1dd8b5ceec
qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from shadertools; done separately) become "RHI APIs", following the concept of QPA APIs. Mirror completely what is done for QPA headers, but using the "rhi" prefix for the headers. This involves updating syncqt to handle the new category of headers. (a note on the regex: matching everything starting with "qrhi" is not acceptable due to incorrectly matching existing and future headers, hence specifying the four header names explicitly) There is going to be one difference to QPA: the documentation for everything RHI is going to be public and part of the regular docs, not hidden with \internal. In addition to the header renaming and adding the comments and documentation notes and warnings, there is one significant change here: there is no longer a need to do API-specific includes, such as qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a single header that is then included from qrhi.h. This means that users within Qt, and any future applications can just do #include <rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no other headers are needed. There are no changes to functionality in this patch. Only the documentation is expanded, quite a lot, to eliminate all qdoc warnings and make the generated API docs complete. An example, with a quite extensive doc page is added as well. Task-number: QTBUG-113331 Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
306 lines
9.4 KiB
C++
306 lines
9.4 KiB
C++
// Copyright (C) 2018 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include <QGuiApplication>
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#include <QImage>
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#include <QFileInfo>
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#include <QFile>
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#include <QLoggingCategory>
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#include <QCommandLineParser>
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#include <QLoggingCategory>
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#include <QOffscreenSurface>
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#include <rhi/qrhi.h>
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//#define TEST_FINISH
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static float vertexData[] = { // Y up (note m_proj), CCW
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0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
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-0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
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0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
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};
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static QShader getShader(const QString &name)
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{
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QFile f(name);
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if (f.open(QIODevice::ReadOnly))
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return QShader::fromSerialized(f.readAll());
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return QShader();
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}
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enum GraphicsApi
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{
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OpenGL,
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Vulkan,
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D3D11,
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D3D12,
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Metal,
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Null
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};
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GraphicsApi graphicsApi;
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QString graphicsApiName()
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{
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switch (graphicsApi) {
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case OpenGL:
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return QLatin1String("OpenGL 2.x");
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case Vulkan:
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return QLatin1String("Vulkan");
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case D3D11:
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return QLatin1String("Direct3D 11");
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case D3D12:
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return QLatin1String("Direct3D 12");
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case Metal:
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return QLatin1String("Metal");
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case Null:
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return QLatin1String("Null");
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default:
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break;
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}
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return QString();
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}
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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#if defined(Q_OS_WIN)
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graphicsApi = D3D11;
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#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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graphicsApi = Metal;
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#elif QT_CONFIG(vulkan)
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graphicsApi = Vulkan;
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#else
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graphicsApi = OpenGL;
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#endif
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QCommandLineParser cmdLineParser;
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cmdLineParser.addHelpOption();
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QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
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cmdLineParser.addOption(glOption);
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QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
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cmdLineParser.addOption(vkOption);
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QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
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cmdLineParser.addOption(d3d11Option);
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QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
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cmdLineParser.addOption(d3d12Option);
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QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
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cmdLineParser.addOption(mtlOption);
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QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
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cmdLineParser.addOption(nullOption);
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cmdLineParser.process(app);
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if (cmdLineParser.isSet(glOption))
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graphicsApi = OpenGL;
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if (cmdLineParser.isSet(vkOption))
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graphicsApi = Vulkan;
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if (cmdLineParser.isSet(d3d11Option))
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graphicsApi = D3D11;
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if (cmdLineParser.isSet(d3d12Option))
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graphicsApi = D3D12;
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if (cmdLineParser.isSet(mtlOption))
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graphicsApi = Metal;
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if (cmdLineParser.isSet(nullOption))
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graphicsApi = Null;
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qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
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qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
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QRhi *r = nullptr;
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QRhi::Flags rhiFlags = QRhi::EnableTimestamps;
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if (graphicsApi == Null) {
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QRhiNullInitParams params;
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r = QRhi::create(QRhi::Null, ¶ms, rhiFlags);
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}
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#if QT_CONFIG(vulkan)
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QVulkanInstance inst;
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if (graphicsApi == Vulkan) {
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QLoggingCategory::setFilterRules(QStringLiteral("qt.vulkan=true"));
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inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
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inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
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if (inst.create()) {
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QRhiVulkanInitParams params;
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params.inst = &inst;
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r = QRhi::create(QRhi::Vulkan, ¶ms, rhiFlags);
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} else {
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qWarning("Failed to create Vulkan instance, switching to OpenGL");
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graphicsApi = OpenGL;
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}
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}
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#endif
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#ifndef QT_NO_OPENGL
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QScopedPointer<QOffscreenSurface> offscreenSurface;
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if (graphicsApi == OpenGL) {
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offscreenSurface.reset(QRhiGles2InitParams::newFallbackSurface());
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QRhiGles2InitParams params;
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params.fallbackSurface = offscreenSurface.data();
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r = QRhi::create(QRhi::OpenGLES2, ¶ms, rhiFlags);
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}
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#endif
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#ifdef Q_OS_WIN
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if (graphicsApi == D3D11) {
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QRhiD3D11InitParams params;
