qt5base-lts/tests/auto/opengl/qgl/tst_qgl.cpp
Jason McDonald 5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00

2372 lines
80 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <qcoreapplication.h>
#include <qdebug.h>
#include <qgl.h>
#include <qglpixelbuffer.h>
#include <qglframebufferobject.h>
#include <qglcolormap.h>
#include <qpaintengine.h>
#include <QGraphicsView>
#include <QGraphicsProxyWidget>
#include <QVBoxLayout>
#ifdef QT_BUILD_INTERNAL
#include <qplatformpixmap_qpa.h>
#include <QtOpenGL/private/qgl_p.h>
#include <QtGui/private/qimage_p.h>
#include <QtGui/private/qimagepixmapcleanuphooks_p.h>
#endif
class tst_QGL : public QObject
{
Q_OBJECT
public:
tst_QGL();
virtual ~tst_QGL();
private slots:
void initTestCase();
void getSetCheck();
void openGLVersionCheck();
void graphicsViewClipping();
void partialGLWidgetUpdates_data();
void partialGLWidgetUpdates();
void glWidgetWithAlpha();
void glWidgetRendering();
void glFBOSimpleRendering();
void glFBORendering();
void multipleFBOInterleavedRendering();
void glFBOUseInGLWidget();
void glPBufferRendering();
void glWidgetReparent();
void glWidgetRenderPixmap();
void colormap();
void fboFormat();
void testDontCrashOnDanglingResources();
void replaceClipping();
void clipTest();
void destroyFBOAfterContext();
void shareRegister();
void qglContextDefaultBindTexture();
void textureCleanup();
void threadImages();
void nullRectCrash();
};
tst_QGL::tst_QGL()
{
}
tst_QGL::~tst_QGL()
{
}
void tst_QGL::initTestCase()
{
QGLWidget glWidget;
if (!glWidget.isValid())
QSKIP("QGL is not supported on the test system");
}
class MyGLContext : public QGLContext
{
public:
MyGLContext(const QGLFormat& format) : QGLContext(format) {}
bool windowCreated() const { return QGLContext::windowCreated(); }
void setWindowCreated(bool on) { QGLContext::setWindowCreated(on); }
bool initialized() const { return QGLContext::initialized(); }
void setInitialized(bool on) { QGLContext::setInitialized(on); }
};
class MyGLWidget : public QGLWidget
{
public:
MyGLWidget() : QGLWidget() {}
bool autoBufferSwap() const { return QGLWidget::autoBufferSwap(); }
void setAutoBufferSwap(bool on) { QGLWidget::setAutoBufferSwap(on); }
};
static int appDefaultDepth()
{
static int depth = 0;
if (depth == 0) {
QPixmap pm(1, 1);
depth = pm.depth();
}
return depth;
}
// Using INT_MIN and INT_MAX will cause failures on systems
// where "int" is 64-bit, so use the explicit values instead.
#define TEST_INT_MIN (-2147483647 - 1)
#define TEST_INT_MAX 2147483647
// Testing get/set functions
void tst_QGL::getSetCheck()
{
QGLFormat obj1;
// int QGLFormat::depthBufferSize()
// void QGLFormat::setDepthBufferSize(int)
QCOMPARE(-1, obj1.depthBufferSize());
obj1.setDepthBufferSize(0);
QCOMPARE(0, obj1.depthBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size -2147483648");
obj1.setDepthBufferSize(TEST_INT_MIN);
QCOMPARE(0, obj1.depthBufferSize()); // Makes no sense with a negative buffer size
obj1.setDepthBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size -1");
obj1.setDepthBufferSize(-1);
QCOMPARE(3, obj1.depthBufferSize());
obj1.setDepthBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.depthBufferSize());
// int QGLFormat::accumBufferSize()
// void QGLFormat::setAccumBufferSize(int)
QCOMPARE(-1, obj1.accumBufferSize());
obj1.setAccumBufferSize(0);
QCOMPARE(0, obj1.accumBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size -2147483648");
obj1.setAccumBufferSize(TEST_INT_MIN);
QCOMPARE(0, obj1.accumBufferSize()); // Makes no sense with a negative buffer size
obj1.setAccumBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size -1");
obj1.setAccumBufferSize(-1);
QCOMPARE(3, obj1.accumBufferSize());
obj1.setAccumBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.accumBufferSize());
// int QGLFormat::redBufferSize()
// void QGLFormat::setRedBufferSize(int)
QCOMPARE(-1, obj1.redBufferSize());
obj1.setRedBufferSize(0);
QCOMPARE(0, obj1.redBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setRedBufferSize: Cannot set negative red buffer size -2147483648");
obj1.setRedBufferSize(TEST_INT_MIN);
QCOMPARE(0, obj1.redBufferSize()); // Makes no sense with a negative buffer size
obj1.setRedBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setRedBufferSize: Cannot set negative red buffer size -1");
obj1.setRedBufferSize(-1);
QCOMPARE(3, obj1.redBufferSize());
obj1.setRedBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.redBufferSize());
// int QGLFormat::greenBufferSize()
// void QGLFormat::setGreenBufferSize(int)
QCOMPARE(-1, obj1.greenBufferSize());
obj1.setGreenBufferSize(0);
QCOMPARE(0, obj1.greenBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setGreenBufferSize: Cannot set negative green buffer size -2147483648");
obj1.setGreenBufferSize(TEST_INT_MIN);
QCOMPARE(0, obj1.greenBufferSize()); // Makes no sense with a negative buffer size
obj1.setGreenBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setGreenBufferSize: Cannot set negative green buffer size -1");
obj1.setGreenBufferSize(-1);
QCOMPARE(3, obj1.greenBufferSize());
obj1.setGreenBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.greenBufferSize());
// int QGLFormat::blueBufferSize()
// void QGLFormat::setBlueBufferSize(int)
QCOMPARE(-1, obj1.blueBufferSize());
obj1.setBlueBufferSize(0);
QCOMPARE(0, obj1.blueBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size -2147483648");
obj1.setBlueBufferSize(TEST_INT_MIN);
QCOMPARE(0, obj1.blueBufferSize()); // Makes no sense with a negative buffer size
obj1.setBlueBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size -1");
obj1.setBlueBufferSize(-1);
QCOMPARE(3, obj1.blueBufferSize());
obj1.setBlueBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.blueBufferSize());
// int QGLFormat::alphaBufferSize()
// void QGLFormat::setAlphaBufferSize(int)
QCOMPARE(-1, obj1.alphaBufferSize());
QCOMPARE(false, obj1.alpha());
QVERIFY(!obj1.testOption(QGL::AlphaChannel));
QVERIFY(obj1.testOption(QGL::NoAlphaChannel));
obj1.setAlphaBufferSize(1);
QCOMPARE(true, obj1.alpha()); // setAlphaBufferSize() enables alpha.
