qt5base-lts/mkspecs/features/winrt/package_manifest.prf
Maurice Kalinowski f4f23bd5b0 Add support for device capabilities on WinRT
WinRT distinguishes between regular capabilities and device
capabilities. For now the latter section are location, microphone,
proximity and webcam. Hence we must add those properly to the generated
manifest.

However, Windows Phone currently combines all of these into the
Capability section, so add a warning if someone uses devicecapabilities
for Windows Phone.

Task-number: QTBUG-37932
Change-Id: I8e9550f29b6afdea3737cc85bdc68344fc04223d
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
2014-03-31 19:50:37 +02:00

144 lines
8.1 KiB
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# This performs basic variable replacement on the contents of the WinRT manifest template, as
# specified by WINRT_MANIFEST. The resulting manifest file is written to the output directory.
# While the most common options are covered by the default template, the developer is expected
# to make an application-level copy of the template in order to customize the manifest further.
# Afterwards, they can override the default template by assigning their template to WINRT_MANIFEST.
#
# All subkeys in WINRT_MANIFEST will be replaced if defined/found, so new variables can be easily
# added. The following keys have default values and are present in the default templates:
# WINRT_MANIFEST: The name of the input manifest file. Defaults to a file defined by the mkspec.
# WINRT_MANIFEST.target: The name of the target (.exe). Defaults to TARGET.
# WINRT_MANIFEST.identity: The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present.
# WINRT_MANIFEST.name: The name of the package as displayed to the user. Defaults to TARGET.
# WINRT_MANIFEST.architecture: The target architecture. Defaults to VCPROJ_ARCH.
# WINRT_MANIFEST.version: The version number of the package. Defaults to "1.0.0.0".
# WINRT_MANIFEST.arguments: Allows arguments to be passed to the executable.
# WINRT_MANIFEST.publisher: Display name of the publisher. Defaults to "Default publisher display name".
# WINRT_MANIFEST.publisher_id: On Windows 8/RT, the publisher's distinguished name (default: CN=MyCN). On Windows Phone, the publisher's UUID (default: invalid UUID string).
# WINRT_MANIFEST.description: Package description. Defaults to "Default package description".
# WINRT_MANIFEST.author: Package author (Windows Phone only). Defaults to "Default package author".
# WINRT_MANIFEST.genre: Package genre (Windows Phone only). Defaults to "apps.normal".
# WINRT_MANIFEST.background: Tile background color. Defaults to "green".
# WINRT_MANIFEST.foreground: Tile foreground (text) color (Windows 8/RT only). Defaults to "light".
# WINRT_MANIFEST.logo_store: Logo image file for Windows Store. Default provided by the mkspec.
# WINRT_MANIFEST.logo_small: Small logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_medium: Medium logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_large: Large logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.splash_screen: Splash screen image file. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_icon: Image file for the "iconic" tile template icon. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_small: Image file for the small "iconic" tile template logo. Default provided by the mkspec.
# WINRT_MANIFEST.capabilities: Specifies capabilities to add to the capability list.
# WINRT_MANIFEST.capabilities_device: Specifies device capabilities to add to the capability list. (location, webcam...)
# WINRT_MANIFEST.dependencies: Specifies dependencies required by the package.
# The manifest is generated for each build pass for normal apps, and only once for vcapps.
# - Normal apps have their package root directory in the same place as the target (one for each build pass).
# - Visual Studio requires a design-mode manifest in the same location as the vcproj.
!isEmpty(WINRT_MANIFEST): \
if(build_pass:equals(TEMPLATE, "app"))| \
if(!build_pass:equals(TEMPLATE, "vcapp")) {
manifest_file.input = $$WINRT_MANIFEST
contains(TEMPLATE, "vc.*") {
BUILD_DIR = $$OUT_PWD
