d159767318
On Apple Silicon, Homebrew is installed under `/opt/homebrew` instead of `/usr/local`, so I made a minor change clarifying this. Change-Id: Ifccb51325339f80f8ed3c2a4f8acab485686af7e Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
316 lines
13 KiB
Markdown
316 lines
13 KiB
Markdown
# Overview
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This document gives an overview of the Qt 6 build system. For a hands-on guide on how
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to build Qt 6, see https://doc.qt.io/qt-6/build-sources.html and
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https://wiki.qt.io/Building_Qt_6_from_Git
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# CMake Versions
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* You need CMake 3.16.0 or later for most platforms (due to new AUTOMOC json feature).
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* You need CMake 3.17.0 to build Qt for iOS with the simulator_and_device feature.
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* You need CMake 3.17.0 + Ninja to build Qt in debug_and_release mode on Windows / Linux.
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* You need CMake 3.18.0 + Ninja to build Qt on macOS in debug_and_release mode when using
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frameworks.
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* You need CMake 3.18.0 in user projects that use a static Qt together with QML
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(cmake_language EVAL is required for running the qmlimportscanner deferred finalizer)
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* You need CMake 3.19.0 in user projects to use automatic deferred finalizers
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(automatic calling of qt_finalize_target)
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* You need CMake 3.21.0 in user projects that create user libraries that link against a static Qt
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with a linker that is not capable to resolve circular dependencies between libraries
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(GNU ld, MinGW ld)
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# Changes to Qt 5
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The build system of Qt 5 was done on top of qmake. Qt 6 is built with CMake.
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This offered an opportunity to revisit other areas of the build system, too:
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* The Qt 5 build system allowed to build host tools during a cross-compilation run. Qt 6 requires
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you to build a Qt for your host machine first and then use the platform tools from that version. The
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decision to do this was reached independent of cmake: This does save resources on build machines
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as the host tools will only get built once.
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* For now Qt still ships and builds bundled 3rd party code, due to time constraints on getting
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all the necessary pieces together in order to remove the bundled code (changes are necessary
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not only in the build system but in other parts of the SDK like the Qt Installer).
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* There is less need for bootstrapping. Only moc and rcc (plus the lesser known tracegen and
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qfloat16-tables) are linking against the bootstrap Qt library. Everything else can link against
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the full QtCore. This does include qmake.
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qmake is supported as a build system for applications *using* Qt going forward and will
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not go away anytime soon.
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# Building against homebrew on macOS
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You may use brew to install dependencies needed to build QtBase.
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* Install homebrew:
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`/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"`
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* Build Qt dependencies: ``brew install pcre2 harfbuzz freetype``
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* Install cmake: ``brew install cmake``
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* When running cmake in qtbase, pass ``-DFEATURE_pkg_config=ON`` together with
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``-DCMAKE_PREFIX_PATH=/usr/local``, or ``-DCMAKE_PREFIX_PATH=/opt/homebrew`` if you have a Mac
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with Apple Silicon.
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# Building
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The basic way of building with cmake is as follows:
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```
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cd {build directory}
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cmake -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
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cmake --build .
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cmake --install .
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```
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The mapping of configure options to CMake arguments is described [here](configure-cmake-mapping.md).
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You need one build directory per Qt module. The build directory can be a sub-directory inside the
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module ``qtbase/build`` or an independent directory ``qtbase_build``. The installation prefix is
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chosen when running cmake by passing ``-DCMAKE_INSTALL_PREFIX``. To build more than one Qt module,
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make sure to pass the same install prefix.
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``cmake --build`` and ``cmake --install`` are simple wrappers around the basic build tool that CMake
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generated a build system for. It works with any supported build backend supported by cmake, but you
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can also use the backend build tool directly, e.g. by running ``make``.
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CMake has a ninja backend that works quite well and is noticeably faster (and more featureful) than
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make, so you may want to use that:
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```
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cd {build directory}
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cmake -GNinja -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
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cmake --build .
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cmake --install .
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```
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You can look into the generated ``build.ninja`` file if you're curious and you can also build
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targets directly, such as ``ninja lib/libQt6Core.so``.
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Make sure to remove CMakeCache.txt if you forgot to set the CMAKE_INSTALL_PREFIX on the first
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configuration, otherwise a second re-configuration will not pick up the new install prefix.
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You can use ``cmake-gui {path to build directory}`` or ``ccmake {path to build directory}`` to
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configure the values of individual cmake variables or Qt features. After changing a value, you need
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to choose the *configure* step (usually several times:-/), followed by the *generate* step (to
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generate makefiles/ninja files).
