6b8f422c5e
Conflicts: src/corelib/global/qglobal.cpp src/corelib/io/qsettings.cpp src/corelib/itemmodels/qstringlistmodel.cpp tests/auto/gui/image/qimagewriter/tst_qimagewriter.cpp Change-Id: I1c6c306ef42c3c0234b19907914b19da706b4a03
655 lines
18 KiB
C++
655 lines
18 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\class QGLPixelBuffer
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\inmodule QtOpenGL
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\brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
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\since 4.1
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\obsolete
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\ingroup painting-3D
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Rendering into a pbuffer is normally done using full hardware
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acceleration. This can be significantly faster than rendering
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into a QPixmap.
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There are three approaches to using this class:
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\list 1
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\li \b{We can draw into the pbuffer and convert it to a QImage
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using toImage().} This is normally much faster than calling
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QGLWidget::renderPixmap().
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\li \b{We can draw into the pbuffer and copy the contents into
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an OpenGL texture using updateDynamicTexture().} This allows
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us to create dynamic textures and works on all systems
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with pbuffer support.
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\li \b{On systems that support it, we can bind the pbuffer to
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an OpenGL texture.} The texture is then updated automatically
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when the pbuffer contents change, eliminating the need for
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additional copy operations. This is supported only on Windows
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and \macos systems that provide the \c render_texture
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extension. Note that under Windows, a multi-sampled pbuffer
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can't be used in conjunction with the \c render_texture
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extension. If a multi-sampled pbuffer is requested under
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Windows, the \c render_texture extension is turned off for that
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pbuffer.
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\endlist
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\note This class has been deprecated, use QOpenGLFramebufferObject
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for offscreen rendering.
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\section1 Threading
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As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
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a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
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2.0 is required for this to work.
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Pbuffers are provided by the OpenGL \c pbuffer extension; call
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hasOpenGLPbuffer() to find out if the system provides pbuffers.
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*/
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#include <private/qopenglextensions_p.h>
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#include <QtCore/qglobal.h>
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#include <QtGui/qopenglframebufferobject.h>
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#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
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#include <qglframebufferobject.h>
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#include <qglpixelbuffer.h>
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#include <private/qglpixelbuffer_p.h>
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#include <private/qfont_p.h>
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#include <qimage.h>
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QT_BEGIN_NAMESPACE
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extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool);
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QGLContext* QGLPBufferGLPaintDevice::context() const
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{
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return pbuf->d_func()->qctx;
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}
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void QGLPBufferGLPaintDevice::beginPaint()
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{
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pbuf->makeCurrent();
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QGLPaintDevice::beginPaint();
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}
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void QGLPBufferGLPaintDevice::endPaint()
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{
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QOpenGLContext::currentContext()->functions()->glFlush();
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QGLPaintDevice::endPaint();
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}
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void QGLPBufferGLPaintDevice::setFbo(GLuint fbo)
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{
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m_thisFBO = fbo;
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}
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void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
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{
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pbuf = pb;
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}
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void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
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{
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Q_Q(QGLPixelBuffer);
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if(init(size, format, shareWidget)) {
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req_size = size;
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req_format = format;
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req_shareWidget = shareWidget;
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invalid = false;
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glDevice.setPBuffer(q);
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}
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}
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/*!
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Constructs an OpenGL pbuffer of the given \a size. If no \a
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format is specified, the \l{QGLFormat::defaultFormat()}{default
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format} is used. If the \a shareWidget parameter points to a
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valid QGLWidget, the pbuffer will share its context with \a
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shareWidget.
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If you intend to bind this pbuffer as a dynamic texture, the width
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and height components of \c size must be powers of two (e.g., 512
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x 128).
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\sa size(), format()
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*/
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QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
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: d_ptr(new QGLPixelBufferPrivate(this))
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{
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Q_D(QGLPixelBuffer);
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d->common_init(size, format, shareWidget);
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}
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/*! \overload
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Constructs an OpenGL pbuffer with the \a width and \a height. If
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no \a format is specified, the
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\l{QGLFormat::defaultFormat()}{default format} is used. If the \a
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shareWidget parameter points to a valid QGLWidget, the pbuffer
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will share its context with \a shareWidget.