QCOMPARE(1, obj1.alphaBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size -2147483648");
obj1.setAlphaBufferSize(TEST_INT_MIN);
QCOMPARE(1, obj1.alphaBufferSize()); // Makes no sense with a negative buffer size
obj1.setAlphaBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size -1");
obj1.setAlphaBufferSize(-1);
QCOMPARE(3, obj1.alphaBufferSize());
obj1.setAlphaBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.alphaBufferSize());
// int QGLFormat::stencilBufferSize()
// void QGLFormat::setStencilBufferSize(int)
QCOMPARE(-1, obj1.stencilBufferSize());
obj1.setStencilBufferSize(1);
QCOMPARE(1, obj1.stencilBufferSize());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size -2147483648");
obj1.setStencilBufferSize(TEST_INT_MIN);
QCOMPARE(1, obj1.stencilBufferSize()); // Makes no sense with a negative buffer size
obj1.setStencilBufferSize(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size -1");
obj1.setStencilBufferSize(-1);
QCOMPARE(3, obj1.stencilBufferSize());
obj1.setStencilBufferSize(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.stencilBufferSize());
// bool QGLFormat::sampleBuffers()
// void QGLFormat::setSampleBuffers(bool)
QCOMPARE(false, obj1.sampleBuffers());
QVERIFY(!obj1.testOption(QGL::SampleBuffers));
QVERIFY(obj1.testOption(QGL::NoSampleBuffers));
obj1.setSampleBuffers(false);
QCOMPARE(false, obj1.sampleBuffers());
QVERIFY(obj1.testOption(QGL::NoSampleBuffers));
obj1.setSampleBuffers(true);
QCOMPARE(true, obj1.sampleBuffers());
QVERIFY(obj1.testOption(QGL::SampleBuffers));
// int QGLFormat::samples()
// void QGLFormat::setSamples(int)
QCOMPARE(-1, obj1.samples());
obj1.setSamples(0);
QCOMPARE(0, obj1.samples());
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setSamples: Cannot have negative number of samples per pixel -2147483648");
obj1.setSamples(TEST_INT_MIN);
QCOMPARE(0, obj1.samples()); // Makes no sense with a negative sample size
obj1.setSamples(3);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setSamples: Cannot have negative number of samples per pixel -1");
obj1.setSamples(-1);
QCOMPARE(3, obj1.samples());
obj1.setSamples(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.samples());
// int QGLFormat::swapInterval()
// void QGLFormat::setSwapInterval(int)
QCOMPARE(-1, obj1.swapInterval());
obj1.setSwapInterval(0);
QCOMPARE(0, obj1.swapInterval());
obj1.setSwapInterval(TEST_INT_MIN);
QCOMPARE(TEST_INT_MIN, obj1.swapInterval());
obj1.setSwapInterval(-1);
QCOMPARE(-1, obj1.swapInterval());
obj1.setSwapInterval(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.swapInterval());
// bool QGLFormat::doubleBuffer()
// void QGLFormat::setDoubleBuffer(bool)
QCOMPARE(true, obj1.doubleBuffer());
QVERIFY(obj1.testOption(QGL::DoubleBuffer));
QVERIFY(!obj1.testOption(QGL::SingleBuffer));
obj1.setDoubleBuffer(false);
QCOMPARE(false, obj1.doubleBuffer());
QVERIFY(!obj1.testOption(QGL::DoubleBuffer));
QVERIFY(obj1.testOption(QGL::SingleBuffer));
obj1.setDoubleBuffer(true);
QCOMPARE(true, obj1.doubleBuffer());
QVERIFY(obj1.testOption(QGL::DoubleBuffer));
QVERIFY(!obj1.testOption(QGL::SingleBuffer));
// bool QGLFormat::depth()
// void QGLFormat::setDepth(bool)
QCOMPARE(true, obj1.depth());
QVERIFY(obj1.testOption(QGL::DepthBuffer));
QVERIFY(!obj1.testOption(QGL::NoDepthBuffer));
obj1.setDepth(false);
QCOMPARE(false, obj1.depth());
QVERIFY(!obj1.testOption(QGL::DepthBuffer));
QVERIFY(obj1.testOption(QGL::NoDepthBuffer));
obj1.setDepth(true);
QCOMPARE(true, obj1.depth());
QVERIFY(obj1.testOption(QGL::DepthBuffer));
QVERIFY(!obj1.testOption(QGL::NoDepthBuffer));
// bool QGLFormat::rgba()
// void QGLFormat::setRgba(bool)
QCOMPARE(true, obj1.rgba());
QVERIFY(obj1.testOption(QGL::Rgba));
QVERIFY(!obj1.testOption(QGL::ColorIndex));
obj1.setRgba(false);
QCOMPARE(false, obj1.rgba());
QVERIFY(!obj1.testOption(QGL::Rgba));
QVERIFY(obj1.testOption(QGL::ColorIndex));
obj1.setRgba(true);
QCOMPARE(true, obj1.rgba());
QVERIFY(obj1.testOption(QGL::Rgba));
QVERIFY(!obj1.testOption(QGL::ColorIndex));
// bool QGLFormat::alpha()
// void QGLFormat::setAlpha(bool)
QVERIFY(obj1.testOption(QGL::AlphaChannel));
QVERIFY(!obj1.testOption(QGL::NoAlphaChannel));
obj1.setAlpha(false);
QCOMPARE(false, obj1.alpha());
QVERIFY(!obj1.testOption(QGL::AlphaChannel));
QVERIFY(obj1.testOption(QGL::NoAlphaChannel));
obj1.setAlpha(true);
QCOMPARE(true, obj1.alpha());
QVERIFY(obj1.testOption(QGL::AlphaChannel));
QVERIFY(!obj1.testOption(QGL::NoAlphaChannel));
// bool QGLFormat::accum()
// void QGLFormat::setAccum(bool)
obj1.setAccumBufferSize(0);
QCOMPARE(false, obj1.accum());
QVERIFY(!obj1.testOption(QGL::AccumBuffer));
QVERIFY(obj1.testOption(QGL::NoAccumBuffer));
obj1.setAccum(false);
QCOMPARE(false, obj1.accum());
QVERIFY(!obj1.testOption(QGL::AccumBuffer));
QVERIFY(obj1.testOption(QGL::NoAccumBuffer));
obj1.setAccum(true);
QCOMPARE(true, obj1.accum());
QVERIFY(obj1.testOption(QGL::AccumBuffer));
QVERIFY(!obj1.testOption(QGL::NoAccumBuffer));
// bool QGLFormat::stencil()
// void QGLFormat::setStencil(bool)
QCOMPARE(true, obj1.stencil());
QVERIFY(obj1.testOption(QGL::StencilBuffer));
QVERIFY(!obj1.testOption(QGL::NoStencilBuffer));
obj1.setStencil(false);
QCOMPARE(false, obj1.stencil());
QVERIFY(!obj1.testOption(QGL::StencilBuffer));
QVERIFY(obj1.testOption(QGL::NoStencilBuffer));
obj1.setStencil(true);
QCOMPARE(true, obj1.stencil());
QVERIFY(obj1.testOption(QGL::StencilBuffer));
QVERIFY(!obj1.testOption(QGL::NoStencilBuffer));
// bool QGLFormat::stereo()
// void QGLFormat::setStereo(bool)
QCOMPARE(false, obj1.stereo());
QVERIFY(!obj1.testOption(QGL::StereoBuffers));
QVERIFY(obj1.testOption(QGL::NoStereoBuffers));
obj1.setStereo(false);
QCOMPARE(false, obj1.stereo());
QVERIFY(!obj1.testOption(QGL::StereoBuffers));
QVERIFY(obj1.testOption(QGL::NoStereoBuffers));
obj1.setStereo(true);
QCOMPARE(true, obj1.stereo());
QVERIFY(obj1.testOption(QGL::StereoBuffers));
QVERIFY(!obj1.testOption(QGL::NoStereoBuffers));
// bool QGLFormat::directRendering()
// void QGLFormat::setDirectRendering(bool)
QCOMPARE(true, obj1.directRendering());
QVERIFY(obj1.testOption(QGL::DirectRendering));
QVERIFY(!obj1.testOption(QGL::IndirectRendering));
obj1.setDirectRendering(false);
QCOMPARE(false, obj1.directRendering());
QVERIFY(!obj1.testOption(QGL::DirectRendering));
QVERIFY(obj1.testOption(QGL::IndirectRendering));
obj1.setDirectRendering(true);
QCOMPARE(true, obj1.directRendering());
QVERIFY(obj1.testOption(QGL::DirectRendering));
QVERIFY(!obj1.testOption(QGL::IndirectRendering));
// bool QGLFormat::overlay()
// void QGLFormat::setOverlay(bool)
QCOMPARE(false, obj1.hasOverlay());
QVERIFY(!obj1.testOption(QGL::HasOverlay));
QVERIFY(obj1.testOption(QGL::NoOverlay));
obj1.setOverlay(false);
QCOMPARE(false, obj1.hasOverlay());
QVERIFY(!obj1.testOption(QGL::HasOverlay));
QVERIFY(obj1.testOption(QGL::NoOverlay));
obj1.setOverlay(true);
QCOMPARE(true, obj1.hasOverlay());
QVERIFY(obj1.testOption(QGL::HasOverlay));
QVERIFY(!obj1.testOption(QGL::NoOverlay));
// int QGLFormat::plane()
// void QGLFormat::setPlane(int)
QCOMPARE(0, obj1.plane());
obj1.setPlane(0);
QCOMPARE(0, obj1.plane());
obj1.setPlane(TEST_INT_MIN);
QCOMPARE(TEST_INT_MIN, obj1.plane());
obj1.setPlane(TEST_INT_MAX);
QCOMPARE(TEST_INT_MAX, obj1.plane());
// int QGLFormat::major/minorVersion()
// void QGLFormat::setVersion(int, int)
QCOMPARE(obj1.majorVersion(), 1);
QCOMPARE(obj1.minorVersion(), 0);
obj1.setVersion(3, 2);
QCOMPARE(obj1.majorVersion(), 3);
QCOMPARE(obj1.minorVersion(), 2);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setVersion: Cannot set zero or negative version number 0.1");
obj1.setVersion(0, 1);
QCOMPARE(obj1.majorVersion(), 3);
QCOMPARE(obj1.minorVersion(), 2);
QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setVersion: Cannot set zero or negative version number 3.-1");
obj1.setVersion(3, -1);
QCOMPARE(obj1.majorVersion(), 3);
QCOMPARE(obj1.minorVersion(), 2);
obj1.setVersion(TEST_INT_MAX, TEST_INT_MAX - 1);
QCOMPARE(obj1.majorVersion(), TEST_INT_MAX);
QCOMPARE(obj1.minorVersion(), TEST_INT_MAX - 1);
// operator== and operator!= for QGLFormat
QGLFormat format1;
QGLFormat format2;
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setDoubleBuffer(false);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setDoubleBuffer(false);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setDepthBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setDepthBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setAccumBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setAccumBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setRedBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setRedBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setGreenBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setGreenBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setBlueBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setBlueBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setAlphaBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setAlphaBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setStencilBufferSize(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setStencilBufferSize(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setSamples(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setSamples(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setSwapInterval(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setSwapInterval(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setPlane(8);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setPlane(8);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setVersion(3, 2);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setVersion(3, 2);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setProfile(QGLFormat::CoreProfile);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setProfile(QGLFormat::CoreProfile);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
format1.setOption(QGL::NoDeprecatedFunctions);
QVERIFY(!(format1 == format2));
QVERIFY(format1 != format2);
format2.setOption(QGL::NoDeprecatedFunctions);
QVERIFY(format1 == format2);
QVERIFY(!(format1 != format2));
// Copy constructor and assignment for QGLFormat.
QGLFormat format3(format1);
QGLFormat format4;
QVERIFY(format1 == format3);
QVERIFY(format1 != format4);
format4 = format1;
QVERIFY(format1 == format4);
// Check that modifying a copy doesn't affect the original.
format3.setRedBufferSize(16);
format4.setPlane(16);
QCOMPARE(format1.redBufferSize(), 8);
QCOMPARE(format1.plane(), 8);
// Check the QGLFormat constructor that takes an option list.
