qt5base-lts/examples/animation/stickman/lifecycle.cpp
Paul Olav Tvete 43b9a99983 Merge remote branch 'staging/master' into refactor
Conflicts:
	examples/animation/animatedtiles/animatedtiles.pro
	examples/animation/appchooser/appchooser.pro
	examples/animation/easing/easing.pro
	examples/animation/easing/window.h
	examples/animation/moveblocks/moveblocks.pro
	examples/animation/states/states.pro
	examples/animation/stickman/stickman.pro
	examples/dbus/dbus-chat/dbus-chat.pro
	examples/dbus/dbus.pro
	examples/dbus/remotecontrolledcar/car/car.pro
	examples/dbus/remotecontrolledcar/controller/controller.pro
	examples/dbus/remotecontrolledcar/remotecontrolledcar.pro
	examples/desktop/desktop.pro
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	examples/draganddrop/draggableicons/draggableicons.pro
	examples/draganddrop/draggabletext/draggabletext.pro
	examples/draganddrop/dropsite/dropsite.pro
	examples/draganddrop/fridgemagnets/fridgemagnets.pro
	examples/draganddrop/puzzle/puzzle.pro
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	examples/mainwindows/application/application.pro
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	examples/tutorials/addressbook/part3/part3.pro
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	examples/tutorials/modelview/3_changingmodel/3_changingmodel.pro
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	examples/tutorials/modelview/7_selections/7_selections.pro
	examples/tutorials/modelview/modelview.pro
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	examples/tutorials/widgets/toplevel/toplevel.pro
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	examples/uitools/multipleinheritance/multipleinheritance.pro
	examples/uitools/textfinder/textfinder.pro
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	examples/widgets/analogclock/analogclock.pro
	examples/widgets/calculator/calculator.pro
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	examples/widgets/icons/icons.pro
	examples/widgets/imageviewer/imageviewer.pro
	examples/widgets/lineedits/lineedits.pro
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	src/plugins/gfxdrivers/powervr/QWSWSEGL/pvrqwsdrawable.h
	src/plugins/gfxdrivers/powervr/QWSWSEGL/pvrqwsdrawable_p.h
	src/plugins/gfxdrivers/powervr/QWSWSEGL/pvrqwswsegl.c
	src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp
	src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.h
	src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreenplugin.cpp
	src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.cpp
	src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.h
	src/plugins/gfxdrivers/qvfb/main.cpp
	src/plugins/gfxdrivers/transformed/main.cpp
	src/plugins/gfxdrivers/vnc/main.cpp
	src/plugins/gfxdrivers/vnc/qscreenvnc_p.h
	src/plugins/gfxdrivers/vnc/qscreenvnc_qws.cpp
	src/plugins/gfxdrivers/vnc/qscreenvnc_qws.h
	src/plugins/graphicssystems/meego/dithering.cpp
	src/plugins/graphicssystems/meego/qmeegoextensions.cpp
	src/plugins/graphicssystems/meego/qmeegoextensions.h
	src/plugins/graphicssystems/meego/qmeegographicssystem.cpp
	src/plugins/graphicssystems/meego/qmeegographicssystem.h
	src/plugins/graphicssystems/meego/qmeegographicssystemplugin.cpp
	src/plugins/graphicssystems/meego/qmeegographicssystemplugin.h
	src/plugins/graphicssystems/meego/qmeegolivepixmapdata.cpp
	src/plugins/graphicssystems/meego/qmeegolivepixmapdata.h
	src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp
	src/plugins/graphicssystems/meego/qmeegopixmapdata.h
	src/plugins/graphicssystems/meego/qmeegorasterpixmapdata.cpp
	src/plugins/graphicssystems/opengl/main.cpp
	src/plugins/graphicssystems/openvg/qgraphicssystem_vg.cpp
	src/plugins/graphicssystems/openvg/qgraphicssystem_vg_p.h
	src/plugins/graphicssystems/shivavg/main.cpp
	src/plugins/graphicssystems/shivavg/shivavggraphicssystem.cpp
	src/plugins/graphicssystems/shivavg/shivavggraphicssystem.h
	src/plugins/graphicssystems/shivavg/shivavgwindowsurface.cpp
	src/plugins/graphicssystems/shivavg/shivavgwindowsurface.h
	src/plugins/graphicssystems/trace/main.cpp
	src/plugins/graphicssystems/trace/qgraphicssystem_trace.cpp
	src/plugins/graphicssystems/trace/qgraphicssystem_trace_p.h
	src/plugins/kbddrivers/linuxinput/main.cpp
	src/plugins/mousedrivers/linuxtp/main.cpp
	src/plugins/mousedrivers/pc/main.cpp
	src/plugins/mousedrivers/tslib/main.cpp
	src/widgets/kernel/qwidget_qpa.cpp
2011-05-24 15:22:06 +02:00

218 lines
