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public:
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ThreadCountUser(bool finishImmediately = false)
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: ThreadEngine(QThreadPool::globalInstance())
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{
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threads.clear();
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finishing = finishImmediately;
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}
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bool shouldStartThread() override
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{
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return !finishing;
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}
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ThreadFunctionResult threadFunction() override
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{
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{
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QMutexLocker lock(&mutex);
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threads.insert(QThread::currentThread());
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}
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QTest::qSleep(10);
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finishing = true;
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return ThreadFinished;
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}
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bool finishing;
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};
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void tst_QtConcurrentThreadEngine::threadCount()
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{
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const int repeats = 10;
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for (int i = 0; i < repeats; ++i) {
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(new ThreadCountUser())->startAsynchronously().waitForFinished();
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const auto count = threads.count();
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const auto maxThreadCount = QThreadPool::globalInstance()->maxThreadCount();
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QVERIFY(count <= maxThreadCount);
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QVERIFY(!threads.contains(QThread::currentThread()));
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}
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// Set the finish flag immediately, this should give us one thread only.
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for (int i = 0; i < repeats; ++i) {
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(new ThreadCountUser(true /*finishImmediately*/))->startAsynchronously().waitForFinished();
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const auto count = threads.count();
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QCOMPARE(count, 1);
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QVERIFY(!threads.contains(QThread::currentThread()));
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}
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}
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class MultipleResultsUser : public ThreadEngine<int>
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{
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public:
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MultipleResultsUser() : ThreadEngine(QThreadPool::globalInstance()) {}
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bool shouldStartThread() override
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{
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return false;
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}
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ThreadFunctionResult threadFunction() override
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{
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for (int i = 0; i < 10; ++i)
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this->reportResult(&i);
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return ThreadFinished;
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}
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};
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void tst_QtConcurrentThreadEngine::multipleResults()
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{
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MultipleResultsUser *engine = new MultipleResultsUser();
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QFuture<int> f = engine->startAsynchronously();
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QCOMPARE(f.results().count() , 10);
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QCOMPARE(f.resultAt(0), 0);
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QCOMPARE(f.resultAt(5), 5);
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QCOMPARE(f.resultAt(9), 9);
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f.waitForFinished();
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}
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class NoThreadsUser : public ThreadEngine<void>
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{
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public:
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bool shouldStartThread() override
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{
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return false;
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}
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ThreadFunctionResult threadFunction() override
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{
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return ThreadFinished;
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}
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void *result() override
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{
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return 0;
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}
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};
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void tst_QtConcurrentThreadEngine::stresstest()
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{
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const int times = 20000;
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for (int i = 0; i < times; ++i) {
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VoidResultUser *engine = new VoidResultUser();
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engine->startAsynchronously().waitForFinished();
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}
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for (int i = 0; i < times; ++i) {
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VoidResultUser *engine = new VoidResultUser();
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engine->startAsynchronously();
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}
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for (int i = 0; i < times; ++i) {
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VoidResultUser *engine = new VoidResultUser();
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engine->startAsynchronously().waitForFinished();
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}
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}
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const int sleepTime = 20;
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class SlowUser : public ThreadEngine<void>
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{
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public:
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SlowUser() : ThreadEngine(QThreadPool::globalInstance()) {}
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bool shouldStartThread() override { return false; }
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ThreadFunctionResult threadFunction() override { QTest::qSleep(sleepTime); return ThreadFinished; }
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};
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void tst_QtConcurrentThreadEngine::cancelQueuedSlowUser()
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{
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const int times = 100;
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QElapsedTimer t;
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t.start();
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{
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QList<QFuture<void> > futures;
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for (int i = 0; i < times; ++i) {
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SlowUser *engine = new SlowUser();
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futures.append(engine->startAsynchronously());
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}
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foreach(QFuture<void> future, futures)
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future.cancel();
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}
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QVERIFY(t.elapsed() < (sleepTime * times) / 2);
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}
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#ifndef QT_NO_EXCEPTIONS
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class QtConcurrentExceptionThrower : public ThreadEngine<void>
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{
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public:
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QtConcurrentExceptionThrower(QThread *blockThread = nullptr)
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: ThreadEngine(QThreadPool::globalInstance())
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{
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this->blockThread = blockThread;
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}
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ThreadFunctionResult threadFunction() override
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{
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QTest::qSleep(50);
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throw QException();
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return ThreadFinished;
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}
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QThread *blockThread;
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};
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class IntExceptionThrower : public ThreadEngine<void>
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{
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public:
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IntExceptionThrower(QThread *blockThread = nullptr)
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: ThreadEngine(QThreadPool::globalInstance())
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{
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this->blockThread = blockThread;
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}
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ThreadFunctionResult threadFunction() override
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{
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QTest::qSleep(50);
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throw int();
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return ThreadFinished;
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}
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QThread *blockThread;
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};
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void tst_QtConcurrentThreadEngine::exceptions()
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{
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{
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bool caught = false;
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try {
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QtConcurrentExceptionThrower *e = new QtConcurrentExceptionThrower();
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QFuture<void> f = e->startAsynchronously();
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f.waitForFinished();
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} catch (const QException &) {
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caught = true;
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}
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QVERIFY2(caught, "did not get exception");
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}
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{
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bool caught = false;
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try {
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IntExceptionThrower *e = new IntExceptionThrower();
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QFuture<void> f = e->startAsynchronously();
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f.waitForFinished();
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} catch (const QUnhandledException &ex) {
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// Make sure the exception info is not lost
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try {
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if (ex.exception())
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std::rethrow_exception(ex.exception());
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} catch (int) {
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caught = true;
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}
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}
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QVERIFY2(caught, "did not get exception");
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}
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}
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#endif
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QTEST_MAIN(tst_QtConcurrentThreadEngine)
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#include "tst_qtconcurrentthreadengine.moc"
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