qt5base-lts/examples/opengl/legacy/pbuffers/glwidget.cpp
Jani Heikkinen cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00

257 lines
7.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "glwidget.h"
#include <math.h>
#include "cube.h"
#include <QGLPixelBuffer>
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
static GLfloat colorArray[][4] = {
{0.243f, 0.423f, 0.125f, 1.0f},
{0.176f, 0.31f, 0.09f, 1.0f},
{0.4f, 0.69f, 0.212f, 1.0f},
{0.317f, 0.553f, 0.161f, 1.0f}
};
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
, geom(0)
, cube(0)
{
// create the pbuffer
QGLFormat pbufferFormat = format();
pbufferFormat.setSampleBuffers(false);
pbuffer = new QGLPixelBuffer(QSize(512, 512), pbufferFormat, this);
setWindowTitle(tr("OpenGL pbuffers"));
initializeGeometry();
}
GLWidget::~GLWidget()
{
pbuffer->releaseFromDynamicTexture();
glDeleteTextures(1, &dynamicTexture);
delete pbuffer;
qDeleteAll(cubes);
qDeleteAll(tiles);
delete cube;
}
void GLWidget::initializeGL()
{
initCommon();
glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
initPbuffer();
cube->startAnimation();
connect(cube, SIGNAL(changed()), this, SLOT(update()));
for (int i = 0; i < 3; ++i)
{
cubes[i]->startAnimation();
connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));
}
}
void GLWidget::paintGL()
{
pbuffer->makeCurrent();
drawPbuffer();
// On direct render platforms, drawing onto the pbuffer context above
// automatically updates the dynamic texture. For cases where rendering
// directly to a texture is not supported, explicitly copy.
if (!hasDynamicTextureUpdate)
pbuffer->updateDynamicTexture(dynamicTexture);
makeCurrent();
// Use the pbuffer as a texture to render the scene
glBindTexture(GL_TEXTURE_2D, dynamicTexture);
// set up to render the scene
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -10.0f);
// draw the background
glPushMatrix();
glScalef(aspect, 1.0f, 1.0f);
for (int i = 0; i < tiles.count(); ++i)
tiles[i]->draw();
glPopMatrix();
// draw the bouncing cubes
for (int i = 0; i < cubes.count(); ++i)
cubes[i]->draw();
}
void GLWidget::initializeGeometry()
{
geom = new Geometry();
CubeBuilder cBuilder(geom, 0.5);
cBuilder.setColor(QColor(255, 255, 255, 212));
// build the 3 bouncing, spinning cubes
for (int i = 3; i > 0; --i)
cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));
// build the spinning cube which goes in the dynamic texture
cube = cBuilder.newCube();
cube->removeBounce();
// build the background tiles
TileBuilder tBuilder(geom);
tBuilder.setColor(QColor(Qt::white));
for (int c = -2; c <= +2; ++c)
for (int r = -2; r <= +2; ++r)
tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));
// graded backdrop for the pbuffer scene
TileBuilder bBuilder(geom, 0.0f, 2.0f);
bBuilder.setColor(QColor(102, 176, 54, 210));
backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));
backdrop->setColors(colorArray);
}
void GLWidget::initCommon()
{
qglClearColor(QColor(Qt::darkGray));
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_MULTISAMPLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
geom->loadArrays();
}
void GLWidget::perspectiveProjection()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef QT_OPENGL_ES
glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
#else
glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
#endif
glMatrixMode(GL_MODELVIEW);
}
void GLWidget::orthographicProjection()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef QT_OPENGL_ES
glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
#else
glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
#endif
glMatrixMode(GL_MODELVIEW);
}
void GLWidget::resizeGL(int width, int height)
{
glViewport(0, 0, width * devicePixelRatio(), height * devicePixelRatio());
aspect = (qreal)width / (qreal)(height ? height : 1);
perspectiveProjection();
}
void GLWidget::drawPbuffer()
{
orthographicProjection();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
backdrop->draw();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, cubeTexture);
glDisable(GL_CULL_FACE);
cube->draw();
glEnable(GL_CULL_FACE);
glFlush();
}
void GLWidget::initPbuffer()
{
pbuffer->makeCurrent();
cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
initCommon();
// generate a texture that has the same size/format as the pbuffer
dynamicTexture = pbuffer->generateDynamicTexture();
// bind the dynamic texture to the pbuffer - this is a no-op under X11
hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
makeCurrent();
}
void GLWidget::setAnimationPaused(bool enable)
{
cube->setAnimationPaused(enable);
for (int i = 0; i < 3; ++i)
cubes[i]->setAnimationPaused(enable);
}