qt5base-lts/config.tests/unix/opengles3/opengles3.pro
Laszlo Agocs a26e3ecc3d Include GLES 3.0 and 3.1 headers when available
In ES builds configure will now check for OpenGL ES 3.0 and 3.1
availability. This allows qopengl.h to include the correct header
and, by defining QT_OPENGL_ES_3 and QT_OPENGL_ES_3_1, the OpenGL
wrappers can provide support for MapBuffer, VAOs, etc. on GLES 3.0+
too. Right now this is not possible since the only standard way to
use an ES function specific to a given version is to use the function
directly. The extension mechanism (eglGetProcAddress and friends), that
is often used in desktop GL, is not available for such functions.

[ChangeLog][QtGui] QtGui's OpenGL headers are now automatically including
the highest available header (gl31.h, gl3.h or gl2.h) in OpenGL ES builds.

Task-number: QTBUG-38168
Change-Id: Ib857c58fe1696a9546fdd1aa143a9237e80325a5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2014-04-24 10:36:07 +02:00

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Prolog

# The library is expected to be the same as in ES 2.0 (libGLESv2).
# The difference is the header and the presence of the functions in
# the library.
SOURCES = opengles3.cpp
INCLUDEPATH += $$QMAKE_INCDIR_OPENGL_ES2
for(p, QMAKE_LIBDIR_OPENGL_ES2) {
exists($$p):LIBS += -L$$p
}
CONFIG -= qt
LIBS += $$QMAKE_LIBS_OPENGL_ES2
mac {
DEFINES += BUILD_ON_MAC
}