5a496a614b
This time exercising series of buffer updates and texture uploads within proper, on-screen frames. (particularly interesting for dynamic buffers in case the double (or more) buffering and having multiple frames in flight involves special bookkeeping for these - using 'offscreen' frames like in other test cases does not necessarily exercise all of this) Change-Id: Id470919d27037359a1f0346a50a2a0e3966f5cd2 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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qrhi | ||
qshader | ||
CMakeLists.txt |