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If you intend to bind this pbuffer as a dynamic texture, the width
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and height components of \c size must be powers of two (e.g., 512
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x 128).
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\sa size(), format()
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*/
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QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
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: d_ptr(new QGLPixelBufferPrivate(this))
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{
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Q_D(QGLPixelBuffer);
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d->common_init(QSize(width, height), format, shareWidget);
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}
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/*! \fn QGLPixelBuffer::~QGLPixelBuffer()
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Destroys the pbuffer and frees any allocated resources.
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*/
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QGLPixelBuffer::~QGLPixelBuffer()
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{
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Q_D(QGLPixelBuffer);
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// defined in qpaintengine_opengl.cpp
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QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
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if (current != d->qctx)
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makeCurrent();
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d->cleanup();
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if (current && current != d->qctx)
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current->makeCurrent();
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}
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/*! \fn bool QGLPixelBuffer::makeCurrent()
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Makes this pbuffer the current OpenGL rendering context. Returns
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true on success; otherwise returns \c false.
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\sa QGLContext::makeCurrent(), doneCurrent()
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*/
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bool QGLPixelBuffer::makeCurrent()
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid)
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return false;
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d->qctx->makeCurrent();
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if (!d->fbo) {
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QOpenGLFramebufferObjectFormat format;
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if (d->req_format.stencil())
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format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
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else if (d->req_format.depth())
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format.setAttachment(QOpenGLFramebufferObject::Depth);
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if (d->req_format.sampleBuffers())
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format.setSamples(d->req_format.samples());
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d->fbo = new QOpenGLFramebufferObject(d->req_size, format);
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d->fbo->bind();
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d->glDevice.setFbo(d->fbo->handle());
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QOpenGLContext::currentContext()->functions()->glViewport(0, 0, d->req_size.width(), d->req_size.height());
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}
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return true;
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}
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/*! \fn bool QGLPixelBuffer::doneCurrent()
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Makes no context the current OpenGL context. Returns \c true on
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success; otherwise returns \c false.
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*/
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bool QGLPixelBuffer::doneCurrent()
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid)
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return false;
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d->qctx->doneCurrent();
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return true;
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}
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/*!
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Returns the context of this pixelbuffer.
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*/
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QGLContext *QGLPixelBuffer::context() const
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{
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Q_D(const QGLPixelBuffer);
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return d->qctx;
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}
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/*!
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\fn GLuint QGLPixelBuffer::generateDynamicTexture() const
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Generates and binds a 2D GL texture that is the same size as the
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pbuffer, and returns the texture's ID. This can be used in
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conjunction with bindToDynamicTexture() and
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updateDynamicTexture().
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\sa size()
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*/
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/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
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Binds the texture specified by \a texture_id to this pbuffer.
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Returns \c true on success; otherwise returns \c false.
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The texture must be of the same size and format as the pbuffer.
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To unbind the texture, call releaseFromDynamicTexture(). While
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the texture is bound, it is updated automatically when the
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pbuffer contents change, eliminating the need for additional copy
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operations.
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Example:
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\snippet code/src_opengl_qglpixelbuffer.cpp 0
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\warning This function uses the \c {render_texture} extension,
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which is currently not supported under X11. An alternative that
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works on all systems (including X11) is to manually copy the
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pbuffer contents to a texture using updateDynamicTexture().
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\warning For the bindToDynamicTexture() call to succeed on the
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\macos, the pbuffer needs a shared context, i.e. the
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QGLPixelBuffer must be created with a share widget.
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\sa generateDynamicTexture(), releaseFromDynamicTexture()
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*/
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/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
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Releases the pbuffer from any previously bound texture.
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\sa bindToDynamicTexture()
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*/
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/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
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Returns \c true if the OpenGL \c pbuffer extension is present on
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this system; otherwise returns \c false.
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*/
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/*!
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Copies the pbuffer contents into the texture specified with \a
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texture_id.
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The texture must be of the same size and format as the pbuffer.
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Example:
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\snippet code/src_opengl_qglpixelbuffer.cpp 1
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An alternative on Windows and \macos systems that support the
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\c render_texture extension is to use bindToDynamicTexture() to
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get dynamic updates of the texture.
