qt5base-lts/tests/auto/gui/kernel/qscreen/tst_qscreen.cpp
Jani Heikkinen f776595cc1 Updated license headers
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/

Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)

Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-01-21 18:55:18 +00:00

207 lines
7.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qscreen.h>
#include <qpa/qwindowsysteminterface.h>
#include <QtTest/QtTest>
class tst_QScreen: public QObject
{
Q_OBJECT
private slots:
void angleBetween_data();
void angleBetween();
void transformBetween_data();
void transformBetween();
void orientationChange();
};
void tst_QScreen::angleBetween_data()
{
QTest::addColumn<uint>("oa");
QTest::addColumn<uint>("ob");
QTest::addColumn<int>("expected");
QTest::newRow("Portrait Portrait")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::PortraitOrientation)
<< 0;
QTest::newRow("Portrait Landscape")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::LandscapeOrientation)
<< 270;
QTest::newRow("Portrait InvertedPortrait")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::InvertedPortraitOrientation)
<< 180;
QTest::newRow("Portrait InvertedLandscape")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::InvertedLandscapeOrientation)
<< 90;
QTest::newRow("InvertedLandscape InvertedPortrait")
<< uint(Qt::InvertedLandscapeOrientation)
<< uint(Qt::InvertedPortraitOrientation)
<< 90;
QTest::newRow("InvertedLandscape Landscape")
<< uint(Qt::InvertedLandscapeOrientation)
<< uint(Qt::LandscapeOrientation)
<< 180;
QTest::newRow("Landscape Primary")
<< uint(Qt::LandscapeOrientation)
<< uint(Qt::PrimaryOrientation)
<< QGuiApplication::primaryScreen()->angleBetween(Qt::LandscapeOrientation, QGuiApplication::primaryScreen()->primaryOrientation());
}
void tst_QScreen::angleBetween()
{
QFETCH( uint, oa );
QFETCH( uint, ob );
QFETCH( int, expected );
Qt::ScreenOrientation a = Qt::ScreenOrientation(oa);
Qt::ScreenOrientation b = Qt::ScreenOrientation(ob);
QCOMPARE(QGuiApplication::primaryScreen()->angleBetween(a, b), expected);
QCOMPARE(QGuiApplication::primaryScreen()->angleBetween(b, a), (360 - expected) % 360);
}
void tst_QScreen::transformBetween_data()
{
QTest::addColumn<uint>("oa");
QTest::addColumn<uint>("ob");
QTest::addColumn<QRect>("rect");
QTest::addColumn<QTransform>("expected");
QRect rect(0, 0, 480, 640);
QTest::newRow("Portrait Portrait")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::PortraitOrientation)
<< rect
<< QTransform();
QTest::newRow("Portrait Landscape")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::LandscapeOrientation)
<< rect
<< QTransform(0, -1, 1, 0, 0, rect.height());
QTest::newRow("Portrait InvertedPortrait")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::InvertedPortraitOrientation)
<< rect
<< QTransform(-1, 0, 0, -1, rect.width(), rect.height());
QTest::newRow("Portrait InvertedLandscape")
<< uint(Qt::PortraitOrientation)
<< uint(Qt::InvertedLandscapeOrientation)
<< rect
<< QTransform(0, 1, -1, 0, rect.width(), 0);
QTest::newRow("InvertedLandscape InvertedPortrait")
<< uint(Qt::InvertedLandscapeOrientation)
<< uint(Qt::InvertedPortraitOrientation)
<< rect
<< QTransform(0, 1, -1, 0, rect.width(), 0);
QTest::newRow("InvertedLandscape Landscape")
<< uint(Qt::InvertedLandscapeOrientation)
<< uint(Qt::LandscapeOrientation)
<< rect
<< QTransform(-1, 0, 0, -1, rect.width(), rect.height());
QTest::newRow("Landscape Primary")
<< uint(Qt::LandscapeOrientation)
<< uint(Qt::PrimaryOrientation)
<< rect
<< QGuiApplication::primaryScreen()->transformBetween(Qt::LandscapeOrientation, QGuiApplication::primaryScreen()->primaryOrientation(), rect);
}
void tst_QScreen::transformBetween()
{
QFETCH( uint, oa );
QFETCH( uint, ob );
QFETCH( QRect, rect );
QFETCH( QTransform, expected );
Qt::ScreenOrientation a = Qt::ScreenOrientation(oa);
Qt::ScreenOrientation b = Qt::ScreenOrientation(ob);
QCOMPARE(QGuiApplication::primaryScreen()->transformBetween(a, b, rect), expected);
}
void tst_QScreen::orientationChange()
{
qRegisterMetaType<Qt::ScreenOrientation>("Qt::ScreenOrientation");
QScreen *screen = QGuiApplication::primaryScreen();
screen->setOrientationUpdateMask(Qt::LandscapeOrientation | Qt::PortraitOrientation);
QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::LandscapeOrientation);
QWindowSystemInterface::flushWindowSystemEvents();
QTRY_COMPARE(screen->orientation(), Qt::LandscapeOrientation);
QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::PortraitOrientation);
QWindowSystemInterface::flushWindowSystemEvents();
QTRY_COMPARE(screen->orientation(), Qt::PortraitOrientation);
QSignalSpy spy(screen, SIGNAL(orientationChanged(Qt::ScreenOrientation)));
QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::InvertedLandscapeOrientation);
QWindowSystemInterface::flushWindowSystemEvents();
QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::InvertedPortraitOrientation);
QWindowSystemInterface::flushWindowSystemEvents();
QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::LandscapeOrientation);
QWindowSystemInterface::flushWindowSystemEvents();
QTRY_COMPARE(screen->orientation(), Qt::LandscapeOrientation);
QCOMPARE(spy.count(), 1);
spy.clear();
QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::InvertedLandscapeOrientation);
QWindowSystemInterface::flushWindowSystemEvents();
QTRY_COMPARE(screen->orientation(), Qt::LandscapeOrientation);
QCOMPARE(spy.count(), 0);
screen->setOrientationUpdateMask(screen->orientationUpdateMask() | Qt::InvertedLandscapeOrientation);
QTRY_COMPARE(screen->orientation(), Qt::InvertedLandscapeOrientation);
QCOMPARE(spy.count(), 1);
}
#include <tst_qscreen.moc>
QTEST_MAIN(tst_QScreen);