7.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#include "lifecycle.h"
#include "stickman.h"
#include "node.h"
#include "animation.h"
#include "graphicsview.h"
#include <QtCore>
#include <QtWidgets>
class KeyPressTransition: public QSignalTransition
{
public:
KeyPressTransition(GraphicsView *receiver, Qt::Key key)
: QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
{
}
KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target)
: QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
{
setTargetState(target);
}
virtual bool eventTest(QEvent *e)
{
if (QSignalTransition::eventTest(e)) {
QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0);
return (key.toInt() == int(m_key));
}
return false;
}
private:
Qt::Key m_key;
};
//! [4]
class LightningStrikesTransition: public QEventTransition
{
public:
LightningStrikesTransition(QAbstractState *target)
: QEventTransition(this, QEvent::Timer)
{
setTargetState(target);
qsrand((uint)QDateTime::currentDateTime().toTime_t());
startTimer(1000);
}
virtual bool eventTest(QEvent *e)
{
return QEventTransition::eventTest(e) && ((qrand() % 50) == 0);
}
};
//! [4]
LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
: m_stickMan(stickMan), m_keyReceiver(keyReceiver)
{
// Create animation group to be used for all transitions
m_animationGroup = new QParallelAnimationGroup();
const int stickManNodeCount = m_stickMan->nodeCount();
for (int i=0; i<stickManNodeCount; ++i) {
QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos");
m_animationGroup->addAnimation(pa);
}
// Set up initial state graph
//! [3]
m_machine = new QStateMachine();
m_machine->addDefaultAnimation(m_animationGroup);
//! [3]
m_alive = new QState(m_machine);
m_alive->setObjectName("alive");
// Make it blink when lightning strikes before entering dead animation
QState *lightningBlink = new QState(m_machine);
lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::white);
lightningBlink->assignProperty(m_stickMan, "penColor", Qt::black);
lightningBlink->assignProperty(m_stickMan, "fillColor", Qt::white);
lightningBlink->assignProperty(m_stickMan, "isDead", true);
//! [5]
QTimer *timer = new QTimer(lightningBlink);
timer->setSingleShot(true);
timer->setInterval(100);
QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start()));
QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop()));
//! [5]
m_dead = new QState(m_machine);
m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::black);
m_dead->assignProperty(m_stickMan, "penColor", Qt::white);
m_dead->assignProperty(m_stickMan, "fillColor", Qt::black);
m_dead->setObjectName("dead");
// Idle state (sets no properties)
m_idle = new QState(m_alive);
m_idle->setObjectName("idle");
m_alive->setInitialState(m_idle);
// Lightning strikes at random
m_alive->addTransition(new LightningStrikesTransition(lightningBlink));
//! [0]
lightningBlink->addTransition(timer, SIGNAL(timeout()), m_dead);
//! [0]
m_machine->setInitialState(m_alive);
}
void LifeCycle::setDeathAnimation(const QString &fileName)
{
QState *deathAnimation = makeState(m_dead, fileName);
m_dead->setInitialState(deathAnimation);
}
void LifeCycle::start()
{
m_machine->start();
}
void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal)
{
QState *state = makeState(m_alive, fileName);
m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state));
if((sender != NULL) || (signal != NULL)) {
m_alive->addTransition(sender, signal, state);
}
}
QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName)
{
QState *topLevel = new QState(parentState);
Animation animation;
{
QFile file(animationFileName);
if (file.open(QIODevice::ReadOnly))
animation.load(&file);
}
const int frameCount = animation.totalFrames();
QState *previousState = 0;
for (int i=0; i<frameCount; ++i) {
animation.setCurrentFrame(i);
//! [1]
QState *frameState = new QState(topLevel);
const int nodeCount = animation.nodeCount();
for (int j=0; j<nodeCount; ++j)
frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j));
//! [1]
frameState->setObjectName(QString::fromLatin1("frame %0").arg(i));
if (previousState == 0)
topLevel->setInitialState(frameState);
else
//! [2]
previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState);
//! [2]
previousState = frameState;
}
// Loop
previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), topLevel->initialState());
return topLevel;
}
LifeCycle::~LifeCycle()
{
delete m_machine;
delete m_animationGroup;
}