QGLFormat format5
(QGL::DepthBuffer | QGL::StereoBuffers | QGL::ColorIndex, 3);
QVERIFY(format5.depth());
QVERIFY(format5.stereo());
QVERIFY(format5.doubleBuffer()); // From defaultFormat()
QVERIFY(!format5.hasOverlay()); // From defaultFormat()
QVERIFY(!format5.rgba());
QCOMPARE(format5.plane(), 3);
// The default format should be the same as QGLFormat().
QVERIFY(QGLFormat::defaultFormat() == QGLFormat());
// Modify the default format and check that it was changed.
QGLFormat::setDefaultFormat(format1);
QVERIFY(QGLFormat::defaultFormat() == format1);
// Restore the default format.
QGLFormat::setDefaultFormat(QGLFormat());
QVERIFY(QGLFormat::defaultFormat() == QGLFormat());
// Check the default overlay format's expected values.
QGLFormat overlay(QGLFormat::defaultOverlayFormat());
QCOMPARE(overlay.depthBufferSize(), -1);
QCOMPARE(overlay.accumBufferSize(), -1);
QCOMPARE(overlay.redBufferSize(), -1);
QCOMPARE(overlay.greenBufferSize(), -1);
QCOMPARE(overlay.blueBufferSize(), -1);
QCOMPARE(overlay.alphaBufferSize(), -1);
QCOMPARE(overlay.samples(), -1);
QCOMPARE(overlay.swapInterval(), -1);
QCOMPARE(overlay.plane(), 1);
QVERIFY(!overlay.sampleBuffers());
QVERIFY(!overlay.doubleBuffer());
QVERIFY(!overlay.depth());
QVERIFY(!overlay.rgba());
QVERIFY(!overlay.alpha());
QVERIFY(!overlay.accum());
QVERIFY(!overlay.stencil());
QVERIFY(!overlay.stereo());
QVERIFY(overlay.directRendering()); // Only option that should be on.
QVERIFY(!overlay.hasOverlay()); // Overlay doesn't need an overlay!
// Modify the default overlay format and check that it was changed.
QGLFormat::setDefaultOverlayFormat(format1);
QVERIFY(QGLFormat::defaultOverlayFormat() == format1);
// Restore the default overlay format.
QGLFormat::setDefaultOverlayFormat(overlay);
QVERIFY(QGLFormat::defaultOverlayFormat() == overlay);
MyGLContext obj2(obj1);
// bool QGLContext::windowCreated()
// void QGLContext::setWindowCreated(bool)
obj2.setWindowCreated(false);
QCOMPARE(false, obj2.windowCreated());
obj2.setWindowCreated(true);
QCOMPARE(true, obj2.windowCreated());
// bool QGLContext::initialized()
// void QGLContext::setInitialized(bool)
obj2.setInitialized(false);
QCOMPARE(false, obj2.initialized());
obj2.setInitialized(true);
QCOMPARE(true, obj2.initialized());
MyGLWidget obj3;
// bool QGLWidget::autoBufferSwap()
// void QGLWidget::setAutoBufferSwap(bool)
obj3.setAutoBufferSwap(false);
QCOMPARE(false, obj3.autoBufferSwap());
obj3.setAutoBufferSwap(true);
QCOMPARE(true, obj3.autoBufferSwap());
}
#ifdef QT_BUILD_INTERNAL
QT_BEGIN_NAMESPACE
extern QGLFormat::OpenGLVersionFlags qOpenGLVersionFlagsFromString(const QString &versionString);
QT_END_NAMESPACE
#endif
void tst_QGL::openGLVersionCheck()
{
#ifdef QT_BUILD_INTERNAL
QString versionString;
QGLFormat::OpenGLVersionFlags expectedFlag;
QGLFormat::OpenGLVersionFlags versionFlag;
versionString = "1.1 Irix 6.5";
expectedFlag = QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "1.2 Microsoft";
expectedFlag = QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "1.2.1";
expectedFlag = QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "1.3 NVIDIA";
expectedFlag = QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "1.4";
expectedFlag = QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "1.5 NVIDIA";
expectedFlag = QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "2.0.2 NVIDIA 87.62";
expectedFlag = QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "2.1 NVIDIA";
expectedFlag = QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "2.1";
expectedFlag = QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "OpenGL ES-CM 1.0 ATI";
expectedFlag = QGLFormat::OpenGL_ES_Common_Version_1_0 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "OpenGL ES-CL 1.0 ATI";
expectedFlag = QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "OpenGL ES-CM 1.1 ATI";
expectedFlag = QGLFormat::OpenGL_ES_Common_Version_1_1 | QGLFormat::OpenGL_ES_CommonLite_Version_1_1 | QGLFormat::OpenGL_ES_Common_Version_1_0 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "OpenGL ES-CL 1.1 ATI";
expectedFlag = QGLFormat::OpenGL_ES_CommonLite_Version_1_1 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "OpenGL ES 2.0 ATI";
expectedFlag = QGLFormat::OpenGL_ES_Version_2_0;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
versionString = "3.0";
expectedFlag = QGLFormat::OpenGL_Version_3_0 | QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1;
versionFlag = qOpenGLVersionFlagsFromString(versionString);
QCOMPARE(versionFlag, expectedFlag);
QGLWidget glWidget;
glWidget.show();
glWidget.makeCurrent();
// This is unfortunately the only test we can make on the actual openGLVersionFlags()
// However, the complicated parts are in openGLVersionFlags(const QString &versionString)
// tested above
#if defined(QT_OPENGL_ES_1)
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Common_Version_1_0);
#elif defined(QT_OPENGL_ES_2)
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0);
#else
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1);
#endif //defined(QT_OPENGL_ES_1)
#endif //QT_BUILD_INTERNAL
}
static bool fuzzyComparePixels(const QRgb testPixel, const QRgb refPixel, const char* file, int line, int x = -1, int y = -1)
{
static int maxFuzz = 1;
static bool maxFuzzSet = false;
// On 16 bpp systems, we need to allow for more fuzz:
if (!maxFuzzSet) {
maxFuzzSet = true;
if (appDefaultDepth() < 24)
maxFuzz = 32;
}
int redFuzz = qAbs(qRed(testPixel) - qRed(refPixel));
int greenFuzz = qAbs(qGreen(testPixel) - qGreen(refPixel));
int blueFuzz = qAbs(qBlue(testPixel) - qBlue(refPixel));
int alphaFuzz = qAbs(qAlpha(testPixel) - qAlpha(refPixel));
if (refPixel != 0 && testPixel == 0) {
QString msg;
if (x >= 0) {
msg = QString("Test pixel [%1, %2] is null (black) when it should be (%3,%4,%5,%6)")
.arg(x).arg(y)
.arg(qRed(refPixel)).arg(qGreen(refPixel)).arg(qBlue(refPixel)).arg(qAlpha(refPixel));
} else {
msg = QString("Test pixel is null (black) when it should be (%2,%3,%4,%5)")
.arg(qRed(refPixel)).arg(qGreen(refPixel)).arg(qBlue(refPixel)).arg(qAlpha(refPixel));
}
QTest::qFail(msg.toLatin1(), file, line);
return false;
}
if (redFuzz > maxFuzz || greenFuzz > maxFuzz || blueFuzz > maxFuzz || alphaFuzz > maxFuzz) {
QString msg;
if (x >= 0)
msg = QString("Pixel [%1,%2]: ").arg(x).arg(y);
else
msg = QString("Pixel ");
msg += QString("Max fuzz (%1) exceeded: (%2,%3,%4,%5) vs (%6,%7,%8,%9)")
.arg(maxFuzz)
.arg(qRed(testPixel)).arg(qGreen(testPixel)).arg(qBlue(testPixel)).arg(qAlpha(testPixel))
.arg(qRed(refPixel)).arg(qGreen(refPixel)).arg(qBlue(refPixel)).arg(qAlpha(refPixel));
QTest::qFail(msg.toLatin1(), file, line);
return false;
}
return true;
}
static void fuzzyCompareImages(const QImage &testImage, const QImage &referenceImage, const char* file, int line)
{
QCOMPARE(testImage.width(), referenceImage.width());
QCOMPARE(testImage.height(), referenceImage.height());
for (int y = 0; y < testImage.height(); y++) {
for (int x = 0; x < testImage.width(); x++) {
if (!fuzzyComparePixels(testImage.pixel(x, y), referenceImage.pixel(x, y), file, line, x, y)) {
// Might as well save the images for easier debugging:
referenceImage.save("referenceImage.png");
testImage.save("testImage.png");
return;
}
}
}
}
#define QFUZZY_COMPARE_IMAGES(A,B) \
fuzzyCompareImages(A, B, __FILE__, __LINE__)
#define QFUZZY_COMPARE_PIXELS(A,B) \
fuzzyComparePixels(A, B, __FILE__, __LINE__)
class UnclippedWidget : public QWidget
{
public:
void paintEvent(QPaintEvent *)
{
QPainter p(this);
p.fillRect(rect().adjusted(-1000, -1000, 1000, 1000), Qt::black);
}
};
void tst_QGL::graphicsViewClipping()
{
const int size = 64;
UnclippedWidget *widget = new UnclippedWidget;
widget->setFixedSize(size, size);
QGraphicsScene scene;
scene.addWidget(widget)->setPos(0, 0);
QGraphicsView view(&scene);
view.setBackgroundBrush(Qt::white);
#ifdef Q_WS_QWS
view.setWindowFlags(Qt::FramelessWindowHint);
#endif
view.resize(2*size, 2*size);
QGLWidget *viewport = new QGLWidget;
view.setViewport(viewport);
view.show();
if (!viewport->isValid())
return;
scene.setSceneRect(view.viewport()->rect());
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&view);
#endif
QTest::qWait(500);
QImage image = viewport->grabFrameBuffer();
QImage expected = image;
QPainter p(&expected);
p.fillRect(expected.rect(), Qt::white);
p.fillRect(QRect(0, 0, size, size), Qt::black);
p.end();
QFUZZY_COMPARE_IMAGES(image, expected);
}
void tst_QGL::partialGLWidgetUpdates_data()
{
QTest::addColumn<bool>("doubleBufferedContext");
QTest::addColumn<bool>("autoFillBackground");
QTest::addColumn<bool>("supportsPartialUpdates");
QTest::newRow("Double buffered context") << true << true << false;
QTest::newRow("Double buffered context without auto-fill background") << true << false << false;
QTest::newRow("Single buffered context") << false << true << false;
QTest::newRow("Single buffered context without auto-fill background") << false << false << true;
}
void tst_QGL::partialGLWidgetUpdates()
{
QFETCH(bool, doubleBufferedContext);
QFETCH(bool, autoFillBackground);
QFETCH(bool, supportsPartialUpdates);
class MyGLWidget : public QGLWidget
{
public:
QRegion paintEventRegion;
void paintEvent(QPaintEvent *e)
{
paintEventRegion = e->region();
}
};
QGLFormat format = QGLFormat::defaultFormat();
format.setDoubleBuffer(doubleBufferedContext);
QGLFormat::setDefaultFormat(format);
MyGLWidget widget;
widget.setFixedSize(150, 150);
widget.setAutoFillBackground(autoFillBackground);
widget.show();
QTest::qWait(200);
if (widget.format().doubleBuffer() != doubleBufferedContext)
QSKIP("Platform does not support requested format");
widget.paintEventRegion = QRegion();
widget.repaint(50, 50, 50, 50);
if (supportsPartialUpdates)
QCOMPARE(widget.paintEventRegion, QRegion(50, 50, 50, 50));
else
QCOMPARE(widget.paintEventRegion, QRegion(widget.rect()));
}
// This tests that rendering to a QGLPBuffer using QPainter works.
