qt5base-lts/examples/widgets/animation/sub-attaq/torpedo.cpp
Christian Ehrlicher 34e4a8ef6d Cleanup Widgets examples - foreach
Cleanup the Widgets examples - replace foreach with range-based for loop
in the remaining directories

Change-Id: I321e6c0f414401a1ae4fb65762b97d894b725afa
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Luca Beldi <v.ronin@yahoo.it>
2019-01-23 18:49:05 +00:00

126 lines
4.7 KiB
C++

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//Own
#include "torpedo.h"
#include "pixmapitem.h"
#include "boat.h"
#include "graphicsscene.h"
#include "animationmanager.h"
#include "qanimationstate.h"
#include <QtCore/QPropertyAnimation>
#include <QtCore/QStateMachine>
#include <QtCore/QFinalState>
Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
currentSpeed(0)
{
setZValue(2);
}
void Torpedo::launch()
{
QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
AnimationManager::self()->registerAnimation(launchAnimation);
launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
launchAnimation->setEasingCurve(QEasingCurve::InQuad);
launchAnimation->setDuration(y()/currentSpeed*10);
connect(launchAnimation,&QVariantAnimation::valueChanged,this,&Torpedo::onAnimationLaunchValueChanged);
connect(this,&Torpedo::torpedoExploded, launchAnimation, &QAbstractAnimation::stop);
//We setup the state machine of the torpedo
QStateMachine *machine = new QStateMachine(this);
//This state is when the launch animation is playing
QAnimationState *launched = new QAnimationState(machine);
launched->setAnimation(launchAnimation);
//End
QFinalState *final = new QFinalState(machine);
machine->setInitialState(launched);
//### Add a nice animation when the torpedo is destroyed
launched->addTransition(this, &Torpedo::torpedoExploded,final);
//If the animation is finished, then we move to the final state
launched->addTransition(launched, &QAnimationState::animationFinished, final);
//The machine has finished to be executed, then the boat is dead
connect(machine,&QState::finished,this, &Torpedo::torpedoExecutionFinished);
machine->start();
}
void Torpedo::setCurrentSpeed(int speed)
{
if (speed < 0) {
qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
return;
}
currentSpeed = speed;
}
void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
{
const QList<QGraphicsItem *> colItems =
collidingItems(Qt::IntersectsItemBoundingRect);
for (QGraphicsItem *item : colItems) {
if (Boat *b = qgraphicsitem_cast<Boat*>(item))
b->destroy();
}
}
void Torpedo::destroy()
{
emit torpedoExploded();
}