qt5base-lts/examples/embedded/raycasting
Edward Welbourne 02b7ec05d5 Be (somewhat more) consistent about the value of pi
Use M_PI (and friends), where possible, in favor of hand-coded
approximations of various (in)accuracies.  Where that's not available
(e.g. fragment shaders), use the same value that qmath.h uses for
M_PI, for consistency.  Replaced math.h with qmath.h in places that
defined a fall-back in case math.h omits it (it's not in the C++
standard, although M_PI is in POSIX); or removed this entirely where
it wasn't used.

Reworked some code to reduce the amount of arithmetic needed, in the
process; e.g. pulling common factors out of loops.  Revised an
example's doc to not waste time talking about using a six-sig-fig
value for pi (which we no longer do) - it really wasn't relevant, or
anything to be proud of; nor did the doc mention its later use.

Task-number: QTBUG-58083
Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2017-06-20 09:53:46 +00:00
..
raycasting.cpp Be (somewhat more) consistent about the value of pi 2017-06-20 09:53:46 +00:00
raycasting.pro clean up example project files, mostly wrt QT+=widgets 2012-12-17 14:08:17 +01:00
raycasting.qrc Move all other demos in qtbase to examples. 2011-06-24 16:47:24 +02:00
textures.png Move all other demos in qtbase to examples. 2011-06-24 16:47:24 +02:00