6a2c89c043
It is a valid use case to have a vertex shader with no vertex attributes. Using gl_VertexID or gl_InstanceID is enough to generate vertex data out of thin air. Change-Id: If7689914624a84723923fd2d7aef355bda592e24 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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image | ||
itemmodels | ||
kernel | ||
math3d | ||
painting | ||
qopengl | ||
qopenglconfig | ||
qvulkan | ||
rhi | ||
text | ||
util | ||
.prev_CMakeLists.txt | ||
CMakeLists.txt | ||
gui.pro |