qt5base-lts/tests/auto/network/socket/qlocalsocket/tst_qlocalsocket.cpp
Jonas M. Gastal bf7f170607 Make socket descriptors qintptr.
Windows x64 uses 64 bits integer for sockets, to ensure compatibility we
should use ptr sized integers for our socket descriptors.

Task-number: QTBUG-19004
Change-Id: I4b56023874a4f1bad107c66c054fecfedde33d88
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
2012-01-05 15:07:51 +01:00

1024 lines
32 KiB
C++

/****************************************************************************
**
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** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
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**
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** Public License version 3.0 as published by the Free Software Foundation
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****************************************************************************/
#include <QtTest/QtTest>
#include <qtextstream.h>
#include <QtNetwork/qlocalsocket.h>
#include <QtNetwork/qlocalserver.h>
Q_DECLARE_METATYPE(QLocalSocket::LocalSocketError)
Q_DECLARE_METATYPE(QLocalSocket::LocalSocketState)
class tst_QLocalSocket : public QObject
{
Q_OBJECT
public:
tst_QLocalSocket();
virtual ~tst_QLocalSocket();
public Q_SLOTS:
void init();
void cleanup();
private slots:
// basics
void server_basic();
void server_connectionsCount();
void socket_basic();
void listen_data();
void listen();
void listenAndConnect_data();
void listenAndConnect();
void sendData_data();
void sendData();
void readBufferOverflow();
void fullPath();
void hitMaximumConnections_data();
void hitMaximumConnections();
void setSocketDescriptor();
void threadedConnection_data();
void threadedConnection();
#ifndef QT_NO_PROCESS
void processConnection_data();
void processConnection();
#endif
void longPath();
void waitForDisconnect();
void waitForDisconnectByServer();
void removeServer();
void recycleServer();
void multiConnect();
void writeOnlySocket();
void writeToClientAndDisconnect();
void debug();
void bytesWrittenSignal();
void syncDisconnectNotify();
void asyncDisconnectNotify();
};
tst_QLocalSocket::tst_QLocalSocket()
{
if (!QFile::exists("lackey/lackey"
#ifdef Q_OS_WIN
".exe"
#endif
))
qWarning() << "lackey executable doesn't exists!";
}
tst_QLocalSocket::~tst_QLocalSocket()
{
}
void tst_QLocalSocket::init()
{
qRegisterMetaType<QLocalSocket::LocalSocketState>("QLocalSocket::LocalSocketState");
qRegisterMetaType<QLocalSocket::LocalSocketError>("QLocalSocket::LocalSocketError");
}
void tst_QLocalSocket::cleanup()
{
}
class LocalServer : public QLocalServer
{
Q_OBJECT
public:
LocalServer() : QLocalServer()
{
connect(this, SIGNAL(newConnection()), this, SLOT(slotNewConnection()));
}
bool listen(const QString &name)
{
removeServer(name);
return QLocalServer::listen(name);
}
QList<int> hits;
protected:
void incomingConnection(quintptr socketDescriptor)
{
hits.append(socketDescriptor);
QLocalServer::incomingConnection(socketDescriptor);
}
private slots:
void slotNewConnection() {
QVERIFY(!hits.isEmpty());
QVERIFY(hasPendingConnections());
}
};
class LocalSocket : public QLocalSocket
{
Q_OBJECT
public:
LocalSocket(QObject *parent = 0) : QLocalSocket(parent)
{
connect(this, SIGNAL(connected()),
this, SLOT(slotConnected()));
connect(this, SIGNAL(disconnected()),
this, SLOT(slotDisconnected()));
connect(this, SIGNAL(error(QLocalSocket::LocalSocketError)),
this, SLOT(slotError(QLocalSocket::LocalSocketError)));
connect(this, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)),
this, SLOT(slotStateChanged(QLocalSocket::LocalSocketState)));
connect(this, SIGNAL(readyRead()),
this, SLOT(slotReadyRead()));
}
private slots:
void slotConnected()
{
QCOMPARE(state(), QLocalSocket::ConnectedState);
}
void slotDisconnected()
{
QCOMPARE(state(), QLocalSocket::UnconnectedState);
}
void slotError(QLocalSocket::LocalSocketError newError)
{
QVERIFY(errorString() != "Unknown error");
