qt5base-lts/mkspecs/features/uikit/sdk.prf
Oswald Buddenhagen 4e945ea2f8 Get rid of simulator_and_device CONFIG option (mostly)
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).

(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.

Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-10-16 00:11:59 +00:00

19 lines
926 B
Plaintext

load(sdk)
macx-xcode {
sdk_path_device.name = "QMAKE_MAC_SDK_PATH[sdk=$${device.sdk}*]"
sdk_path_device.value = $$xcodeSDKInfo(Path, $${device.sdk})
sdk_path_simulator.name = "QMAKE_MAC_SDK_PATH[sdk=$${simulator.sdk}*]"
sdk_path_simulator.value = $$xcodeSDKInfo(Path, $${simulator.sdk})
QMAKE_MAC_XCODE_SETTINGS += sdk_path_device sdk_path_simulator
QMAKE_MAC_SDK_PATH = "$(QMAKE_MAC_SDK_PATH)"
sdk_platform_path_device.name = "QMAKE_MAC_SDK_PLATFORM_PATH[sdk=$${device.sdk}*]"
sdk_platform_path_device.value = $$xcodeSDKInfo(PlatformPath, $${device.sdk})
sdk_platform_path_simulator.name = "QMAKE_MAC_SDK_PLATFORM_PATH[sdk=$${simulator.sdk}*]"
sdk_platform_path_simulator.value = $$xcodeSDKInfo(PlatformPath, $${simulator.sdk})
QMAKE_MAC_XCODE_SETTINGS += sdk_platform_path_device sdk_platform_path_simulator
QMAKE_MAC_SDK_PLATFORM_PATH = "$(QMAKE_MAC_SDK_PLATFORM_PATH)"
}