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params.enableDebugLayer = true;
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r = QRhi::create(QRhi::D3D11, ¶ms, rhiFlags);
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} else if (graphicsApi == D3D12) {
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QRhiD3D12InitParams params;
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params.enableDebugLayer = true;
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r = QRhi::create(QRhi::D3D12, ¶ms, rhiFlags);
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}
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#endif
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#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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if (graphicsApi == Metal) {
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QRhiMetalInitParams params;
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r = QRhi::create(QRhi::Metal, ¶ms, rhiFlags);
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}
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#endif
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if (!r)
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qFatal("Failed to initialize RHI");
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QRhiTexture *tex = r->newTexture(QRhiTexture::RGBA8, QSize(1280, 720), 1, QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource);
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tex->create();
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QRhiTextureRenderTarget *rt = r->newTextureRenderTarget({ tex });
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QRhiRenderPassDescriptor *rp = rt->newCompatibleRenderPassDescriptor();
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rt->setRenderPassDescriptor(rp);
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rt->create();
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QMatrix4x4 proj = r->clipSpaceCorrMatrix();
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proj.perspective(45.0f, 1280 / 720.f, 0.01f, 1000.0f);
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proj.translate(0, 0, -4);
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QRhiBuffer *vbuf = r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
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vbuf->create();
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QRhiBuffer *ubuf = r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
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ubuf->create();
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QRhiShaderResourceBindings *srb = r->newShaderResourceBindings();
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srb->setBindings({
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QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf)
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});
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srb->create();
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QRhiGraphicsPipeline *ps = r->newGraphicsPipeline();
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QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
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premulAlphaBlend.enable = true;
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ps->setTargetBlends({ premulAlphaBlend });
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const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
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if (!vs.isValid())
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qFatal("Failed to load shader pack (vertex)");
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const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
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if (!fs.isValid())
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qFatal("Failed to load shader pack (fragment)");
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ps->setShaderStages({
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{ QRhiShaderStage::Vertex, vs },
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{ QRhiShaderStage::Fragment, fs }
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});
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QRhiVertexInputLayout inputLayout;
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inputLayout.setBindings({
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{ 5 * sizeof(float) }
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});
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inputLayout.setAttributes({
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{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
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{ 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
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});
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ps->setVertexInputLayout(inputLayout);
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ps->setShaderResourceBindings(srb);
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ps->setRenderPassDescriptor(rp);
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ps->create();
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int frame = 0;
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for (; frame < 20; ++frame) {
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QRhiCommandBuffer *cb;
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if (r->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess)
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break;
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qDebug("Generating offscreen frame %d", frame);
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QRhiResourceUpdateBatch *u = r->nextResourceUpdateBatch();
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if (frame == 0)
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u->uploadStaticBuffer(vbuf, vertexData);
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static float rotation = 0.0f;
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QMatrix4x4 mvp = proj;
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mvp.rotate(rotation, 0, 1, 0);
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u->updateDynamicBuffer(ubuf, 0, 64, mvp.constData());
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rotation += 5.0f;
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static float opacity = 1.0f;
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static int opacityDir= 1;
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u->updateDynamicBuffer(ubuf, 64, 4, &opacity);
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opacity += opacityDir * 0.005f;
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if (opacity < 0.0f || opacity > 1.0f) {
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opacityDir *= -1;
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opacity = qBound(0.0f, opacity, 1.0f);
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}
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cb->beginPass(rt, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f), { 1, 0 }, u);
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cb->setGraphicsPipeline(ps);
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cb->setViewport({ 0, 0, 1280, 720 });
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cb->setShaderResources();
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const QRhiCommandBuffer::VertexInput vbufBinding(vbuf, 0);
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cb->setVertexInput(0, 1, &vbufBinding);
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cb->draw(3);
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u = r->nextResourceUpdateBatch();
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QRhiReadbackDescription rb(tex);
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QRhiReadbackResult rbResult;
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rbResult.completed = [frame] { qDebug(" - readback %d completed", frame); };
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u->readBackTexture(rb, &rbResult);
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cb->endPass(u);
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qDebug("Submit and wait");
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#ifdef TEST_FINISH
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r->finish();
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#else
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r->endOffscreenFrame();
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#endif
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// The data should be ready either because endOffscreenFrame() waits
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// for completion or because finish() did.
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if (!rbResult.data.isEmpty()) {
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const uchar *p = reinterpret_cast<const uchar *>(rbResult.data.constData());
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QImage image(p, rbResult.pixelSize.width(), rbResult.pixelSize.height(), QImage::Format_RGBA8888);
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QString fn = QString::asprintf("frame%d.png", frame);
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fn = QFileInfo(fn).absoluteFilePath();
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qDebug("Saving into %s", qPrintable(fn));
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if (r->isYUpInFramebuffer())
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image.mirrored().save(fn);
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else
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image.save(fn);
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} else {
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qWarning("Readback failed!");
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}
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#ifdef TEST_FINISH
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r->endOffscreenFrame();
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#endif
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if (r->isFeatureSupported(QRhi::Timestamps))
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qDebug() << "GPU time:" << cb->lastCompletedGpuTime() << "seconds (may refer to a previous frame)";
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}
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delete ps;
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delete srb;
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delete ubuf;
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delete vbuf;
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delete rt;
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delete rp;
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delete tex;
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delete r;
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qDebug("\nRendered and read back %d frames using %s", frame, qPrintable(graphicsApiName()));
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return 0;
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}
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