qt5base-lts/tests/manual/rhi/shared
Laszlo Agocs 870a3011ed rhi: Add a displacement / tessellation manual test
There is something odd when running on Metal: note how the uv
is vec3 instead of vec2, in order to make the vertex-tesc-tese
data to look like this:

struct main0_out
{
    float3 out_uv;
    float3 out_normal;
    float4 gl_Position;
};

if out_uv was float2 we'd get some strange rendering results,
perhaps due to something related to alignment. But have no means
to investigate this further.

Change-Id: I79d4edb2ddde3971c599c4326d98e99a49aa7122
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-02-14 17:48:09 +01:00
..
buildshaders.bat rhi: Add texture array support 2021-10-29 15:57:13 +02:00
bwqt224_64_nomips.dds
bwqt224_64.png
color.frag
color.frag.qsb
color.vert
color.vert.qsb
cube.h rhi: Add a displacement / tessellation manual test 2023-02-14 17:48:09 +01:00
dds_bc1.h Use SPDX license identifiers 2022-05-16 16:37:38 +02:00
examplefw.h rhi: Add D3D12 support 2023-02-07 13:33:01 +01:00
OpenfootageNET_fieldairport-512.hdr
qt256_bc1_9mips.dds
qt256.png
texture_arr.frag rhi: Add texture array support 2021-10-29 15:57:13 +02:00
texture_arr.frag.qsb rhi: Add texture array support 2021-10-29 15:57:13 +02:00
texture_arr.vert rhi: Add texture array support 2021-10-29 15:57:13 +02:00
texture_arr.vert.qsb rhi: Add texture array support 2021-10-29 15:57:13 +02:00
texture_ms4.frag
texture_ms4.frag.qsb
texture.frag
texture.frag.qsb
texture.vert
texture.vert.qsb