qt5base-lts/tests
Laszlo Agocs 6c2da36c22 Prevent continuous painting with viewport QOpenGLWidget
Add the source widget to the texture list (may be null for custom
compositor implementations that add textures not belonging to actual
widgets). This allows us to do proper checks with the
dirtyRenderToTextureWidgets list.

As a result paint events are only sent to a QOpenGLWidget if (1) there
was an update() for it or (2) it was actually marked dirty. (2) was
previously behaving differently: the widget got a paint event when
anything in the window has changed. This is fine for naive animating
OpenGL code but less ideal for QGraphicsView.

Bool properties like stacksOnTop are now stored in a flags value to
prevent future explosion of texture list fields and parameters.

Task-number: QTBUG-43178
Change-Id: I48cbcf93df72ac682c9b5d64982a8b648fe21ef3
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
2014-12-18 09:46:23 +01:00
..
auto Prevent continuous painting with viewport QOpenGLWidget 2014-12-18 09:46:23 +01:00
baselineserver Update license headers and add new license files 2014-09-24 12:26:19 +02:00
benchmarks Adjust DBMSType to DbmsType to follow conventions 2014-11-26 10:47:32 +01:00
global tst_bic: Add linux-gcc-ia32 bic data for QtXml 2013-01-16 08:25:28 +01:00
manual DiagLib: Add Wheel event to mouse event category of the event filter.. 2014-12-11 16:10:32 +01:00
shared Update license headers and add new license files 2014-09-24 12:26:19 +02:00
README Doc: Fix references to Qt Test 2013-01-30 01:35:06 +01:00
tests.pro iOS: Enable building of basic tests 2014-01-22 12:35:17 +01:00

This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.