2af438a6ce
Change-Id: I0a54d32ec62ff6daf7672d0aabdeb038f4c7c78f Reviewed-by: David Faure <faure@kde.org>
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Stephen Kelly <stephen.kelly@kdab.com>
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "myobject.h"
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MyObject::MyObject(QObject *parent)
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: QObject(parent)
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{
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emit someSignal();
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}
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int main(int argc, char **argv)
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{
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MyObject myObject;
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return 0;
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}
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