qt5base-lts/examples/opengl/qopenglwindow/main.cpp
Laszlo Agocs 78221fe762 Clean up the QOpenGLWindow example
1. Use includes without module prefixes, as is the custom in examples.
2. No inline functions to make it more readable.
3. Pause animation on pressing P and document our signal connection a bit more.

Change-Id: I68dc3d4c74b639cf3fec17b63b7f49626db58bdb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-07 09:19:15 +02:00

194 lines
6.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QOpenGLWindow>
#include <QScreen>
#include <QPainter>
#include <QGuiApplication>
#include <QMatrix4x4>
#include <QStaticText>
#include <QKeyEvent>
#include "background_renderer.h"
static QPainterPath painterPathForTriangle()
{
static const QPointF bottomLeft(-1.0, -1.0);
static const QPointF top(0.0, 1.0);
static const QPointF bottomRight(1.0, -1.0);
QPainterPath path(bottomLeft);
path.lineTo(top);
path.lineTo(bottomRight);
path.closeSubpath();
return path;
}
class OpenGLWindow : public QOpenGLWindow
{
Q_OBJECT
public:
OpenGLWindow();
protected:
void paintGL() Q_DECL_OVERRIDE;
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
private:
void setAnimating(bool enabled);
QMatrix4x4 m_window_normalised_matrix;
QMatrix4x4 m_window_painter_matrix;
QMatrix4x4 m_projection;
QMatrix4x4 m_view;
QMatrix4x4 m_model_triangle;
QMatrix4x4 m_model_text;
QBrush m_brush;
FragmentToy m_fragment_toy;
QStaticText m_text_layout;
bool m_animate;
};
// Use NoPartialUpdate. This means that all the rendering goes directly to
// the window surface, no additional framebuffer object stands in the
// middle. This is fine since we will clear the entire framebuffer on each
// paint. Under the hood this means that the behavior is equivalent to the
// manual makeCurrent - perform OpenGL calls - swapBuffers loop that is
// typical in pure QWindow-based applications.
OpenGLWindow::OpenGLWindow()
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate)
, m_fragment_toy("background.frag")
, m_text_layout("The triangle and this text is rendered with QPainter")
, m_animate(true)
{
m_view.lookAt(QVector3D(3,1,1),
QVector3D(0,0,0),
QVector3D(0,1,0));
QLinearGradient gradient(QPointF(-1,-1), QPointF(1,1));
gradient.setColorAt(0, Qt::red);
gradient.setColorAt(1, Qt::green);
m_brush = QBrush(gradient);
setAnimating(m_animate);
}
void OpenGLWindow::paintGL()
{
m_fragment_toy.draw(size());
QPainter p(this);
p.setWorldTransform(m_window_normalised_matrix.toTransform());
QMatrix4x4 mvp = m_projection * m_view * m_model_triangle;
p.setTransform(mvp.toTransform(), true);
p.fillPath(painterPathForTriangle(), m_brush);
QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform();
p.setTransform(text_transform, false);
p.setPen(QPen(Qt::white));
m_text_layout.prepare(text_transform);
qreal x = - (m_text_layout.size().width() / 2);
qreal y = 0;
p.drawStaticText(x, y, m_text_layout);
m_model_triangle.rotate(-1, 0, 1, 0);
m_model_text.rotate(1, 0, 1, 0);
}
void OpenGLWindow::resizeGL(int w, int h)
{
m_window_normalised_matrix.setToIdentity();
m_window_normalised_matrix.translate(w / 2.0, h / 2.0);
m_window_normalised_matrix.scale(w / 2.0, -h / 2.0);
m_window_painter_matrix.setToIdentity();
m_window_painter_matrix.translate(w / 2.0, h / 2.0);
m_text_layout.setTextWidth(std::max(w * 0.2, 80.0));
m_projection.setToIdentity();
m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f);
}
void OpenGLWindow::keyPressEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_P) { // pause
m_animate = !m_animate;
setAnimating(m_animate);
}
}
void OpenGLWindow::setAnimating(bool enabled)
{
if (enabled) {
// Animate continuously, throttled by the blocking swapBuffers() call the
// QOpenGLWindow internally executes after each paint. Once that is done
// (frameSwapped signal is emitted), we schedule a new update. This
// obviously assumes that the swap interval (see
// QSurfaceFormat::setSwapInterval()) is non-zero.
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
update();
} else {
disconnect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
}
}
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
OpenGLWindow window;
QSurfaceFormat fmt;
fmt.setDepthBufferSize(24);
fmt.setStencilBufferSize(8);
window.setFormat(fmt);
window.show();
return app.exec();
}
#include "main.moc"