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## Developer Build
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When working on Qt itself, it can be tedious to wait for the install step. In that case you want to
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use the developer build option, to get as many auto tests enabled and no longer be required to make
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install:
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```
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cd {build directory}
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cmake -GNinja -DFEATURE_developer_build=ON {path to source directory}
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cmake --build .
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# do NOT make install
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```
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## Specifying configure.json features on the command line
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QMake defines most features in configure.json files, like -developer-build or -no-opengl.
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In CMake land, we currently generate configure.cmake files from the configure.json files into
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the source directory next to them using the helper script
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``path_to_qtbase_source/util/cmake/configurejson2cmake.py``. They are checked into the repository.
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If the feature in configure.json has the name "dlopen", you can specify whether to enable or disable that
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feature in CMake with a -D flag on the CMake command line. So for example -DFEATURE_dlopen=ON or
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-DFEATURE_sql_mysql=OFF. Remember to convert all '-' to '_' in the feature name.
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At the moment, if you change a FEATURE flag's value, you have to remove the
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CMakeCache.txt file and reconfigure with CMake. And even then you might stumble on some issues when
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reusing an existing build, because of an automoc bug in upstream CMake.
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## Building with CCache
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You can pass ``-DQT_USE_CCACHE=ON`` to make the build system look for ``ccache`` in your ``PATH``
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and prepend it to all C/C++/Objective-C compiler calls. At the moment this is only supported for the
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Ninja and the Makefile generators.
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## Cross Compiling
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Compiling for a target architecture that's different than the host requires one build of Qt for the
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host. This "host build" is needed because the process of building Qt involves the compilation of
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intermediate code generator tools, that in turn are called to produce source code that needs to be
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compiled into the final libraries. These tools are built using Qt itself and they need to run on the
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machine you're building on, regardless of the architecture you are targeting.
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Build Qt regularly for your host system and install it into a directory of your choice using the
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``CMAKE_INSTALL_PREFIX`` variable. You are free to disable the build of tests and examples by
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passing ``-DQT_BUILD_EXAMPLES=OFF`` and ``-DQT_BUILD_TESTS=OFF``.
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With this installation of Qt in place, which contains all tools needed, we can proceed to create a
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new build of Qt that is cross-compiled to the target architecture of choice. You may proceed by
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setting up your environment. The CMake wiki has further information how to do that at
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<https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling>
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Yocto based device SDKs come with an environment setup script that needs to be sourced in your shell
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and takes care of setting up environment variables and a cmake alias with a toolchain file, so that
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you can call cmake as you always do.
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In order to make sure that Qt picks up the code generator tools from the host build, you need to
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pass an extra parameter to cmake:
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```
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-DQT_HOST_PATH=/path/to/your/host_build
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```
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The specified path needs to point to a directory that contains an installed host build of Qt.
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### Cross Compiling for Android
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In order to cross-compile Qt to Android, you need a host build (see instructions above) and an
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Android build. In addition, it is necessary to install the Android NDK.
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The following CMake variables are required for an Android build:
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* `ANDROID_SDK_ROOT` must point to where the Android SDK is installed
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* `CMAKE_TOOLCHAIN_FILE` must point to the toolchain file that comes with the NDK
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* `QT_HOST_PATH` must point to a host installation of Qt
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Call CMake with the following arguments:
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`-DCMAKE_TOOLCHAIN_FILE=<path/to/ndk>/build/cmake/android.toolchain.cmake -DQT_HOST_PATH=/path/to/your/host/build -DANDROID_SDK_ROOT=<path/to/sdk> -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH`
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The toolchain file is usually located below the NDK's root at "build/cmake/android.toolchain.cmake".
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Instead of specifying the toolchain file you may specify `ANDROID_NDK_ROOT` instead.
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This variable is exclusively used for auto-detecting the toolchain file.
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In a recent SDK installation, the NDK is located in a subdirectory "ndk_bundle" below the SDK's root
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directory. In that situation you may omit `ANDROID_NDK_ROOT` and `CMAKE_TOOLCHAIN_FILE`.
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If you don't supply the configuration argument ``-DANDROID_ABI=...``, it will default to
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``armeabi-v7a``. To target other architectures, use one of the following values:
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* arm64: ``-DANDROID_ABI=arm64-v8a``
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* x86: ``-DANDROID_ABI=x86``
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* x86_64: ``-DANDROID_ABI=x86_64``
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By default we set the android API level to 23. Should you need to change this supply the following
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configuration argument to the above CMake call: ``-DANDROID_PLATFORM=android-${API_LEVEL}``.