QCOMPARE(error(), newError);
}
void slotStateChanged(QLocalSocket::LocalSocketState newState)
{
QCOMPARE(state(), newState);
}
void slotReadyRead()
{
QVERIFY(bytesAvailable() > 0);
}
};
// basic test make sure no segfaults and check default values
void tst_QLocalSocket::server_basic()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
server.close();
QCOMPARE(server.errorString(), QString());
QCOMPARE(server.hasPendingConnections(), false);
QCOMPARE(server.isListening(), false);
QCOMPARE(server.maxPendingConnections(), 30);
QCOMPARE(server.nextPendingConnection(), (QLocalSocket*)0);
QCOMPARE(server.serverName(), QString());
QCOMPARE(server.fullServerName(), QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
server.setMaxPendingConnections(20);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), false);
QVERIFY(!timedOut);
QCOMPARE(server.listen(QString()), false);
QCOMPARE(server.hits.count(), 0);
QCOMPARE(spyNewConnection.count(), 0);
}
void tst_QLocalSocket::server_connectionsCount()
{
LocalServer server;
server.setMaxPendingConnections(10);
QCOMPARE(server.maxPendingConnections(), 10);
}
// basic test make sure no segfaults and check default values
void tst_QLocalSocket::socket_basic()
{
LocalSocket socket;
QSignalSpy spyConnected(&socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(&socket, SIGNAL(disconnected()));
QSignalSpy spyError(&socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(&socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
QCOMPARE(socket.serverName(), QString());
QCOMPARE(socket.fullServerName(), QString());
socket.abort();
QVERIFY(socket.bytesAvailable() == 0);
QVERIFY(socket.bytesToWrite() == 0);
QCOMPARE(socket.canReadLine(), false);
socket.close();
socket.disconnectFromServer();
QCOMPARE(QLocalSocket::UnknownSocketError, socket.error());
QVERIFY(socket.errorString() != QString());
QCOMPARE(socket.flush(), false);
QCOMPARE(socket.isValid(), false);
QVERIFY(socket.readBufferSize() == 0);
socket.setReadBufferSize(0);
//QCOMPARE(socket.socketDescriptor(), (qintptr)-1);
QCOMPARE(socket.state(), QLocalSocket::UnconnectedState);
QCOMPARE(socket.waitForConnected(0), false);
QCOMPARE(socket.waitForDisconnected(0), false);
QCOMPARE(socket.waitForReadyRead(0), false);
QCOMPARE(spyConnected.count(), 0);
QCOMPARE(spyDisconnected.count(), 0);
QCOMPARE(spyError.count(), 0);
QCOMPARE(spyStateChanged.count(), 0);
QCOMPARE(spyReadyRead.count(), 0);
}
void tst_QLocalSocket::listen_data()
{
QTest::addColumn<QString>("name");
QTest::addColumn<bool>("canListen");
QTest::addColumn<bool>("close");
QTest::newRow("null") << QString() << false << false;
QTest::newRow("tst_localsocket") << "tst_localsocket" << true << true;
QTest::newRow("tst_localsocket") << "tst_localsocket" << true << false;
}
// start a server that listens, but don't connect a socket, make sure everything is in order
void tst_QLocalSocket::listen()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
QFETCH(QString, name);
QFETCH(bool, canListen);
QFETCH(bool, close);
QVERIFY2((server.listen(name) == canListen), server.errorString().toLatin1().constData());
// test listening
QCOMPARE(server.serverName(), name);
QVERIFY(server.fullServerName().contains(name));
QCOMPARE(server.isListening(), canListen);
QCOMPARE(server.hasPendingConnections(), false);
QCOMPARE(server.nextPendingConnection(), (QLocalSocket*)0);
QCOMPARE(server.hits.count(), 0);
QCOMPARE(spyNewConnection.count(), 0);
if (canListen) {
QVERIFY(server.errorString() == QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
// already isListening
QVERIFY(!server.listen(name));
} else {
QVERIFY(server.errorString() != QString());
QCOMPARE(server.serverError(), QAbstractSocket::HostNotFoundError);
}
QCOMPARE(server.maxPendingConnections(), 30);
bool timedOut = false;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), false);
QCOMPARE(timedOut, canListen);
if (close)
server.close();
}