void tst_QGL::glPBufferRendering()
{
if (!QGLPixelBuffer::hasOpenGLPbuffers())
QSKIP("QGLPixelBuffer not supported on this platform");
QGLPixelBuffer* pbuf = new QGLPixelBuffer(128, 128);
QPainter p;
bool begun = p.begin(pbuf);
QVERIFY(begun);
QPaintEngine::Type engineType = p.paintEngine()->type();
QVERIFY(engineType == QPaintEngine::OpenGL || engineType == QPaintEngine::OpenGL2);
p.fillRect(0, 0, 128, 128, Qt::red);
p.fillRect(32, 32, 64, 64, Qt::blue);
p.end();
QImage fb = pbuf->toImage();
delete pbuf;
QImage reference(128, 128, fb.format());
p.begin(&reference);
p.fillRect(0, 0, 128, 128, Qt::red);
p.fillRect(32, 32, 64, 64, Qt::blue);
p.end();
QFUZZY_COMPARE_IMAGES(fb, reference);
}
void tst_QGL::glWidgetWithAlpha()
{
QGLWidget* w = new QGLWidget(QGLFormat(QGL::AlphaChannel));
w->show();
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(w);
#endif
delete w;
}
void qt_opengl_draw_test_pattern(QPainter* painter, int width, int height)
{
QPainterPath intersectingPath;
intersectingPath.moveTo(0, 0);
intersectingPath.lineTo(100, 0);
intersectingPath.lineTo(0, 100);
intersectingPath.lineTo(100, 100);
intersectingPath.closeSubpath();
QPainterPath trianglePath;
trianglePath.moveTo(50, 0);
trianglePath.lineTo(100, 100);
trianglePath.lineTo(0, 100);
trianglePath.closeSubpath();
painter->setTransform(QTransform()); // reset xform
painter->fillRect(-1, -1, width+2, height+2, Qt::red); // Background
painter->translate(14, 14);
painter->fillPath(intersectingPath, Qt::blue); // Test stencil buffer works
painter->translate(128, 0);
painter->setClipPath(trianglePath); // Test depth buffer works
painter->setTransform(QTransform()); // reset xform ready for fill
painter->fillRect(-1, -1, width+2, height+2, Qt::green);
}
void qt_opengl_check_test_pattern(const QImage& img)
{
// As we're doing more than trivial painting, we can't just compare to
// an image rendered with raster. Instead, we sample at well-defined
// test-points:
QFUZZY_COMPARE_PIXELS(img.pixel(39, 64), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(img.pixel(89, 64), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(img.pixel(64, 39), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(img.pixel(64, 89), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(img.pixel(167, 39), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(img.pixel(217, 39), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(img.pixel(192, 64), QColor(Qt::green).rgb());
}
class GLWidget : public QGLWidget
{
public:
GLWidget(QWidget* p = 0)
: QGLWidget(p), beginOk(false), engineType(QPaintEngine::MaxUser) {}
bool beginOk;
QPaintEngine::Type engineType;
void paintGL()
{
QPainter p;
beginOk = p.begin(this);
QPaintEngine* pe = p.paintEngine();
engineType = pe->type();
qt_opengl_draw_test_pattern(&p, width(), height());
// No p.end() or swap buffers, should be done automatically
}
};
void tst_QGL::glWidgetRendering()
{
GLWidget w;
#ifdef Q_WS_QWS
w.setWindowFlags(Qt::FramelessWindowHint);
#endif
w.resize(256, 128);
w.show();
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&w);
#endif
QTest::qWait(200);
QVERIFY(w.beginOk);
QVERIFY(w.engineType == QPaintEngine::OpenGL || w.engineType == QPaintEngine::OpenGL2);
QImage fb = w.grabFrameBuffer(false);
qt_opengl_check_test_pattern(fb);
}
void tst_QGL::glFBOSimpleRendering()
{
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QGLFramebufferObject not supported on this platform");
QGLWidget glw;
glw.makeCurrent();
// No multisample with combined depth/stencil attachment:
QGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QGLFramebufferObject::NoAttachment);
QGLFramebufferObject *fbo = new QGLFramebufferObject(200, 100, fboFormat);
fbo->bind();
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
QImage reference(fb.size(), QImage::Format_RGB32);
reference.fill(0xffff0000);
QFUZZY_COMPARE_IMAGES(fb, reference);
delete fbo;
}
// NOTE: This tests that CombinedDepthStencil attachment works by assuming the
// GL2 engine is being used and is implemented the same way as it was when
// this autotest was written. If this is not the case, there may be some
// false-positives: I.e. The test passes when either the depth or stencil
// buffer is actually missing. But that's probably ok anyway.