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### Cross compiling for iOS
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In order to cross-compile Qt to iOS, you need a host macOS build.
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When running cmake in qtbase, pass
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``-DCMAKE_SYSTEM_NAME=iOS -DQT_HOST_PATH=/path/to/your/host/build -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
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If you don't supply the configuration argument ``-DQT_UIKIT_SDK=...``, CMake will build a
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multi-arch simulator_and_device iOS build.
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To target another SDK / device type, use one of the following values:
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* iphonesimulator: ``-DQT_UIKIT_SDK=iphonesimulator``
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* iphoneos: ``-DQT_UIKIT_SDK=iphoneos``
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Depending on what value you pass to ``-DQT_UIKIT_SDK=`` a list of target architectures is chosen
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by default:
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* iphonesimulator: ``x86_64``
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* iphoneos: ``arm64``
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* simulator_and_device: ``arm64;x86_64``
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You can try choosing a different list of architectures by passing
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``-DCMAKE_OSX_ARCHITECTURES=x86_64;i386``.
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Note that if you choose different architectures compared to the default ones, the build might fail.
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Only do it if you know what you are doing.
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# Debugging CMake files
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CMake allows specifying the ``--trace`` and ``--trace-expand`` options, which work like
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``qmake -d -d``: As the cmake code is evaluated, the values of parameters and variables is shown.
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This can be a lot of output, so you may want to redirect it to a file using the
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``--trace-redirect=log.txt`` option.
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# Porting Help
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We have some python scripts to help with the conversion from qmake to cmake. These scripts can be
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found in ``utils/cmake``.
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## configurejson2cmake.py
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This script converts all ``configure.json`` in the Qt repository to ``configure.cmake`` files for
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use with CMake. We want to generate configure.cmake files for the foreseeable future, so if you need
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to tweak the generated configure.cmake files, please tweak the generation script instead.
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``configurejson2cmake.py`` is run like this: ``util/cmake/configurejson2cmake.py .`` in the
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top-level source directory of a Qt repository.
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## pro2cmake.py
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``pro2cmake.py`` generates a skeleton CMakeLists.txt file from a .pro-file. You will need to polish
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the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be extracted for you.
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``pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/pro2cmake.py some.pro``.
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## run_pro2cmake.py
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`` A small helper script to run pro2cmake.py on all .pro-files in a directory. Very useful to e.g.
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convert all the unit tests for a Qt module over to cmake;-)
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``run_pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/run_pro2cmake.py some_dir``.
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## vcpkg support
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The initial port used vcpkg to provide 3rd party packages that Qt requires.
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At the moment the Qt CI does not use vcpkg anymore, and instead builds bundled 3rd party sources
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if no relevant system package is found.
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While the supporting code for building with vcpkg is still there, it is not tested at this time.
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## How to convert certain constructs
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| qmake | CMake |
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| ------ | ------ |
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| ``qtHaveModule(foo)`` | ``if(TARGET Qt::foo)`` |
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| ``qtConfig(foo)`` | ``if (QT_FEATURE_foo)`` |
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# Convenience Scripts
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A Qt installation's bin directory contains a number of convenience scripts.
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## qt-cmake
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This is a wrapper around the CMake executable which passes a Qt-internal `CMAKE_TOOLCHAIN_FILE`. Use
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this to build projects against the installed Qt.
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To use a custom toolchain file, use `-DQT_CHAINLOAD_TOOLCHAIN_FILE=<file path>`.
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## qt-cmake-private
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The same as `qt-cmake`, but in addition, sets the CMake generator to Ninja.
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Example:
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```
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$ cd some/empty/directory
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$ ~/Qt/6.0.0/bin/qt-cmake-private ~/source/of/qtdeclarative -DFEATURE_qml_network=OFF
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$ cmake --build . && cmake --install .
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```
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## qt-configure-module
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Call the configure script for a single Qt module, doing a CMake build.
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Example:
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```
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$ cd some/empty/directory
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$ ~/Qt/6.0.0/bin/qt-configure-module ~/source/of/qtdeclarative -no-feature-qml-network
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$ cmake --build . && cmake --install .
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```
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## qt-cmake-standalone-test
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Build a single standalone test outside the Qt build.
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Example:
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```
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$ cd some/empty/directory
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$ ~/Qt/6.0.0/bin/qt-cmake-standalone-test ~/source/of/qtbase/test/auto/corelib/io/qprocess
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$ cmake --build .
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```
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