2940c375e4
Modeled after QRhiTexture's NativeTexture query. This becomes valuable in advanced cases of integrating external native rendering code with Qt Quick(3D), because it allows using (typically vertex and index) buffers created by Quick(3D) in the custom renderer as well, without having to duplicate the content by manually creating native buffers with the same vertex and index data. Change-Id: I659193345fa1dfe6221b898043f0b75ba649d296 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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auto | ||
baselineserver | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.