void tst_QGL::glFBORendering()
{
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QGLFramebufferObject not supported on this platform");
QGLWidget glw;
glw.makeCurrent();
// No multisample with combined depth/stencil attachment:
QGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
// Don't complicate things by using NPOT:
QGLFramebufferObject *fbo = new QGLFramebufferObject(256, 128, fboFormat);
if (fbo->attachment() != QGLFramebufferObject::CombinedDepthStencil) {
delete fbo;
QSKIP("FBOs missing combined depth~stencil support");
}
QPainter fboPainter;
bool painterBegun = fboPainter.begin(fbo);
QVERIFY(painterBegun);
qt_opengl_draw_test_pattern(&fboPainter, fbo->width(), fbo->height());
fboPainter.end();
QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
delete fbo;
qt_opengl_check_test_pattern(fb);
}
// Tests multiple QPainters active on different FBOs at the same time, with
// interleaving painting. Performance-wise, this is sub-optimal, but it still
// has to work flawlessly
void tst_QGL::multipleFBOInterleavedRendering()
{
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QGLFramebufferObject not supported on this platform");
QGLWidget glw;
glw.makeCurrent();
// No multisample with combined depth/stencil attachment:
QGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
QGLFramebufferObject *fbo1 = new QGLFramebufferObject(256, 128, fboFormat);
QGLFramebufferObject *fbo2 = new QGLFramebufferObject(256, 128, fboFormat);
QGLFramebufferObject *fbo3 = new QGLFramebufferObject(256, 128, fboFormat);
if ( (fbo1->attachment() != QGLFramebufferObject::CombinedDepthStencil) ||
(fbo2->attachment() != QGLFramebufferObject::CombinedDepthStencil) ||
(fbo3->attachment() != QGLFramebufferObject::CombinedDepthStencil) )
{
delete fbo1;
delete fbo2;
delete fbo3;
QSKIP("FBOs missing combined depth~stencil support");
}
QPainter fbo1Painter;
QPainter fbo2Painter;
QPainter fbo3Painter;
QVERIFY(fbo1Painter.begin(fbo1));
QVERIFY(fbo2Painter.begin(fbo2));
QVERIFY(fbo3Painter.begin(fbo3));
// Confirm we're using the GL2 engine, as interleaved rendering isn't supported
// on the GL1 engine:
if (fbo1Painter.paintEngine()->type() != QPaintEngine::OpenGL2)
QSKIP("Interleaved GL rendering requires OpenGL 2.0 or higher");
QPainterPath intersectingPath;
intersectingPath.moveTo(0, 0);
intersectingPath.lineTo(100, 0);
intersectingPath.lineTo(0, 100);
intersectingPath.lineTo(100, 100);
intersectingPath.closeSubpath();
QPainterPath trianglePath;
trianglePath.moveTo(50, 0);
trianglePath.lineTo(100, 100);
trianglePath.lineTo(0, 100);
trianglePath.closeSubpath();
fbo1Painter.fillRect(0, 0, fbo1->width(), fbo1->height(), Qt::red); // Background
fbo2Painter.fillRect(0, 0, fbo2->width(), fbo2->height(), Qt::green); // Background
fbo3Painter.fillRect(0, 0, fbo3->width(), fbo3->height(), Qt::blue); // Background
fbo1Painter.translate(14, 14);
fbo2Painter.translate(14, 14);
fbo3Painter.translate(14, 14);
fbo1Painter.fillPath(intersectingPath, Qt::blue); // Test stencil buffer works
fbo2Painter.fillPath(intersectingPath, Qt::red); // Test stencil buffer works
fbo3Painter.fillPath(intersectingPath, Qt::green); // Test stencil buffer works
fbo1Painter.translate(128, 0);
fbo2Painter.translate(128, 0);
fbo3Painter.translate(128, 0);
fbo1Painter.setClipPath(trianglePath);
fbo2Painter.setClipPath(trianglePath);
fbo3Painter.setClipPath(trianglePath);
fbo1Painter.setTransform(QTransform()); // reset xform
fbo2Painter.setTransform(QTransform()); // reset xform
fbo3Painter.setTransform(QTransform()); // reset xform
fbo1Painter.fillRect(0, 0, fbo1->width(), fbo1->height(), Qt::green);
fbo2Painter.fillRect(0, 0, fbo2->width(), fbo2->height(), Qt::blue);
fbo3Painter.fillRect(0, 0, fbo3->width(), fbo3->height(), Qt::red);
fbo1Painter.end();
fbo2Painter.end();
fbo3Painter.end();
QImage fb1 = fbo1->toImage().convertToFormat(QImage::Format_RGB32);
QImage fb2 = fbo2->toImage().convertToFormat(QImage::Format_RGB32);
QImage fb3 = fbo3->toImage().convertToFormat(QImage::Format_RGB32);
delete fbo1;
delete fbo2;
delete fbo3;
// As we're doing more than trivial painting, we can't just compare to
// an image rendered with raster. Instead, we sample at well-defined
// test-points:
QFUZZY_COMPARE_PIXELS(fb1.pixel(39, 64), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(fb1.pixel(89, 64), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(fb1.pixel(64, 39), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb1.pixel(64, 89), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb1.pixel(167, 39), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(fb1.pixel(217, 39), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(fb1.pixel(192, 64), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(39, 64), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(89, 64), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(64, 39), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(64, 89), QColor(Qt::red).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(167, 39), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(217, 39), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb2.pixel(192, 64), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(39, 64), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(89, 64), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(64, 39), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(64, 89), QColor(Qt::green).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(167, 39), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(217, 39), QColor(Qt::blue).rgb());
QFUZZY_COMPARE_PIXELS(fb3.pixel(192, 64), QColor(Qt::red).rgb());
}
class FBOUseInGLWidget : public QGLWidget
{
public:
bool widgetPainterBeginOk;
bool fboPainterBeginOk;
QImage fboImage;
protected:
void paintEvent(QPaintEvent*)
{
QPainter widgetPainter;
widgetPainterBeginOk = widgetPainter.begin(this);
QGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QGLFramebufferObject::NoAttachment);
QGLFramebufferObject *fbo = new QGLFramebufferObject(100, 100, fboFormat);
QPainter fboPainter;
fboPainterBeginOk = fboPainter.begin(fbo);
fboPainter.fillRect(-1, -1, 130, 130, Qt::red);
fboPainter.end();
fboImage = fbo->toImage();
widgetPainter.fillRect(-1, -1, width()+2, width()+2, Qt::blue);
delete fbo;
}
};
void tst_QGL::glFBOUseInGLWidget()
{
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QGLFramebufferObject not supported on this platform");
FBOUseInGLWidget w;
#ifdef Q_WS_QWS
w.setWindowFlags(Qt::FramelessWindowHint);
#endif
w.resize(100, 100);
w.show();
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&w);
#endif
QTest::qWait(200);
QVERIFY(w.widgetPainterBeginOk);
QVERIFY(w.fboPainterBeginOk);
QImage widgetFB = w.grabFrameBuffer(false);
QImage widgetReference(widgetFB.size(), widgetFB.format());
widgetReference.fill(0xff0000ff);
QFUZZY_COMPARE_IMAGES(widgetFB, widgetReference);
QImage fboReference(w.fboImage.size(), w.fboImage.format());
fboReference.fill(0xffff0000);
QFUZZY_COMPARE_IMAGES(w.fboImage, fboReference);
}
void tst_QGL::glWidgetReparent()
{
// Try it as a top-level first:
GLWidget *widget = new GLWidget;
widget->setGeometry(0, 0, 200, 30);
widget->show();
QWidget grandParentWidget;
grandParentWidget.setPalette(Qt::blue);
QVBoxLayout grandParentLayout(&grandParentWidget);
QWidget parentWidget(&grandParentWidget);
grandParentLayout.addWidget(&parentWidget);
parentWidget.setPalette(Qt::green);
parentWidget.setAutoFillBackground(true);
QVBoxLayout parentLayout(&parentWidget);
grandParentWidget.setGeometry(0, 100, 200, 200);
grandParentWidget.show();
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(widget);
qt_x11_wait_for_window_manager(&parentWidget);
#endif
QTest::qWait(200);
QVERIFY(parentWidget.children().count() == 1); // The layout
// Now both widgets should be created & shown, time to re-parent:
parentLayout.addWidget(widget);
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&parentWidget);
#endif
QTest::qWait(200);
QVERIFY(parentWidget.children().count() == 2); // Layout & glwidget
QVERIFY(parentWidget.children().contains(widget));
QVERIFY(widget->height() > 30);
delete widget;
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&parentWidget);
#endif
QTest::qWait(200);
QVERIFY(parentWidget.children().count() == 1); // The layout
// Now do pretty much the same thing, but don't show the
// widget first:
widget = new GLWidget;
parentLayout.addWidget(widget);
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&parentWidget);
#endif
QTest::qWait(200);
QVERIFY(parentWidget.children().count() == 2); // Layout & glwidget
QVERIFY(parentWidget.children().contains(widget));
QVERIFY(widget->height() > 30);
delete widget;
}
class RenderPixmapWidget : public QGLWidget
{
protected:
void initializeGL() {
// Set some gl state:
glClearColor(1.0, 0.0, 0.0, 1.0);
}
void paintGL() {
glClear(GL_COLOR_BUFFER_BIT);
}
};
void tst_QGL::glWidgetRenderPixmap()
{
RenderPixmapWidget *w = new RenderPixmapWidget;
QPixmap pm = w->renderPixmap(100, 100, false);
delete w;
QImage fb = pm.toImage().convertToFormat(QImage::Format_RGB32);
QImage reference(fb.size(), QImage::Format_RGB32);
reference.fill(0xffff0000);
#if defined(QGL_EGL) && !defined(Q_WS_X11)
QSKIP("renderPixmap() not yet supported under EGL on your platform");
#endif
QFUZZY_COMPARE_IMAGES(fb, reference);
}
class ColormapExtended : public QGLColormap
{
public:
ColormapExtended() {}
Qt::HANDLE handle() { return QGLColormap::handle(); }
void setHandle(Qt::HANDLE handle) { QGLColormap::setHandle(handle); }
};
void tst_QGL::colormap()
{
// Check the properties of the default empty colormap.
QGLColormap cmap1;
QVERIFY(cmap1.isEmpty());
QCOMPARE(cmap1.size(), 0);
QVERIFY(cmap1.entryRgb(0) == 0);
QVERIFY(cmap1.entryRgb(-1) == 0);
QVERIFY(cmap1.entryRgb(100) == 0);
QVERIFY(!cmap1.entryColor(0).isValid());
QVERIFY(!cmap1.entryColor(-1).isValid());
QVERIFY(!cmap1.entryColor(100).isValid());
QCOMPARE(cmap1.find(qRgb(255, 0, 0)), -1);
QCOMPARE(cmap1.findNearest(qRgb(255, 0, 0)), -1);
// Set an entry and re-test.
cmap1.setEntry(56, qRgb(255, 0, 0));
// The colormap is still considered "empty" even though it
// has entries in it now. The isEmpty() method is used to
// detect when the colormap is in use by a GL widget,
// not to detect when it is empty!