} else {
load(resolve_target)
BUILD_DIR = $$dirname(QMAKE_RESOLVED_TARGET)
}
winphone: \
manifest_file.output = $$BUILD_DIR/WMAppManifest.xml
else: contains(TEMPLATE, "vc.*"): \
manifest_file.output = $$BUILD_DIR/Package.appxmanifest
else: \
manifest_file.output = $$BUILD_DIR/AppxManifest.xml
# Provide the C-runtime dependency
equals(TEMPLATE, "app") {
VCLIBS = Microsoft.VCLibs.$$replace(MSVC_VER, \\., ).00
CONFIG(debug, debug|release): \
WINRT_MANIFEST.dependencies += $${VCLIBS}.Debug
else: \
WINRT_MANIFEST.dependencies += $$VCLIBS
}
# Provide default values for required variables
isEmpty(WINRT_MANIFEST.target): WINRT_MANIFEST.target = $$TARGET
isEmpty(WINRT_MANIFEST.identity) {
# Reuse the existing UUID if possible
UUID_CACHE = $$OUT_PWD/.qmake.winrt_uuid_$$TARGET
exists($$UUID_CACHE) {
include($$UUID_CACHE)
} else {
WINRT_UUID = "WINRT_MANIFEST.identity = $$system(uuidgen)"
write_file($$UUID_CACHE, WINRT_UUID)|error("Unable to write the UUID cache; aborting.")
eval($$WINRT_UUID)
}
winphone: WINRT_MANIFEST.identity = {$$WINRT_MANIFEST.identity}
}
isEmpty(WINRT_MANIFEST.name): WINRT_MANIFEST.name = $$TARGET
isEmpty(WINRT_MANIFEST.architecture): WINRT_MANIFEST.architecture = $$VCPROJ_ARCH
isEmpty(WINRT_MANIFEST.version): WINRT_MANIFEST.version = 1.0.0.0
isEmpty(WINRT_MANIFEST.publisher): WINRT_MANIFEST.publisher = Default publisher display name
isEmpty(WINRT_MANIFEST.publisherid) {
winphone: WINRT_MANIFEST.publisherid = {00000000-0000-0000-0000-000000000000}
else: WINRT_MANIFEST.publisherid = CN=$$(USERNAME)
}
isEmpty(WINRT_MANIFEST.description): WINRT_MANIFEST.description = Default package description
isEmpty(WINRT_MANIFEST.author): WINRT_MANIFEST.author = Default package author
isEmpty(WINRT_MANIFEST.genre): WINRT_MANIFEST.genre = apps.normal
isEmpty(WINRT_MANIFEST.background): WINRT_MANIFEST.background = green
isEmpty(WINRT_MANIFEST.foreground): WINRT_MANIFEST.foreground = light
winphone: INDENT = "$$escape_expand(\\r\\n) "
else: INDENT = "$$escape_expand(\\r\\n) "
# Capabilities are given as a string list and may change with the configuration (network, sensors, etc.)
WINRT_MANIFEST.capabilities = $$unique(WINRT_MANIFEST.capabilities)
WINRT_MANIFEST.capabilities_device = $$unique(WINRT_MANIFEST.capabilities_device)
!isEmpty(WINRT_MANIFEST.capabilities)|!isEmpty(WINRT_MANIFEST.capabilities_device)|winphone {
MANIFEST_CAPABILITIES += "<Capabilities>"
for(CAPABILITY, WINRT_MANIFEST.capabilities): \
MANIFEST_CAPABILITIES += " <Capability Name=\"$$CAPABILITY\" />"
!winphone:for(CAPABILITY, WINRT_MANIFEST.capabilities_device): \
MANIFEST_CAPABILITIES += " <DeviceCapability Name=\"$$CAPABILITY\" />"
MANIFEST_CAPABILITIES += "</Capabilities>"
WINRT_MANIFEST.capabilities = $$join(MANIFEST_CAPABILITIES, $$INDENT, $$INDENT)
}
# Dependencies are given as a string list. The CRT dependency is added automatically above.
WINRT_MANIFEST.dependencies = $$unique(WINRT_MANIFEST.dependencies)
!isEmpty(WINRT_MANIFEST.dependencies) {
MANIFEST_DEPENDENCIES += "<Dependencies>"
for(DEPENDENCY, WINRT_MANIFEST.dependencies): \
MANIFEST_DEPENDENCIES += " <PackageDependency Name=\"$$DEPENDENCY\" />"
MANIFEST_DEPENDENCIES += "</Dependencies>"
WINRT_MANIFEST.dependencies = $$join(MANIFEST_DEPENDENCIES, $$INDENT, $$INDENT)
}
# Provide default icons where needed
isEmpty(WINRT_ASSETS_PATH): WINRT_ASSETS_PATH = $$[QT_HOST_DATA/get]/mkspecs/common/winrt_winphone/assets
TEMPLATE_CONTENTS = $$cat($$WINRT_MANIFEST, lines)
ICONS_FOUND = $$find(TEMPLATE_CONTENTS, \\\$\\\$\\{WINRT_MANIFEST\\.(logo|tile)_)
ICONS_FOUND ~= s/.*\\\$\\\$\\{WINRT_MANIFEST\\.((logo|tile)_[^\}]+)\\}.*/\\1/g
for (ICON_NAME, ICONS_FOUND) {
ICON_FILE = $$eval(WINRT_MANIFEST.$$ICON_NAME)
isEmpty(ICON_FILE) {
icon_$${ICON_NAME}.input = $$WINRT_ASSETS_PATH/$${ICON_NAME}.png
icon_$${ICON_NAME}.output = $$BUILD_DIR/assets/$${ICON_NAME}.png
WINRT_MANIFEST.$${ICON_NAME} = assets/$${ICON_NAME}.png
} else {
icon_$${ICON_NAME}.input = $$ICON_FILE
icon_$${ICON_NAME}.output = $$BUILD_DIR/$$ICON_FILE
}
icon_$${ICON_NAME}.CONFIG = verbatim
QMAKE_SUBSTITUTES += icon_$${ICON_NAME}
}
QMAKE_SUBSTITUTES += manifest_file
}