void tst_QLocalSocket::listenAndConnect_data()
{
QTest::addColumn<QString>("name");
QTest::addColumn<bool>("canListen");
QTest::addColumn<int>("connections");
for (int i = 0; i < 3; ++i) {
int connections = i;
if (i == 2)
connections = 5;
QTest::newRow(QString("null %1").arg(i).toLatin1()) << QString() << false << connections;
QTest::newRow(QString("tst_localsocket %1").arg(i).toLatin1()) << "tst_localsocket" << true << connections;
}
}
void tst_QLocalSocket::listenAndConnect()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
QFETCH(QString, name);
QFETCH(bool, canListen);
QCOMPARE(server.listen(name), canListen);
QTest::qWait(1000);
//QVERIFY(!server.errorString().isEmpty());
QCOMPARE(server.serverError(),
canListen ? QAbstractSocket::UnknownSocketError : QAbstractSocket::HostNotFoundError);
// test creating connection(s)
QFETCH(int, connections);
QList<QLocalSocket*> sockets;
for (int i = 0; i < connections; ++i) {
LocalSocket *socket = new LocalSocket;
QSignalSpy spyConnected(socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(socket, SIGNAL(disconnected()));
QSignalSpy spyError(socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(socket, SIGNAL(readyRead()));
socket->connectToServer(name);
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QCOMPARE(socket->serverName(), name);
QVERIFY(socket->fullServerName().contains(name));
sockets.append(socket);
if (canListen) {
QVERIFY(socket->waitForConnected());
QVERIFY(socket->isValid());
QCOMPARE(socket->errorString(), QString("Unknown error"));
QCOMPARE(socket->error(), QLocalSocket::UnknownSocketError);
QCOMPARE(socket->state(), QLocalSocket::ConnectedState);
//QVERIFY(socket->socketDescriptor() != -1);
QCOMPARE(spyError.count(), 0);
} else {
QVERIFY(socket->errorString() != QString());
QVERIFY(socket->error() != QLocalSocket::UnknownSocketError);
QCOMPARE(socket->state(), QLocalSocket::UnconnectedState);
//QVERIFY(socket->socketDescriptor() == -1);
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::ServerNotFoundError);
}
QVERIFY(socket->bytesAvailable() == 0);
QVERIFY(socket->bytesToWrite() == 0);
QCOMPARE(socket->canReadLine(), false);
QCOMPARE(socket->flush(), false);
QCOMPARE(socket->isValid(), canListen);
QCOMPARE(socket->readBufferSize(), (qint64)0);
QCOMPARE(socket->waitForConnected(0), canListen);
QCOMPARE(socket->waitForReadyRead(0), false);
QTRY_COMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(spyDisconnected.count(), 0);
// error signals
QVERIFY(spyError.count() >= 0);
if (canListen) {
if (spyError.count() > 0)
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::SocketTimeoutError);
} else {
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::ServerNotFoundError);
}
// Check first and last state
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketState>(spyStateChanged.first()[0]),
QLocalSocket::ConnectingState);
if (canListen)
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketState>(spyStateChanged.last()[0]),
QLocalSocket::ConnectedState);
QCOMPARE(spyStateChanged.count(), 2);
QCOMPARE(spyReadyRead.count(), 0);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), canListen);
QVERIFY(!timedOut);
QCOMPARE(server.hasPendingConnections(), canListen);
QCOMPARE(server.isListening(), canListen);
// NOTE: socket disconnecting is not tested here
// server checks post connection
if (canListen) {
QCOMPARE(server.serverName(), name);
QVERIFY(server.fullServerName().contains(name));
QVERIFY(server.nextPendingConnection() != (QLocalSocket*)0);
QTRY_COMPARE(server.hits.count(), i + 1);
QCOMPARE(spyNewConnection.count(), i + 1);
QVERIFY(server.errorString() == QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
} else {
QVERIFY(server.serverName().isEmpty());
QVERIFY(server.fullServerName().isEmpty());
QVERIFY(server.nextPendingConnection() == (QLocalSocket*)0);
QCOMPARE(spyNewConnection.count(), 0);
QCOMPARE(server.hits.count(), 0);
QVERIFY(server.errorString() != QString());