QVERIFY(cmap1.isEmpty());
QCOMPARE(cmap1.size(), 256);
QVERIFY(cmap1.entryRgb(0) == 0);
QVERIFY(cmap1.entryColor(0) == QColor(0, 0, 0, 255));
QVERIFY(cmap1.entryRgb(56) == qRgb(255, 0, 0));
QVERIFY(cmap1.entryColor(56) == QColor(255, 0, 0, 255));
QCOMPARE(cmap1.find(qRgb(255, 0, 0)), 56);
QCOMPARE(cmap1.findNearest(qRgb(255, 0, 0)), 56);
// Set some more entries.
static QRgb const colors[] = {
qRgb(255, 0, 0),
qRgb(0, 255, 0),
qRgb(255, 255, 255),
qRgb(0, 0, 255),
qRgb(0, 0, 0)
};
cmap1.setEntry(57, QColor(0, 255, 0));
cmap1.setEntries(3, colors + 2, 58);
cmap1.setEntries(5, colors, 251);
int idx;
for (idx = 0; idx < 5; ++idx) {
QVERIFY(cmap1.entryRgb(56 + idx) == colors[idx]);
QVERIFY(cmap1.entryColor(56 + idx) == QColor(colors[idx]));
QVERIFY(cmap1.entryRgb(251 + idx) == colors[idx]);
QVERIFY(cmap1.entryColor(251 + idx) == QColor(colors[idx]));
}
QCOMPARE(cmap1.size(), 256);
// Perform color lookups.
QCOMPARE(cmap1.find(qRgb(255, 0, 0)), 56);
QCOMPARE(cmap1.find(qRgb(0, 0, 0)), 60); // Actually finds 0, 0, 0, 255.
QCOMPARE(cmap1.find(qRgba(0, 0, 0, 0)), 0);
QCOMPARE(cmap1.find(qRgb(0, 255, 0)), 57);
QCOMPARE(cmap1.find(qRgb(255, 255, 255)), 58);
QCOMPARE(cmap1.find(qRgb(0, 0, 255)), 59);
QCOMPARE(cmap1.find(qRgb(140, 0, 0)), -1);
QCOMPARE(cmap1.find(qRgb(0, 140, 0)), -1);
QCOMPARE(cmap1.find(qRgb(0, 0, 140)), -1);
QCOMPARE(cmap1.find(qRgb(64, 0, 0)), -1);
QCOMPARE(cmap1.find(qRgb(0, 64, 0)), -1);
QCOMPARE(cmap1.find(qRgb(0, 0, 64)), -1);
QCOMPARE(cmap1.findNearest(qRgb(255, 0, 0)), 56);
QCOMPARE(cmap1.findNearest(qRgb(0, 0, 0)), 60);
QCOMPARE(cmap1.findNearest(qRgba(0, 0, 0, 0)), 0);
QCOMPARE(cmap1.findNearest(qRgb(0, 255, 0)), 57);
QCOMPARE(cmap1.findNearest(qRgb(255, 255, 255)), 58);
QCOMPARE(cmap1.findNearest(qRgb(0, 0, 255)), 59);
QCOMPARE(cmap1.findNearest(qRgb(140, 0, 0)), 56);
QCOMPARE(cmap1.findNearest(qRgb(0, 140, 0)), 57);
QCOMPARE(cmap1.findNearest(qRgb(0, 0, 140)), 59);
QCOMPARE(cmap1.findNearest(qRgb(64, 0, 0)), 0);
QCOMPARE(cmap1.findNearest(qRgb(0, 64, 0)), 0);
QCOMPARE(cmap1.findNearest(qRgb(0, 0, 64)), 0);
// Make some copies of the colormap and check that they are the same.
QGLColormap cmap2(cmap1);
QGLColormap cmap3;
cmap3 = cmap1;
QVERIFY(cmap2.isEmpty());
QVERIFY(cmap3.isEmpty());
QCOMPARE(cmap2.size(), 256);
QCOMPARE(cmap3.size(), 256);
for (idx = 0; idx < 256; ++idx) {
QCOMPARE(cmap1.entryRgb(idx), cmap2.entryRgb(idx));
QCOMPARE(cmap1.entryRgb(idx), cmap3.entryRgb(idx));
}
// Modify an entry in one of the copies and recheck the original.
cmap2.setEntry(45, qRgb(255, 0, 0));
for (idx = 0; idx < 256; ++idx) {
if (idx != 45)
QCOMPARE(cmap1.entryRgb(idx), cmap2.entryRgb(idx));
else
QCOMPARE(cmap2.entryRgb(45), qRgb(255, 0, 0));
QCOMPARE(cmap1.entryRgb(idx), cmap3.entryRgb(idx));
}
// Check that setting the handle will cause isEmpty() to work right.
ColormapExtended cmap4;
cmap4.setEntry(56, qRgb(255, 0, 0));
QVERIFY(cmap4.isEmpty());
QCOMPARE(cmap4.size(), 256);
cmap4.setHandle(Qt::HANDLE(42));
QVERIFY(cmap4.handle() == Qt::HANDLE(42));
QVERIFY(!cmap4.isEmpty());
QCOMPARE(cmap4.size(), 256);
}
#ifndef QT_OPENGL_ES
#define DEFAULT_FORMAT GL_RGBA8
#else
#define DEFAULT_FORMAT GL_RGBA
#endif
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_RGB16
#define GL_RGB16 0x8054
#endif
void tst_QGL::fboFormat()
{
// Check the initial conditions.
QGLFramebufferObjectFormat format1;
QCOMPARE(format1.samples(), 0);
QVERIFY(format1.attachment() == QGLFramebufferObject::NoAttachment);
QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_2D));
QCOMPARE(int(format1.internalTextureFormat()), int(DEFAULT_FORMAT));
// Modify the values and re-check.
format1.setSamples(8);
format1.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
format1.setTextureTarget(GL_TEXTURE_3D);
format1.setInternalTextureFormat(GL_RGB16);
QCOMPARE(format1.samples(), 8);
QVERIFY(format1.attachment() == QGLFramebufferObject::CombinedDepthStencil);
QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_3D));
QCOMPARE(int(format1.internalTextureFormat()), int(GL_RGB16));
// Make copies and check that they are the same.
QGLFramebufferObjectFormat format2(format1);
QGLFramebufferObjectFormat format3;
QCOMPARE(format2.samples(), 8);
QVERIFY(format2.attachment() == QGLFramebufferObject::CombinedDepthStencil);
QCOMPARE(int(format2.textureTarget()), int(GL_TEXTURE_3D));
QCOMPARE(int(format2.internalTextureFormat()), int(GL_RGB16));
format3 = format1;
QCOMPARE(format3.samples(), 8);
QVERIFY(format3.attachment() == QGLFramebufferObject::CombinedDepthStencil);
QCOMPARE(int(format3.textureTarget()), int(GL_TEXTURE_3D));
QCOMPARE(int(format3.internalTextureFormat()), int(GL_RGB16));
// Modify the copies and check that the original is unchanged.
format2.setSamples(9);
format3.setTextureTarget(GL_TEXTURE_2D);
QCOMPARE(format1.samples(), 8);
QVERIFY(format1.attachment() == QGLFramebufferObject::CombinedDepthStencil);
QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_3D));
QCOMPARE(int(format1.internalTextureFormat()), int(GL_RGB16));
// operator== and operator!= for QGLFramebufferObjectFormat.
QGLFramebufferObjectFormat format1c;
QGLFramebufferObjectFormat format2c;
QVERIFY(format1c == format2c);
QVERIFY(!(format1c != format2c));
format1c.setSamples(8);
QVERIFY(!(format1c == format2c));
QVERIFY(format1c != format2c);
format2c.setSamples(8);
QVERIFY(format1c == format2c);
QVERIFY(!(format1c != format2c));
format1c.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
QVERIFY(!(format1c == format2c));
QVERIFY(format1c != format2c);
format2c.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
QVERIFY(format1c == format2c);
QVERIFY(!(format1c != format2c));
format1c.setTextureTarget(GL_TEXTURE_3D);
QVERIFY(!(format1c == format2c));
QVERIFY(format1c != format2c);
format2c.setTextureTarget(GL_TEXTURE_3D);
QVERIFY(format1c == format2c);
QVERIFY(!(format1c != format2c));
format1c.setInternalTextureFormat(GL_RGB16);
QVERIFY(!(format1c == format2c));
QVERIFY(format1c != format2c);
format2c.setInternalTextureFormat(GL_RGB16);
QVERIFY(format1c == format2c);
QVERIFY(!(format1c != format2c));
QGLFramebufferObjectFormat format3c(format1c);
QGLFramebufferObjectFormat format4c;
QVERIFY(format1c == format3c);
QVERIFY(!(format1c != format3c));
format3c.setInternalTextureFormat(DEFAULT_FORMAT);
QVERIFY(!(format1c == format3c));
QVERIFY(format1c != format3c);
format4c = format1c;
QVERIFY(format1c == format4c);
QVERIFY(!(format1c != format4c));
format4c.setInternalTextureFormat(DEFAULT_FORMAT);
QVERIFY(!(format1c == format4c));
QVERIFY(format1c != format4c);
}
void tst_QGL::testDontCrashOnDanglingResources()
{
// We have a number of Q_GLOBAL_STATICS inside the QtOpenGL
// library. This test is verify that we don't crash as a result of
// them calling into libgl on application shutdown.
