83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QGuiApplication>
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#include <QOpenGLWindow>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QPainter>
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#include <QElapsedTimer>
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// This application opens three windows and continuously schedules updates for
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// them. Each of them is a separate QOpenGLWindow so there will be a separate
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// context and swapBuffers call for each.
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//
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// By default the swap interval is 1 so the effect of three blocking swapBuffers
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// on the main thread can be examined. (the result is likely to be different
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// between platforms, for example OS X is buffer queuing meaning that it can
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// block outside swap, resulting in perfect vsync for all three windows, while
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// other systems that block on swap will kill the frame rate due to blocking the
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// thread three times)
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//
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// Pass --novsync to set a swap interval of 0. This should give an unthrottled
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// refresh on all platforms for all three windows.
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//
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// Passing --vsyncone sets swap interval to 1 for the first window and 0 to the
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// others.
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//
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// Pass --extrawindows N to open N windows in addition to the default 3.
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//
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// For reference, below is a table of some test results.
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//
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// swap interval 1 for all swap interval 1 for only one and 0 for others
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// --------------------------------------------------------------------------------------------------------------------
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// OS X (Intel HD) 60 FPS for all 60 FPS for all
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// Windows Intel opengl32 20 FPS for all (each swap blocks) 60 FPS for all
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// Windows ANGLE D3D9/D3D11 60 FPS for all 60 FPS for all
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// Windows ANGLE D3D11 WARP 20 FPS for all 60 FPS for all
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// Windows Mesa llvmpipe does not really vsync anyway
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class Window : public QOpenGLWindow
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{
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public:
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Window(int n) : idx(n) {
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r = g = b = fps = 0;
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y = 0;
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resize(200, 200);
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t2.start();
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}
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void paintGL() {
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glClearColor(r, g, b, 1);
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f->glClear(GL_COLOR_BUFFER_BIT);
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switch (idx % 3) {
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case 0:
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r += 0.005f;
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break;
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case 1:
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g += 0.005f;
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break;
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case 2:
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b += 0.005f;
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break;
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}
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if (r > 1)
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r = 0;
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if (g > 1)
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g = 0;
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if (b > 1)
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b = 0;
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QPainter p(this);
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p.setPen(Qt::white);
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p.drawText(QPoint(20, y), QString(QLatin1String("Window %1 (%2 FPS)")).arg(idx).arg(fps));
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y += 1;
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if (y > height() - 20)
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y = 20;
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if (t2.elapsed() > 1000) {
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fps = 1000.0 / t.elapsed();
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t2.restart();
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}
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t.restart();
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update();
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}
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private:
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int idx;
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GLfloat r, g, b, fps;
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int y;
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QElapsedTimer t, t2;
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};
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QSurfaceFormat fmt;
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if (QGuiApplication::arguments().contains(QLatin1String("--novsync"))) {
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qDebug("swap interval 0 (no throttling)");
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fmt.setSwapInterval(0);
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} else {
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qDebug("swap interval 1 (sync to vblank)");
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}
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QSurfaceFormat::setDefaultFormat(fmt);
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Window w1(0);
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if (QGuiApplication::arguments().contains(QLatin1String("--vsyncone"))) {
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qDebug("swap interval 1 for first window only");
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QSurfaceFormat w1fmt = fmt;
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w1fmt.setSwapInterval(1);
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w1.setFormat(w1fmt);
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fmt.setSwapInterval(0);
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QSurfaceFormat::setDefaultFormat(fmt);
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}
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Window w2(1);
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Window w3(2);
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w1.setGeometry(QRect(QPoint(10, 100), w1.size()));
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w2.setGeometry(QRect(QPoint(300, 100), w2.size()));
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w3.setGeometry(QRect(QPoint(600, 100), w3.size()));
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w1.show();
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w2.show();
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w3.show();
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QList<QWindow *> extraWindows;
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int countIdx;
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if ((countIdx = QGuiApplication::arguments().indexOf(QLatin1String("--extrawindows"))) >= 0) {
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int extraWindowCount = QGuiApplication::arguments().at(countIdx + 1).toInt();
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for (int i = 0; i < extraWindowCount; ++i) {
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Window *w = new Window(3 + i);
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extraWindows << w;
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w->show();
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}
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}
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int r = app.exec();
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qDeleteAll(extraWindows);
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return r;
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}
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