QCOMPARE(server.serverError(), QAbstractSocket::HostNotFoundError);
}
}
qDeleteAll(sockets.begin(), sockets.end());
server.close();
QCOMPARE(server.hits.count(), (canListen ? connections : 0));
QCOMPARE(spyNewConnection.count(), (canListen ? connections : 0));
}
void tst_QLocalSocket::sendData_data()
{
listenAndConnect_data();
}
void tst_QLocalSocket::sendData()
{
QFETCH(QString, name);
QFETCH(bool, canListen);
LocalServer server;
QSignalSpy spy(&server, SIGNAL(newConnection()));
QCOMPARE(server.listen(name), canListen);
LocalSocket socket;
QSignalSpy spyConnected(&socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(&socket, SIGNAL(disconnected()));
QSignalSpy spyError(&socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(&socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
// test creating a connection
socket.connectToServer(name);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), canListen);
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QVERIFY(!timedOut);
QCOMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(socket.state(), canListen ? QLocalSocket::ConnectedState : QLocalSocket::UnconnectedState);
// test sending/receiving data
if (server.hasPendingConnections()) {
QString testLine = "test";
for (int i = 0; i < 50000; ++i)
testLine += "a";
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QCOMPARE(serverSocket->state(), QLocalSocket::ConnectedState);
QTextStream out(serverSocket);
QTextStream in(&socket);
out << testLine << endl;
bool wrote = serverSocket->waitForBytesWritten(3000);
if (!socket.canReadLine())
QVERIFY(socket.waitForReadyRead());
QVERIFY(socket.bytesAvailable() >= 0);
QCOMPARE(socket.bytesToWrite(), (qint64)0);
QCOMPARE(socket.flush(), false);
QCOMPARE(socket.isValid(), canListen);
QCOMPARE(socket.readBufferSize(), (qint64)0);
QCOMPARE(spyReadyRead.count(), 1);
QVERIFY(testLine.startsWith(in.readLine()));
QVERIFY(wrote || serverSocket->waitForBytesWritten(1000));
QCOMPARE(serverSocket->errorString(), QString("Unknown error"));
QCOMPARE(socket.errorString(), QString("Unknown error"));
}
socket.disconnectFromServer();
QCOMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(spyDisconnected.count(), canListen ? 1 : 0);
QCOMPARE(spyError.count(), canListen ? 0 : 1);
QCOMPARE(spyStateChanged.count(), canListen ? 4 : 2);
QCOMPARE(spyReadyRead.count(), canListen ? 1 : 0);
server.close();
QCOMPARE(server.hits.count(), (canListen ? 1 : 0));
QCOMPARE(spy.count(), (canListen ? 1 : 0));
}
void tst_QLocalSocket::readBufferOverflow()
{
const int readBufferSize = 128;
const int dataBufferSize = readBufferSize * 2;
const QString serverName = QLatin1String("myPreciousTestServer");
LocalServer server;
server.listen(serverName);
QVERIFY(server.isListening());
LocalSocket client;
client.setReadBufferSize(readBufferSize);
client.connectToServer(serverName);
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QCOMPARE(client.state(), QLocalSocket::ConnectedState);
QVERIFY(server.hasPendingConnections());
QLocalSocket* serverSocket = server.nextPendingConnection();
char buffer[dataBufferSize];
memset(buffer, 0, dataBufferSize);
serverSocket->write(buffer, dataBufferSize);
serverSocket->waitForBytesWritten();
// wait until the first 128 bytes are ready to read
QVERIFY(client.waitForReadyRead());
QCOMPARE(client.read(buffer, readBufferSize), qint64(readBufferSize));
// wait until the second 128 bytes are ready to read
QVERIFY(client.waitForReadyRead());
QCOMPARE(client.read(buffer, readBufferSize), qint64(readBufferSize));
// no more bytes available
QVERIFY(client.bytesAvailable() == 0);
}
// QLocalSocket/Server can take a name or path, check that it works as expected
void tst_QLocalSocket::fullPath()
{
QLocalServer server;
QString name = "qlocalsocket_pathtest";
#if defined(QT_LOCALSOCKET_TCP)
QString path = "QLocalServer";
#elif defined(Q_OS_WIN)
QString path = "\\\\.\\pipe\\";
#else
QString path = "/tmp";
#endif
QString serverName = path + '/' + name;