QWidget *widget = new UnclippedWidget();
widget->show();
qApp->processEvents();
widget->hide();
}
class ReplaceClippingGLWidget : public QGLWidget
{
public:
void paint(QPainter *painter)
{
painter->fillRect(rect(), Qt::white);
QPainterPath path;
path.addRect(0, 0, 100, 100);
path.addRect(50, 50, 100, 100);
painter->setClipRect(0, 0, 150, 150);
painter->fillPath(path, Qt::red);
painter->translate(150, 150);
painter->setClipRect(0, 0, 150, 150);
painter->fillPath(path, Qt::red);
}
protected:
void paintEvent(QPaintEvent*)
{
// clear the stencil with junk
glStencilMask(0xFFFF);
glClearStencil(0xFFFF);
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
glClear(GL_STENCIL_BUFFER_BIT);
QPainter painter(this);
paint(&painter);
}
};
void tst_QGL::replaceClipping()
{
ReplaceClippingGLWidget glw;
#ifdef Q_WS_QWS
glw.setWindowFlags(Qt::FramelessWindowHint);
#endif
glw.resize(300, 300);
glw.show();
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&glw);
#endif
QTest::qWait(200);
QImage reference(300, 300, QImage::Format_RGB32);
QPainter referencePainter(&reference);
glw.paint(&referencePainter);
referencePainter.end();
const QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32);
// Sample pixels in a grid pattern which avoids false failures due to
// off-by-one pixel errors on some buggy GL implementations
for (int x = 25; x < reference.width(); x += 50) {
for (int y = 25; y < reference.width(); y += 50) {
QFUZZY_COMPARE_PIXELS(widgetFB.pixel(x, y), reference.pixel(x, y));
}
}
}
class ClipTestGLWidget : public QGLWidget
{
public:
void paint(QPainter *painter)
{
painter->fillRect(-1, -1, width()+2, height()+2, Qt::white);
painter->setClipRect(10, 10, width()-20, height()-20);
painter->fillRect(rect(), Qt::cyan);
painter->save();
painter->setClipRect(10, 10, 100, 100, Qt::IntersectClip);
painter->fillRect(rect(), Qt::blue);
painter->save();
painter->setClipRect(10, 10, 50, 50, Qt::IntersectClip);
painter->fillRect(rect(), Qt::red);
painter->restore();
painter->fillRect(0, 0, 40, 40, Qt::white);
painter->save();
painter->setClipRect(0, 0, 35, 35, Qt::IntersectClip);
painter->fillRect(rect(), Qt::black);
painter->restore();
painter->fillRect(0, 0, 30, 30, Qt::magenta);
painter->save();
painter->setClipRect(60, 10, 50, 50, Qt::ReplaceClip);
painter->fillRect(rect(), Qt::green);
painter->restore();
painter->restore();
painter->translate(100, 100);
{
QPainterPath path;
path.addRect(10, 10, 100, 100);
path.addRect(10, 10, 10, 10);
painter->setClipPath(path, Qt::IntersectClip);
}
painter->fillRect(rect(), Qt::blue);
painter->save();
{
QPainterPath path;
path.addRect(10, 10, 50, 50);
path.addRect(10, 10, 10, 10);
painter->setClipPath(path, Qt::IntersectClip);
}
painter->fillRect(rect(), Qt::red);
painter->restore();
painter->fillRect(0, 0, 40, 40, Qt::white);
painter->save();
{
QPainterPath path;
path.addRect(0, 0, 35, 35);
path.addRect(10, 10, 10, 10);
painter->setClipPath(path, Qt::IntersectClip);
}
painter->fillRect(rect(), Qt::black);
painter->restore();
painter->fillRect(0, 0, 30, 30, Qt::magenta);
painter->save();
{
QPainterPath path;
path.addRect(60, 10, 50, 50);
path.addRect(10, 10, 10, 10);
painter->setClipPath(path, Qt::ReplaceClip);
}
painter->fillRect(rect(), Qt::green);
painter->restore();
}
protected:
void paintEvent(QPaintEvent*)
{
QPainter painter(this);
paint(&painter);
}
};
void tst_QGL::clipTest()
{
ClipTestGLWidget glw;
#ifdef Q_WS_QWS
glw.setWindowFlags(Qt::FramelessWindowHint);
#endif
glw.resize(220, 220);
glw.show();
#ifdef Q_WS_X11
qt_x11_wait_for_window_manager(&glw);
#endif
QTest::qWait(200);
QImage reference(glw.size(), QImage::Format_RGB32);
QPainter referencePainter(&reference);
glw.paint(&referencePainter);
referencePainter.end();
const QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32);
// Sample pixels in a grid pattern which avoids false failures due to
// off-by-one pixel errors on some buggy GL implementations
for (int x = 2; x < reference.width(); x += 5) {
for (int y = 2; y < reference.height(); y += 5) {
QFUZZY_COMPARE_PIXELS(widgetFB.pixel(x, y), reference.pixel(x, y));
}
}
}
void tst_QGL::destroyFBOAfterContext()
{
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QGLFramebufferObject not supported on this platform");
QGLWidget *glw = new QGLWidget();
glw->makeCurrent();
// No multisample with combined depth/stencil attachment:
QGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
// Don't complicate things by using NPOT:
QGLFramebufferObject *fbo = new QGLFramebufferObject(256, 128, fboFormat);
// The handle should be valid until the context is destroyed.
QVERIFY(fbo->handle() != 0);
QVERIFY(fbo->isValid());
delete glw;
// The handle should now be zero.
QVERIFY(fbo->handle() == 0);
QVERIFY(!fbo->isValid());
delete fbo;
}
#ifdef QT_BUILD_INTERNAL
class tst_QGLResource
{
public:
tst_QGLResource(const QGLContext * = 0) {}
~tst_QGLResource() { ++deletions; }
static int deletions;
};
int tst_QGLResource::deletions = 0;
#ifdef TODO
Q_GLOBAL_STATIC(QOpenGLContextGroupResource<tst_QGLResource>, qt_shared_test)
#endif //TODO
#endif
void tst_QGL::shareRegister()
{
#ifdef TODO
#ifdef QT_BUILD_INTERNAL
// Create a context.
QGLWidget *glw1 = new QGLWidget();
glw1->makeCurrent();
// Nothing should be sharing with glw1's context yet.
QVERIFY(!glw1->isSharing());
// Create a guard for the first context.
QOpenGLSharedResourceGuard guard(glw1->context()->contextHandle());
QVERIFY(guard.id() == 0);
guard.setId(3);
QVERIFY(guard.id() == 3);
// Request a tst_QGLResource object for the first context.
tst_QGLResource *res1 = qt_shared_test()->value(glw1->context()->contextHandle());
QVERIFY(res1);
QVERIFY(qt_shared_test()->value(glw1->context()->contextHandle()) == res1);
// Create another context that shares with the first.
QVERIFY(!glw1->isSharing());
QGLWidget *glw2 = new QGLWidget(0, glw1);
if (!glw2->isSharing()) {
delete glw2;
delete glw1;
QSKIP("Context sharing is not supported");
}
QVERIFY(glw1->isSharing());
QVERIFY(glw1->context() != glw2->context());
// Check that the first context's resource is also on the second.
QVERIFY(qt_shared_test()->value(glw1->context()) == res1);
QVERIFY(qt_shared_test()->value(glw2->context()) == res1);
// Guard should still be the same.
QVERIFY(guard.context() == glw1->context());
QVERIFY(guard.id() == 3);
// Check the sharing relationships.
QVERIFY(QGLContext::areSharing(glw1->context(), glw1->context()));
QVERIFY(QGLContext::areSharing(glw2->context(), glw2->context()));
QVERIFY(QGLContext::areSharing(glw1->context(), glw2->context()));
QVERIFY(QGLContext::areSharing(glw2->context(), glw1->context()));
QVERIFY(!QGLContext::areSharing(0, glw2->context()));
QVERIFY(!QGLContext::areSharing(glw1->context(), 0));
QVERIFY(!QGLContext::areSharing(0, 0));
// Create a third context, not sharing with the others.
QGLWidget *glw3 = new QGLWidget();
QVERIFY(!glw3->isSharing());
// Create a guard on the standalone context.
QGLSharedResourceGuard guard3(glw3->context());
guard3.setId(5);
// Request a resource to the third context.
tst_QGLResource *res3 = qt_shared_test()->value(glw3->context());
QVERIFY(res3);
QVERIFY(qt_shared_test()->value(glw1->context()) == res1);
QVERIFY(qt_shared_test()->value(glw2->context()) == res1);
QVERIFY(qt_shared_test()->value(glw3->context()) == res3);
// Check the sharing relationships again.
QVERIFY(QGLContext::areSharing(glw1->context(), glw1->context()));
QVERIFY(QGLContext::areSharing(glw2->context(), glw2->context()));
QVERIFY(QGLContext::areSharing(glw1->context(), glw2->context()));
QVERIFY(QGLContext::areSharing(glw2->context(), glw1->context()));
QVERIFY(!QGLContext::areSharing(glw1->context(), glw3->context()));
QVERIFY(!QGLContext::areSharing(glw2->context(), glw3->context()));
QVERIFY(!QGLContext::areSharing(glw3->context(), glw1->context()));
QVERIFY(!QGLContext::areSharing(glw3->context(), glw2->context()));
QVERIFY(QGLContext::areSharing(glw3->context(), glw3->context()));
QVERIFY(!QGLContext::areSharing(0, glw2->context()));
QVERIFY(!QGLContext::areSharing(glw1->context(), 0));
QVERIFY(!QGLContext::areSharing(0, glw3->context()));
QVERIFY(!QGLContext::areSharing(glw3->context(), 0));
QVERIFY(!QGLContext::areSharing(0, 0));
// Shared guard should still be the same.
QVERIFY(guard.context() == glw1->context());
QVERIFY(guard.id() == 3);
// Delete the first context.
delete glw1;
// The second context should no longer register as sharing.
QVERIFY(!glw2->isSharing());
// The first context's resource should transfer to the second context.
