qt5base-lts/tests
Laszlo Agocs dcbb16a452 Add takeTexture() to QOpenGLFramebufferObject
Add an API that allows to retrieve and detach the texture from the
framebuffer object. The next bind() call will then create and attach a
new texture.

[ChangeLog][QtGui][QOpenGLFramebufferObject] Added takeTexture() for
retrieving and detaching the texture from the framebuffer object.

Task-number: QTBUG-35881
Change-Id: I2cca37f5872c1685b1238047f8b912e6534ab781
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-01-07 13:04:18 +01:00
..
auto Add takeTexture() to QOpenGLFramebufferObject 2014-01-07 13:04:18 +01:00
baselineserver WinRT: Fix various test compilations 2013-10-02 12:36:05 +02:00
benchmarks WinRT: Fixed compilation of network autotests and benchmarks 2013-12-06 15:06:47 +01:00
global tst_bic: Add linux-gcc-ia32 bic data for QtXml 2013-01-16 08:25:28 +01:00
manual Merge remote-tracking branch 'origin/stable' into dev 2013-12-16 16:59:33 +01:00
shared WinRT: Fix various test compilations 2013-10-02 12:36:05 +02:00
README Doc: Fix references to Qt Test 2013-01-30 01:35:06 +01:00
tests.pro Properly implement a 'make docs' target for subdirs and apps/libs 2012-05-09 08:34:42 +02:00

This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.