974c210835
- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
212 lines
7.4 KiB
C++
212 lines
7.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qscreen.h>
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#include <qpa/qwindowsysteminterface.h>
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#include <QtTest/QtTest>
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class tst_QScreen: public QObject
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{
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Q_OBJECT
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private slots:
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void angleBetween_data();
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void angleBetween();
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void transformBetween_data();
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void transformBetween();
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void orientationChange();
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};
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void tst_QScreen::angleBetween_data()
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{
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QTest::addColumn<uint>("oa");
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QTest::addColumn<uint>("ob");
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QTest::addColumn<int>("expected");
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QTest::newRow("Portrait Portrait")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::PortraitOrientation)
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<< 0;
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QTest::newRow("Portrait Landscape")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::LandscapeOrientation)
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<< 270;
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QTest::newRow("Portrait InvertedPortrait")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::InvertedPortraitOrientation)
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<< 180;
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QTest::newRow("Portrait InvertedLandscape")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::InvertedLandscapeOrientation)
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<< 90;
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QTest::newRow("InvertedLandscape InvertedPortrait")
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<< uint(Qt::InvertedLandscapeOrientation)
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<< uint(Qt::InvertedPortraitOrientation)
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<< 90;
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QTest::newRow("InvertedLandscape Landscape")
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<< uint(Qt::InvertedLandscapeOrientation)
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<< uint(Qt::LandscapeOrientation)
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<< 180;
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QTest::newRow("Landscape Primary")
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<< uint(Qt::LandscapeOrientation)
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<< uint(Qt::PrimaryOrientation)
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<< QGuiApplication::primaryScreen()->angleBetween(Qt::LandscapeOrientation, QGuiApplication::primaryScreen()->primaryOrientation());
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}
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void tst_QScreen::angleBetween()
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{
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QFETCH( uint, oa );
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QFETCH( uint, ob );
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QFETCH( int, expected );
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Qt::ScreenOrientation a = Qt::ScreenOrientation(oa);
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Qt::ScreenOrientation b = Qt::ScreenOrientation(ob);
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QCOMPARE(QGuiApplication::primaryScreen()->angleBetween(a, b), expected);
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QCOMPARE(QGuiApplication::primaryScreen()->angleBetween(b, a), (360 - expected) % 360);
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}
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void tst_QScreen::transformBetween_data()
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{
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QTest::addColumn<uint>("oa");
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QTest::addColumn<uint>("ob");
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QTest::addColumn<QRect>("rect");
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QTest::addColumn<QTransform>("expected");
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QRect rect(0, 0, 480, 640);
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QTest::newRow("Portrait Portrait")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::PortraitOrientation)
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<< rect
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<< QTransform();
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QTest::newRow("Portrait Landscape")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::LandscapeOrientation)
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<< rect
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<< QTransform(0, -1, 1, 0, 0, rect.height());
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QTest::newRow("Portrait InvertedPortrait")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::InvertedPortraitOrientation)
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<< rect
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<< QTransform(-1, 0, 0, -1, rect.width(), rect.height());
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QTest::newRow("Portrait InvertedLandscape")
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<< uint(Qt::PortraitOrientation)
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<< uint(Qt::InvertedLandscapeOrientation)
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<< rect
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<< QTransform(0, 1, -1, 0, rect.width(), 0);
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QTest::newRow("InvertedLandscape InvertedPortrait")
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<< uint(Qt::InvertedLandscapeOrientation)
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<< uint(Qt::InvertedPortraitOrientation)
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<< rect
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<< QTransform(0, 1, -1, 0, rect.width(), 0);
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QTest::newRow("InvertedLandscape Landscape")
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<< uint(Qt::InvertedLandscapeOrientation)
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<< uint(Qt::LandscapeOrientation)
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<< rect
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<< QTransform(-1, 0, 0, -1, rect.width(), rect.height());
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QTest::newRow("Landscape Primary")
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<< uint(Qt::LandscapeOrientation)
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<< uint(Qt::PrimaryOrientation)
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<< rect
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<< QGuiApplication::primaryScreen()->transformBetween(Qt::LandscapeOrientation, QGuiApplication::primaryScreen()->primaryOrientation(), rect);
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}
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void tst_QScreen::transformBetween()
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{
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QFETCH( uint, oa );
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QFETCH( uint, ob );
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QFETCH( QRect, rect );
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QFETCH( QTransform, expected );
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Qt::ScreenOrientation a = Qt::ScreenOrientation(oa);
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Qt::ScreenOrientation b = Qt::ScreenOrientation(ob);
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QCOMPARE(QGuiApplication::primaryScreen()->transformBetween(a, b, rect), expected);
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}
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void tst_QScreen::orientationChange()
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{
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qRegisterMetaType<Qt::ScreenOrientation>("Qt::ScreenOrientation");
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QScreen *screen = QGuiApplication::primaryScreen();
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screen->setOrientationUpdateMask(Qt::LandscapeOrientation | Qt::PortraitOrientation);
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QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::LandscapeOrientation);
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QWindowSystemInterface::flushWindowSystemEvents();
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QTRY_COMPARE(screen->orientation(), Qt::LandscapeOrientation);
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QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::PortraitOrientation);
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QWindowSystemInterface::flushWindowSystemEvents();
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QTRY_COMPARE(screen->orientation(), Qt::PortraitOrientation);
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QSignalSpy spy(screen, SIGNAL(orientationChanged(Qt::ScreenOrientation)));
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QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::InvertedLandscapeOrientation);
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QWindowSystemInterface::flushWindowSystemEvents();
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QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::InvertedPortraitOrientation);
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QWindowSystemInterface::flushWindowSystemEvents();
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QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::LandscapeOrientation);
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QWindowSystemInterface::flushWindowSystemEvents();
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QTRY_COMPARE(screen->orientation(), Qt::LandscapeOrientation);
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QCOMPARE(spy.count(), 1);
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spy.clear();
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QWindowSystemInterface::handleScreenOrientationChange(screen, Qt::InvertedLandscapeOrientation);
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QWindowSystemInterface::flushWindowSystemEvents();
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QTRY_COMPARE(screen->orientation(), Qt::LandscapeOrientation);
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QCOMPARE(spy.count(), 0);
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screen->setOrientationUpdateMask(screen->orientationUpdateMask() | Qt::InvertedLandscapeOrientation);
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QTRY_COMPARE(screen->orientation(), Qt::InvertedLandscapeOrientation);
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QCOMPARE(spy.count(), 1);
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}
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#include <tst_qscreen.moc>
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QTEST_MAIN(tst_QScreen);
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