d50f2fc1cc
This test was created with a work around for a Metal tessellation pipeline memory alignment issue. The workaround was to specify shader stage in / out variable uv as vec3 rather than vec2. A recent patch to correct Metal tessellation pipeline memory alignment has now allowed this test to use vec2 for variable uv as originally intended. Change-Id: I6772c0e824e1e4b7e749dafa218f3fd8eba0e541 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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.. | ||
buildshaders | ||
buildshaders.bat | ||
CMakeLists.txt | ||
displacement.cpp | ||
heightmap.png | ||
material_domain.hlsl | ||
material_hull.hlsl | ||
material.frag | ||
material.frag.qsb | ||
material.tesc | ||
material.tesc.qsb | ||
material.tese | ||
material.tese.qsb | ||
material.vert | ||
material.vert.qsb |