qt5base-lts/examples/corelib/serialization/savegame/level.cpp
Thiago Macieira a6b697ca13 Create corelib/serialization and move existing file formats into it
This is in preparation to adding CBOR support. We don't need yet another
dir for CBOR and placing it in src/corelib/json is just wrong.

Change-Id: I9741f017961b410c910dfffd14ffb9d870340fa6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2018-01-26 20:59:50 +00:00

118 lines
3.8 KiB
C++

/****************************************************************************
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#include "level.h"
#include <QJsonArray>
#include <QTextStream>
Level::Level(const QString &name) : mName(name)
{
}
QString Level::name() const
{
return mName;
}
QVector<Character> Level::npcs() const
{
return mNpcs;
}
void Level::setNpcs(const QVector<Character> &npcs)
{
mNpcs = npcs;
}
//! [0]
void Level::read(const QJsonObject &json)
{
if (json.contains("name") && json["name"].isString())
mName = json["name"].toString();
if (json.contains("npcs") && json["npcs"].isArray()) {
QJsonArray npcArray = json["npcs"].toArray();
mNpcs.clear();
mNpcs.reserve(npcArray.size());
for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) {
QJsonObject npcObject = npcArray[npcIndex].toObject();
Character npc;
npc.read(npcObject);
mNpcs.append(npc);
}
}
}
//! [0]
//! [1]
void Level::write(QJsonObject &json) const
{
json["name"] = mName;
QJsonArray npcArray;
foreach (const Character npc, mNpcs) {
QJsonObject npcObject;
npc.write(npcObject);
npcArray.append(npcObject);
}
json["npcs"] = npcArray;
}
//! [1]
void Level::print(int indentation) const
{
const QString indent(indentation * 2, ' ');
QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
QTextStream(stdout) << indent << "NPCs:\n";
for (const Character &character : mNpcs)
character.print(2);
}