QCOMPARE(tst_QGLResource::deletions, 0);
QVERIFY(qt_shared_test()->value(glw2->context()) == res1);
QVERIFY(qt_shared_test()->value(glw3->context()) == res3);
// Shared guard should now be the second context, with the id the same.
QVERIFY(guard.context() == glw2->context());
QVERIFY(guard.id() == 3);
QVERIFY(guard3.context() == glw3->context());
QVERIFY(guard3.id() == 5);
// Clean up and check that the resources are properly deleted.
delete glw2;
QCOMPARE(tst_QGLResource::deletions, 1);
delete glw3;
QCOMPARE(tst_QGLResource::deletions, 2);
// Guards should now be null and the id zero.
QVERIFY(guard.context() == 0);
QVERIFY(guard.id() == 0);
QVERIFY(guard3.context() == 0);
QVERIFY(guard3.id() == 0);
#endif
#endif //TODO
}
// Tests QGLContext::bindTexture with default options
void tst_QGL::qglContextDefaultBindTexture()
{
#ifdef QT_BUILD_INTERNAL
QGLWidget w;
w.makeCurrent();
QGLContext *ctx = const_cast<QGLContext*>(w.context());
QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32);
boundImage->fill(0xFFFFFFFF);
QPixmap *boundPixmap = new QPixmap(256, 256);
boundPixmap->fill(Qt::red);
int startCacheItemCount = QGLTextureCache::instance()->size();
GLuint boundImageTextureId = ctx->bindTexture(*boundImage);
GLuint boundPixmapTextureId = ctx->bindTexture(*boundPixmap);
// Make sure the image & pixmap have been added to the cache:
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
// Make sure the image & pixmap have the is_cached flag set:
QVERIFY(QImagePixmapCleanupHooks::isImageCached(*boundImage));
QVERIFY(QImagePixmapCleanupHooks::isPixmapCached(*boundPixmap));
// Make sure the texture IDs returned are valid:
QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE);
QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE);
// Make sure the textures are still valid after we delete the image/pixmap:
// Also check that although the textures are left intact, the cache entries are removed:
delete boundImage;
boundImage = 0;
QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
delete boundPixmap;
boundPixmap = 0;
QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
// Finally, make sure QGLContext::deleteTexture deletes the texture IDs:
ctx->deleteTexture(boundImageTextureId);
ctx->deleteTexture(boundPixmapTextureId);
QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_FALSE);
QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_FALSE);
#endif
}
void tst_QGL::textureCleanup()
{
#ifdef QT_BUILD_INTERNAL
QGLWidget w;
w.resize(200,200);
w.show();
w.makeCurrent();
// Test pixmaps which have been loaded via QPixmapCache are removed from the texture cache
// when the pixmap cache is cleared
{
int startCacheItemCount = QGLTextureCache::instance()->size();
QPainter p(&w);
QPixmap boundPixmap(":designer.png");
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
p.drawPixmap(0, 0, boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
// Need to call end for the GL2 paint engine to release references to pixmap if using tfp
p.end();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
// Check that the texture doesn't get removed from the cache when the pixmap is cleared
// as it should still be in the cache:
boundPixmap = QPixmap();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
QPixmapCache::clear();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
}
// Test pixmaps which have been loaded via QPixmapCache are removed from the texture cache
// when they are explicitly removed from the pixmap cache
{
int startCacheItemCount = QGLTextureCache::instance()->size();
QPainter p(&w);
QPixmap boundPixmap(128, 128);
QString cacheKey = QString::fromLatin1("myPixmap");
QPixmapCache::insert(cacheKey, boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
p.drawPixmap(0, 0, boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
// Need to call end for the GL2 paint engine to release references to pixmap if using tfp
p.end();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
// Check that the texture doesn't get removed from the cache when the pixmap is cleared
// as it should still be in the cache:
boundPixmap = QPixmap();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
// Finally, we check that the texture cache entry is removed when we remove the
// pixmap cache entry, which should hold the last reference:
QPixmapCache::remove(cacheKey);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
}
// Check images & pixmaps are removed from the cache when they are deleted
{
int startCacheItemCount = QGLTextureCache::instance()->size();
QPainter p(&w);
QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32);
boundImage->fill(0xFFFFFFFF);
QPixmap *boundPixmap = new QPixmap(256, 256);
boundPixmap->fill(Qt::red);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
p.drawImage(0, 0, *boundImage);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
p.drawPixmap(0, 0, *boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
// Need to call end for the GL2 paint engine to release references to pixmap if using tfp
p.end();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
delete boundImage;
boundImage = 0;
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
delete boundPixmap;
boundPixmap = 0;
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
}
// Check images & pixmaps are removed from the cache when they are assigned to
{
int startCacheItemCount = QGLTextureCache::instance()->size();
QPainter p(&w);
QImage boundImage(256, 256, QImage::Format_RGB32);
boundImage.fill(0xFFFFFFFF);
QPixmap boundPixmap(256, 256);
boundPixmap.fill(Qt::red);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
p.drawImage(0, 0, boundImage);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
p.drawPixmap(0, 0, boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
// Need to call end for the GL2 paint engine to release references to pixmap if using tfp
p.end();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
boundImage = QImage(64, 64, QImage::Format_RGB32);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
boundPixmap = QPixmap(64, 64);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
}
// Check images & pixmaps are removed from the cache when they are modified (detached)
{
int startCacheItemCount = QGLTextureCache::instance()->size();
QPainter p(&w);
QImage boundImage(256, 256, QImage::Format_RGB32);
boundImage.fill(0xFFFFFFFF);
QPixmap boundPixmap(256, 256);
boundPixmap.fill(Qt::red);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
p.drawImage(0, 0, boundImage);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
p.drawPixmap(0, 0, boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
// Need to call end for the GL2 paint engine to release references to pixmap if using tfp
p.end();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
boundImage.fill(0x00000000);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
boundPixmap.fill(Qt::blue);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
}
// Check that images/pixmaps aren't removed from the cache if a shallow copy has been made
QImage copyOfImage;
QPixmap copyOfPixmap;
int startCacheItemCount = QGLTextureCache::instance()->size();
{
QPainter p(&w);
QImage boundImage(256, 256, QImage::Format_RGB32);
boundImage.fill(0xFFFFFFFF);
QPixmap boundPixmap(256, 256);
boundPixmap.fill(Qt::red);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
p.drawImage(0, 0, boundImage);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
p.drawPixmap(0, 0, boundPixmap);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
// Need to call end for the GL2 paint engine to release references to pixmap if using tfp
p.end();
copyOfImage = boundImage;
copyOfPixmap = boundPixmap;
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
} // boundImage & boundPixmap would have been deleted when they went out of scope
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
copyOfImage = QImage();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
copyOfPixmap = QPixmap();
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
#endif
}
namespace ThreadImages {
class Producer : public QObject
{
Q_OBJECT
public:
Producer()
{
startTimer(20);
QThread *thread = new QThread;
thread->start();
connect(this, SIGNAL(destroyed()), thread, SLOT(quit()));
moveToThread(thread);
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
}
signals:
void imageReady(const QImage &image);
protected:
void timerEvent(QTimerEvent *)
{
QImage image(256, 256, QImage::Format_RGB32);
QLinearGradient g(0, 0, 0, 256);
g.setColorAt(0, QColor(255, 180, 180));
g.setColorAt(1, Qt::white);
g.setSpread(QGradient::ReflectSpread);
QBrush brush(g);
brush.setTransform(QTransform::fromTranslate(0, delta));
delta += 10;
QPainter p(&image);
p.fillRect(image.rect(), brush);
if (images.size() > 10)
images.removeFirst();
images.append(image);
emit imageReady(image);
}
private:
QList<QImage> images;
int delta;
};
class DisplayWidget : public QGLWidget
{
Q_OBJECT
public:
DisplayWidget(QWidget *parent) : QGLWidget(parent) {}
void paintEvent(QPaintEvent *)
{
QPainter p(this);
p.drawImage(rect(), m_image);
}
public slots:
void setImage(const QImage &image)
{
m_image = image;
update();
}
private:
QImage m_image;
};
class Widget : public QWidget
{
Q_OBJECT
public:
Widget()
: iterations(0)
, display(0)
, producer(new Producer)
{
startTimer(400);
connect(this, SIGNAL(destroyed()), producer, SLOT(deleteLater()));
}
int iterations;
protected:
void timerEvent(QTimerEvent *)
{
++iterations;
delete display;
display = new DisplayWidget(this);
connect(producer, SIGNAL(imageReady(const QImage &)), display, SLOT(setImage(const QImage &)));
display->setGeometry(rect());
display->show();
}
private:
DisplayWidget *display;
Producer *producer;
};
}
void tst_QGL::threadImages()
{
ThreadImages::Widget *widget = new ThreadImages::Widget;
widget->show();
while (widget->iterations <= 5) {
qApp->processEvents();
}
delete widget;
}
void tst_QGL::nullRectCrash()
{
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
QSKIP("QGLFramebufferObject not supported on this platform");
QGLWidget glw;
glw.makeCurrent();
QGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
QGLFramebufferObject *fbo = new QGLFramebufferObject(128, 128, fboFormat);
QPainter fboPainter(fbo);
fboPainter.setPen(QPen(QColor(255, 127, 127, 127), 2));
fboPainter.setBrush(QColor(127, 255, 127, 127));
fboPainter.drawRect(QRectF());
fboPainter.end();
}
QTEST_MAIN(tst_QGL)
#include "tst_qgl.moc"