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\sa generateDynamicTexture(), bindToDynamicTexture()
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*/
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void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid || !d->fbo)
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return;
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const QGLContext *ctx = QGLContext::currentContext();
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if (!ctx)
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return;
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#undef glBindFramebuffer
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#ifndef GL_READ_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#endif
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#ifndef GL_DRAW_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#endif
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QOpenGLExtensions extensions(ctx->contextHandle());
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ctx->d_ptr->refreshCurrentFbo();
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if (d->blit_fbo) {
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QOpenGLFramebufferObject::blitFramebuffer(d->blit_fbo, d->fbo);
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extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, d->blit_fbo->handle());
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}
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extensions.glBindTexture(GL_TEXTURE_2D, texture_id);
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#ifndef QT_OPENGL_ES
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GLenum format = ctx->contextHandle()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
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extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, d->req_size.width(), d->req_size.height(), 0);
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#else
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extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
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#endif
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if (d->blit_fbo)
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extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->d_func()->current_fbo);
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}
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/*!
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Returns the size of the pbuffer.
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*/
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QSize QGLPixelBuffer::size() const
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{
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Q_D(const QGLPixelBuffer);
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return d->req_size;
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}
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/*!
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Returns the contents of the pbuffer as a QImage.
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*/
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QImage QGLPixelBuffer::toImage() const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return QImage();
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const_cast<QGLPixelBuffer *>(this)->makeCurrent();
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if (d->fbo)
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d->fbo->bind();
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return qt_gl_read_frame_buffer(d->req_size, d->format.alpha(), true);
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}
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/*!
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Returns the native pbuffer handle.
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*/
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Qt::HANDLE QGLPixelBuffer::handle() const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return 0;
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return (Qt::HANDLE) d->pbuf;
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}
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/*!
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Returns \c true if this pbuffer is valid; otherwise returns \c false.
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*/
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bool QGLPixelBuffer::isValid() const
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{
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Q_D(const QGLPixelBuffer);
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return !d->invalid;
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}
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Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
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/*! \reimp */
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QPaintEngine *QGLPixelBuffer::paintEngine() const
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{
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return qt_buffer_2_engine()->engine();
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}
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/*! \reimp */
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int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
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{
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Q_D(const QGLPixelBuffer);
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float dpmx = qt_defaultDpiX()*100./2.54;
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float dpmy = qt_defaultDpiY()*100./2.54;
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int w = d->req_size.width();
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int h = d->req_size.height();
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switch (metric) {
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case PdmWidth:
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return w;
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case PdmHeight:
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return h;
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case PdmWidthMM:
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return qRound(w * 1000 / dpmx);
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case PdmHeightMM:
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return qRound(h * 1000 / dpmy);
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case PdmNumColors:
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return 0;
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case PdmDepth:
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return 32;//d->depth;
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case PdmDpiX:
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return qRound(dpmx * 0.0254);
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case PdmDpiY:
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return qRound(dpmy * 0.0254);
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case PdmPhysicalDpiX:
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return qRound(dpmx * 0.0254);
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case PdmPhysicalDpiY:
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return qRound(dpmy * 0.0254);
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case QPaintDevice::PdmDevicePixelRatio:
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return 1;
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case QPaintDevice::PdmDevicePixelRatioScaled:
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return QPaintDevice::devicePixelRatioFScale();
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default:
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qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
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break;
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}
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return 0;
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}
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/*!
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Generates and binds a 2D GL texture to the current context, based
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on \a image. The generated texture id is returned and can be used
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in later glBindTexture() calls.
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The \a target parameter specifies the texture target.
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Equivalent to calling QGLContext::bindTexture().
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\sa deleteTexture()
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*/
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GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
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{
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Q_D(QGLPixelBuffer);
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#ifndef QT_OPENGL_ES
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GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
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return d->qctx->bindTexture(image, target, GLint(format));
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#else
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return d->qctx->bindTexture(image, target, GL_RGBA);
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#endif
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}
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/*! \overload
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Generates and binds a 2D GL texture based on \a pixmap.
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Equivalent to calling QGLContext::bindTexture().
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\sa deleteTexture()
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*/
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GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
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{
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Q_D(QGLPixelBuffer);
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#ifndef QT_OPENGL_ES
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GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
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return d->qctx->bindTexture(pixmap, target, GLint(format));
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#else
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return d->qctx->bindTexture(pixmap, target, GL_RGBA);
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#endif
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}
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/*! \overload
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Reads the DirectDrawSurface (DDS) compressed file \a fileName and
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generates a 2D GL texture from it.
