qt5base-lts/mkspecs/macx-ios-clang/features/default_post.prf
Tor Arne Vestbø 5d511039f7 iOS: Refactor default_post logic into more appropriate units
The logic was lumped together in one big file. Now that things are more
stable and the logic has proven to work over time we can split it out
into the more appropriate sub-prfs.

Change-Id: I9a40ad72ad9d7550b609e7f50fade1049dfa3ac1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-08-04 11:58:05 +00:00

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equals(TEMPLATE, app):contains(CONFIG, qt) {
# If the application uses Qt, it needs to be an application bundle
# to be able to deploy and run on iOS. The only exception to this
# is if you're working with a jailbroken device and can run the
# resulting binary from the console/over SSH, but that's not a
# use-case we care about, so no need to complicate the logic.
CONFIG *= app_bundle
# For Qt applications we want Xcode project files as the generated output,
# but since qmake doesn't handle the transition between makefiles and Xcode
# project files (which happens when using subdirs), we can't just override
# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
# child qmake process with -spec macx-xcode and let the top level qmake
# process generate a wrapper makefile that forwards everything to xcodebuild.
equals(MAKEFILE_GENERATOR, UNIX): \
CONFIG = xcodebuild $$CONFIG
}
load(default_post)
macx-xcode {
ios_device_family.name = TARGETED_DEVICE_FAMILY
ios_device_family.value = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
QMAKE_MAC_XCODE_SETTINGS += ios_device_family
# If QMAKE_BUNDLE_DATA contains an asset catalog that includes an
# AppIcon.appiconset, we configure Xcode to use it for app icons.
for(bundle_data, QMAKE_BUNDLE_DATA) {
for(bundle_file, $${bundle_data}.files) {
!contains(bundle_file, .*\.xcassets$): next()
!exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
asset_catalog_appicon.value = "AppIcon"
QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
break()
}
!isEmpty(asset_catalog_appicon.name): break()
}
# Set up default 4-inch iPhone/iPod launch image so that our apps
# support the full screen resolution of those devices.
launch_image = Default-568h@2x.png
copy_image.input = $$QMAKESPEC/$$launch_image
copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$launch_image
copy_image.CONFIG = verbatim
QMAKE_SUBSTITUTES += copy_image
launch_images.files = $$copy_image.output
QMAKE_BUNDLE_DATA += launch_images
lessThan(QMAKE_XCODE_VERSION, "6.0") {
warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
} else {
# Set up default LaunchScreen to support iPhone6/6+
launch_screen = LaunchScreen.xib
copy_launch_screen.input = $$QMAKESPEC/$$launch_screen
copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$launch_screen
QMAKE_SUBSTITUTES += copy_launch_screen
launch_screens.files = $$copy_launch_screen.output
QMAKE_BUNDLE_DATA += launch_screens
}
}
macx-xcode {
arch_iphoneos.name = "ARCHS[sdk=iphoneos*]"
arch_iphoneos.value = $$QMAKE_IOS_DEVICE_ARCHS
arch_iphonesimulator.name = "ARCHS[sdk=iphonesimulator*]"
arch_iphonesimulator.value = $$QMAKE_IOS_SIMULATOR_ARCHS
QMAKE_MAC_XCODE_SETTINGS += arch_iphoneos arch_iphonesimulator
QMAKE_XCODE_ARCHS = $$QMAKE_IOS_DEVICE_ARCHS $$QMAKE_IOS_SIMULATOR_ARCHS
only_active_arch.name = ONLY_ACTIVE_ARCH
only_active_arch.value = YES
only_active_arch.build = debug
QMAKE_MAC_XCODE_SETTINGS += only_active_arch
} else {
# Be more specific about which architecture we're targeting
contains(QT_ARCH, arm.*): \
VALID_ARCHS = $$QMAKE_IOS_DEVICE_ARCHS
else: \
VALID_ARCHS = $$QMAKE_IOS_SIMULATOR_ARCHS
single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
arch_flags = $(EXPORT_ARCH_ARGS)
QMAKE_CFLAGS += $$arch_flags
QMAKE_CXXFLAGS += $$arch_flags
QMAKE_OBJECTIVE_CFLAGS += $$arch_flags
QMAKE_LFLAGS += $$arch_flags
}