QVERIFY2(server.listen(serverName), server.errorString().toLatin1().constData());
QCOMPARE(server.serverName(), serverName);
QCOMPARE(server.fullServerName(), serverName);
LocalSocket socket;
socket.connectToServer(serverName);
QCOMPARE(socket.serverName(), serverName);
QCOMPARE(socket.fullServerName(), serverName);
socket.disconnectFromServer();
#ifdef QT_LOCALSOCKET_TCP
QTest::qWait(250);
#endif
QCOMPARE(socket.serverName(), QString());
QCOMPARE(socket.fullServerName(), QString());
}
void tst_QLocalSocket::hitMaximumConnections_data()
{
QTest::addColumn<int>("max");
QTest::newRow("none") << 0;
QTest::newRow("1") << 1;
QTest::newRow("3") << 3;
}
void tst_QLocalSocket::hitMaximumConnections()
{
QFETCH(int, max);
LocalServer server;
QString name = "tst_localsocket";
server.setMaxPendingConnections(max);
QVERIFY2(server.listen(name), server.errorString().toLatin1().constData());
int connections = server.maxPendingConnections() + 1;
QList<QLocalSocket*> sockets;
for (int i = 0; i < connections; ++i) {
LocalSocket *socket = new LocalSocket;
sockets.append(socket);
socket->connectToServer(name);
}
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QVERIFY(server.hits.count() > 0);
qDeleteAll(sockets.begin(), sockets.end());
}
// check that state and mode are kept
void tst_QLocalSocket::setSocketDescriptor()
{
LocalSocket socket;
qintptr minusOne = -1;
socket.setSocketDescriptor(minusOne, QLocalSocket::ConnectingState, QIODevice::Append);
QCOMPARE(socket.socketDescriptor(), minusOne);
QCOMPARE(socket.state(), QLocalSocket::ConnectingState);
QVERIFY((socket.openMode() & QIODevice::Append) != 0);
}
class Client : public QThread
{
public:
void run()
{
QString testLine = "test";
LocalSocket socket;
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
socket.connectToServer("qlocalsocket_threadtest");
QVERIFY(socket.waitForConnected(1000));
// We should *not* have this signal yet!
QCOMPARE(spyReadyRead.count(), 0);
socket.waitForReadyRead();
QCOMPARE(spyReadyRead.count(), 1);
QTextStream in(&socket);
QCOMPARE(in.readLine(), testLine);
socket.close();
}
};
class Server : public QThread
{
public:
int clients;
QMutex mutex;
QWaitCondition wc;
void run()
{
QString testLine = "test";
LocalServer server;
server.setMaxPendingConnections(10);
QVERIFY2(server.listen("qlocalsocket_threadtest"),
server.errorString().toLatin1().constData());
mutex.lock();
wc.wakeAll();
mutex.unlock();
int done = clients;
while (done > 0) {
bool timedOut = true;
QVERIFY(server.waitForNewConnection(7000, &timedOut));
QVERIFY(!timedOut);
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QTextStream out(serverSocket);
out << testLine << endl;
QCOMPARE(serverSocket->state(), QLocalSocket::ConnectedState);
QVERIFY2(serverSocket->waitForBytesWritten(), serverSocket->errorString().toLatin1().constData());
QCOMPARE(serverSocket->errorString(), QString("Unknown error"));
--done;
delete serverSocket;
}
QCOMPARE(server.hits.count(), clients);
}
};
void tst_QLocalSocket::threadedConnection_data()
{
QTest::addColumn<int>("threads");
QTest::newRow("1 client") << 1;
QTest::newRow("2 clients") << 2;
QTest::newRow("5 clients") << 5;
#ifndef Q_OS_WINCE
QTest::newRow("10 clients") << 10;
QTest::newRow("20 clients") << 20;
#endif
}
void tst_QLocalSocket::threadedConnection()
{
QFETCH(int, threads);
Server server;
server.clients = threads;
server.mutex.lock();
server.start();
server.wc.wait(&server.mutex);
server.mutex.unlock();
QList<Client*> clients;
for (int i = 0; i < threads; ++i) {
clients.append(new Client());
clients.last()->start();
}
server.wait();
while (!clients.isEmpty()) {
QVERIFY(clients.first()->wait(3000));
delete clients.takeFirst();
}
}
#ifndef QT_NO_PROCESS
void tst_QLocalSocket::processConnection_data()
{
QTest::addColumn<int>("processes");
QTest::newRow("1 client") << 1;
#ifndef Q_OS_WIN
QTest::newRow("2 clients") << 2;
QTest::newRow("5 clients") << 5;
#endif
QTest::newRow("30 clients") << 30;
}
/*!