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Equivalent to calling QGLContext::bindTexture().
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\sa deleteTexture()
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*/
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GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
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{
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Q_D(QGLPixelBuffer);
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return d->qctx->bindTexture(fileName);
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}
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/*!
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Removes the texture identified by \a texture_id from the texture cache.
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Equivalent to calling QGLContext::deleteTexture().
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*/
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void QGLPixelBuffer::deleteTexture(GLuint texture_id)
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|
{
|
|
Q_D(QGLPixelBuffer);
|
|
d->qctx->deleteTexture(texture_id);
|
|
}
|
|
|
|
/*!
|
|
\since 4.4
|
|
|
|
Draws the given texture, \a textureId, to the given target rectangle,
|
|
\a target, in OpenGL model space. The \a textureTarget should be a 2D
|
|
texture target.
|
|
|
|
Equivalent to the corresponding QGLContext::drawTexture().
|
|
*/
|
|
void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
|
{
|
|
Q_D(QGLPixelBuffer);
|
|
d->qctx->drawTexture(target, textureId, textureTarget);
|
|
}
|
|
|
|
/*!
|
|
\since 4.4
|
|
|
|
Draws the given texture, \a textureId, at the given \a point in OpenGL model
|
|
space. The textureTarget parameter should be a 2D texture target.
|
|
|
|
Equivalent to the corresponding QGLContext::drawTexture().
|
|
*/
|
|
void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
|
{
|
|
Q_D(QGLPixelBuffer);
|
|
d->qctx->drawTexture(point, textureId, textureTarget);
|
|
}
|
|
|
|
/*!
|
|
Returns the format of the pbuffer. The format may be different
|
|
from the one that was requested.
|
|
*/
|
|
QGLFormat QGLPixelBuffer::format() const
|
|
{
|
|
Q_D(const QGLPixelBuffer);
|
|
return d->format;
|
|
}
|
|
|
|
/*! \fn int QGLPixelBuffer::devType() const
|
|
\internal
|
|
*/
|
|
|
|
bool QGLPixelBufferPrivate::init(const QSize &, const QGLFormat &f, QGLWidget *shareWidget)
|
|
{
|
|
widget = new QGLWidget(f, 0, shareWidget);
|
|
widget->resize(1, 1);
|
|
qctx = const_cast<QGLContext *>(widget->context());
|
|
return widget->isValid();
|
|
}
|
|
|
|
bool QGLPixelBufferPrivate::cleanup()
|
|
{
|
|
delete fbo;
|
|
fbo = 0;
|
|
delete blit_fbo;
|
|
blit_fbo = 0;
|
|
delete widget;
|
|
widget = 0;
|
|
return true;
|
|
}
|
|
|
|
bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
|
|
{
|
|
Q_UNUSED(texture_id);
|
|
return false;
|
|
}
|
|
|
|
void QGLPixelBuffer::releaseFromDynamicTexture()
|
|
{
|
|
}
|
|
|
|
GLuint QGLPixelBuffer::generateDynamicTexture() const
|
|
{
|
|
Q_D(const QGLPixelBuffer);
|
|
if (!d->fbo)
|
|
return 0;
|
|
|
|
if (d->fbo->format().samples() > 0
|
|
&& QOpenGLExtensions(QOpenGLContext::currentContext())
|
|
.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
|
|
{
|
|
if (!d->blit_fbo)
|
|
const_cast<QOpenGLFramebufferObject *&>(d->blit_fbo) = new QOpenGLFramebufferObject(d->req_size);
|
|
} else {
|
|
return d->fbo->texture();
|
|
}
|
|
|
|
GLuint texture;
|
|
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
|
|
|
funcs->glGenTextures(1, &texture);
|
|
funcs->glBindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
|
|
return texture;
|
|
}
|
|
|
|
bool QGLPixelBuffer::hasOpenGLPbuffers()
|
|
{
|
|
return QGLFramebufferObject::hasOpenGLFramebufferObjects();
|
|
}
|
|
|
|
QT_END_NAMESPACE
|