6ec339c484
Make our QRhiMemAllocStats struct a bit more generic, drop the memory allocation part in the naming, and use the same getter and struct for reporting some important timings. (we are free to rename for now, there are no users in other modules yet) The time spent in graphics (or compute) pipeline creation has a special relevance in particular with the modern APIs (as it is the single biggest potentially time consuming blocking operation), but also highly interesting with others like D3D11 simply because that's where we do the expensive source-to-intermediate compilation is HLSL source is provided. In order to see the effects of the various caching mechanisms (of which there can be confusingly many, on multiple levels), the ability to see how much time we spent on pipeline creation e.g. until we render the first view of an application can be pretty essential. Task-number: QTBUG-103802 Change-Id: I85dd056a39db7e6b25fb1f9d02e4c94298d22b41 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
||
---|---|---|
.. | ||
image | ||
itemmodels | ||
kernel | ||
math3d | ||
painting | ||
platform | ||
qopengl | ||
qopenglconfig | ||
qvulkan | ||
rhi | ||
text | ||
util | ||
CMakeLists.txt |