Create external processes that produce and consume.
*/
void tst_QLocalSocket::processConnection()
{
QFETCH(int, processes);
QStringList serverArguments = QStringList() << SRCDIR "lackey/scripts/server.js" << QString::number(processes);
QProcess producer;
producer.setProcessChannelMode(QProcess::ForwardedChannels);
#ifdef Q_WS_QWS
serverArguments << "-qws";
#endif
QList<QProcess*> consumers;
producer.start("lackey/lackey", serverArguments);
QVERIFY(producer.waitForStarted(-1));
QTest::qWait(2000);
for (int i = 0; i < processes; ++i) {
QStringList arguments = QStringList() << SRCDIR "lackey/scripts/client.js";
#ifdef Q_WS_QWS
arguments << "-qws";
#endif
QProcess *p = new QProcess;
p->setProcessChannelMode(QProcess::ForwardedChannels);
consumers.append(p);
p->start("lackey/lackey", arguments);
}
while (!consumers.isEmpty()) {
consumers.first()->waitForFinished(20000);
QCOMPARE(consumers.first()->exitStatus(), QProcess::NormalExit);
QCOMPARE(consumers.first()->exitCode(), 0);
QProcess *consumer = consumers.takeFirst();
consumer->terminate();
delete consumer;
}
producer.waitForFinished(15000);
}
#endif
void tst_QLocalSocket::longPath()
{
#ifndef Q_OS_WIN
QString name;
for (int i = 0; i < 256; ++i)
name += 'a';
LocalServer server;
QVERIFY(!server.listen(name));
LocalSocket socket;
socket.connectToServer(name);
QCOMPARE(socket.state(), QLocalSocket::UnconnectedState);
#endif
}
void tst_QLocalSocket::waitForDisconnect()
{
QString name = "tst_localsocket";
LocalServer server;
QVERIFY(server.listen(name));
LocalSocket socket;
socket.connectToServer(name);
QVERIFY(socket.waitForConnected(3000));
QVERIFY(server.waitForNewConnection(3000));
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
socket.disconnectFromServer();
QTime timer;
timer.start();
QVERIFY(serverSocket->waitForDisconnected(3000));
QVERIFY(timer.elapsed() < 2000);
}
void tst_QLocalSocket::waitForDisconnectByServer()
{
QString name = "tst_localsocket";
LocalServer server;
QVERIFY(server.listen(name));
LocalSocket socket;
QSignalSpy spy(&socket, SIGNAL(disconnected()));
QVERIFY(spy.isValid());
socket.connectToServer(name);
QVERIFY(socket.waitForConnected(3000));
QVERIFY(server.waitForNewConnection(3000));
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
serverSocket->close();
QVERIFY(serverSocket->state() == QLocalSocket::UnconnectedState);
QVERIFY(socket.waitForDisconnected(3000));
QCOMPARE(spy.count(), 1);
}
void tst_QLocalSocket::removeServer()
{
// this is a hostile takeover, but recovering from a crash results in the same
QLocalServer server, server2;
QVERIFY(QLocalServer::removeServer("cleanuptest"));
QVERIFY(server.listen("cleanuptest"));
#ifndef Q_OS_WIN
// on Windows, there can be several sockets listening on the same pipe
// on Unix, there can only be one socket instance
QVERIFY(! server2.listen("cleanuptest"));
#endif
QVERIFY(QLocalServer::removeServer("cleanuptest"));
QVERIFY(server2.listen("cleanuptest"));
}
void tst_QLocalSocket::recycleServer()
{
QLocalServer server;
QLocalSocket client;
QVERIFY(server.listen("recycletest1"));
client.connectToServer("recycletest1");
QVERIFY(client.waitForConnected(201));
QVERIFY(server.waitForNewConnection(201));
QVERIFY(server.nextPendingConnection() != 0);
server.close();
client.disconnectFromServer();
qApp->processEvents();
QVERIFY(server.listen("recycletest2"));
client.connectToServer("recycletest2");
QVERIFY(client.waitForConnected(202));
QVERIFY(server.waitForNewConnection(202));
QVERIFY(server.nextPendingConnection() != 0);
}
void tst_QLocalSocket::multiConnect()
{
QLocalServer server;
QLocalSocket client1;
QLocalSocket client2;
QLocalSocket client3;
QVERIFY(server.listen("multiconnect"));
client1.connectToServer("multiconnect");
client2.connectToServer("multiconnect");
client3.connectToServer("multiconnect");
QVERIFY(client1.waitForConnected(201));
QVERIFY(client2.waitForConnected(202));
QVERIFY(client3.waitForConnected(203));
QVERIFY(server.waitForNewConnection(201));
QVERIFY(server.nextPendingConnection() != 0);
QVERIFY(server.waitForNewConnection(202));
QVERIFY(server.nextPendingConnection() != 0);
QVERIFY(server.waitForNewConnection(203));
QVERIFY(server.nextPendingConnection() != 0);
}
void tst_QLocalSocket::writeOnlySocket()
{
QLocalServer server;
QVERIFY(server.listen("writeOnlySocket"));
QLocalSocket client;
client.connectToServer("writeOnlySocket", QIODevice::WriteOnly);
QVERIFY(client.waitForConnected());
QVERIFY(server.waitForNewConnection(200));
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QCOMPARE(client.bytesAvailable(), qint64(0));
QCOMPARE(client.state(), QLocalSocket::ConnectedState);
}
void tst_QLocalSocket::writeToClientAndDisconnect()
{
QLocalServer server;
QLocalSocket client;
QSignalSpy readChannelFinishedSpy(&client, SIGNAL(readChannelFinished()));
QVERIFY(server.listen("writeAndDisconnectServer"));
client.connectToServer("writeAndDisconnectServer");
QVERIFY(client.waitForConnected(200));
QVERIFY(server.waitForNewConnection(200));
QLocalSocket* clientSocket = server.nextPendingConnection();
QVERIFY(clientSocket);
char buffer[100];
memset(buffer, 0, sizeof(buffer));
QCOMPARE(clientSocket->write(buffer, sizeof(buffer)), (qint64)sizeof(buffer));
clientSocket->waitForBytesWritten();
clientSocket->close();
server.close();
QTRY_COMPARE(readChannelFinishedSpy.count(), 1);
QCOMPARE(client.read(buffer, sizeof(buffer)), (qint64)sizeof(buffer));
client.waitForDisconnected();
QCOMPARE(client.state(), QLocalSocket::UnconnectedState);
}
void tst_QLocalSocket::debug()
{
// Make sure this compiles
qDebug() << QLocalSocket::ConnectionRefusedError << QLocalSocket::UnconnectedState;
}
class WriteThread : public QThread
{
Q_OBJECT
public:
void run() {
QLocalSocket socket;
socket.connectToServer("qlocalsocket_readyread");
if (!socket.waitForConnected(3000))
exec();
connect(&socket, SIGNAL(bytesWritten(qint64)),
this, SLOT(bytesWritten(qint64)), Qt::QueuedConnection);
socket.write("testing\n");
exec();
}
public slots:
void bytesWritten(qint64) {
exit();
}
private:
};
/*
Tests the emission of the bytesWritten(qint64)
signal.
Create a thread that will write to a socket.
If the bytesWritten(qint64) signal is generated,
the slot connected to it will exit the thread,
indicating test success.
*/
void tst_QLocalSocket::bytesWrittenSignal()
{
QLocalServer server;
QVERIFY(server.listen("qlocalsocket_readyread"));
WriteThread writeThread;
writeThread.start();
bool timedOut = false;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QTest::qWait(2000);
QVERIFY(writeThread.wait(2000));
}
void tst_QLocalSocket::syncDisconnectNotify()
{
QLocalServer server;
QVERIFY(server.listen("syncDisconnectNotify"));
QLocalSocket client;
client.connectToServer("syncDisconnectNotify");
QVERIFY(server.waitForNewConnection());
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
delete serverSocket;
QCOMPARE(client.waitForReadyRead(), false);
}
void tst_QLocalSocket::asyncDisconnectNotify()
{
QLocalServer server;
QVERIFY(server.listen("asyncDisconnectNotify"));
QLocalSocket client;
QSignalSpy disconnectedSpy(&client, SIGNAL(disconnected()));
client.connectToServer("asyncDisconnectNotify");
QVERIFY(server.waitForNewConnection());
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
delete serverSocket;
QTRY_VERIFY(!disconnectedSpy.isEmpty());
}
QTEST_MAIN(tst_QLocalSocket)
#include "tst_qlocalsocket.moc"