5327bae6f0
Otherwise the friend declaration declares the name, which here is ok, but can cause duplicate names in other situations. Pick-to: 6.3 6.2 Change-Id: I695f9c5c116b90ba52e1b99e15f31e732e63d357 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
180 lines
7.7 KiB
C++
180 lines
7.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QEVENTPOINT_H
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#define QEVENTPOINT_H
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#include <QtGui/qtguiglobal.h>
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#include <QtGui/qvector2d.h>
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#include <QtGui/qpointingdevice.h>
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#include <QtCore/qshareddata.h>
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#include <QtCore/qmetatype.h>
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QT_BEGIN_NAMESPACE
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class QEventPointPrivate;
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QT_DECLARE_QESDP_SPECIALIZATION_DTOR_WITH_EXPORT(QEventPointPrivate, Q_GUI_EXPORT)
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class QMutableEventPoint;
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class Q_GUI_EXPORT QEventPoint
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{
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Q_GADGET
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Q_PROPERTY(bool accepted READ isAccepted WRITE setAccepted)
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QDOC_PROPERTY(QPointingDevice *device READ device CONSTANT) // qdoc doesn't know const
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Q_PROPERTY(const QPointingDevice *device READ device CONSTANT)
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Q_PROPERTY(int id READ id CONSTANT)
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Q_PROPERTY(QPointingDeviceUniqueId uniqueId READ uniqueId CONSTANT)
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Q_PROPERTY(State state READ state CONSTANT)
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Q_PROPERTY(ulong timestamp READ timestamp CONSTANT)
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Q_PROPERTY(ulong pressTimestamp READ pressTimestamp CONSTANT)
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Q_PROPERTY(ulong lastTimestamp READ lastTimestamp CONSTANT)
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Q_PROPERTY(qreal timeHeld READ timeHeld CONSTANT)
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Q_PROPERTY(qreal pressure READ pressure CONSTANT)
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Q_PROPERTY(qreal rotation READ rotation CONSTANT)
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Q_PROPERTY(QSizeF ellipseDiameters READ ellipseDiameters CONSTANT)
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Q_PROPERTY(QVector2D velocity READ velocity CONSTANT)
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Q_PROPERTY(QPointF position READ position CONSTANT)
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Q_PROPERTY(QPointF pressPosition READ pressPosition CONSTANT)
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Q_PROPERTY(QPointF grabPosition READ grabPosition CONSTANT)
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Q_PROPERTY(QPointF lastPosition READ lastPosition CONSTANT)
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Q_PROPERTY(QPointF scenePosition READ scenePosition CONSTANT)
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Q_PROPERTY(QPointF scenePressPosition READ scenePressPosition CONSTANT)
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Q_PROPERTY(QPointF sceneGrabPosition READ sceneGrabPosition CONSTANT)
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Q_PROPERTY(QPointF sceneLastPosition READ sceneLastPosition CONSTANT)
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Q_PROPERTY(QPointF globalPosition READ globalPosition CONSTANT)
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Q_PROPERTY(QPointF globalPressPosition READ globalPressPosition CONSTANT)
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Q_PROPERTY(QPointF globalGrabPosition READ globalGrabPosition CONSTANT)
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Q_PROPERTY(QPointF globalLastPosition READ globalLastPosition CONSTANT)
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public:
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enum State : quint8 {
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Unknown = Qt::TouchPointUnknownState,
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Stationary = Qt::TouchPointStationary,
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Pressed = Qt::TouchPointPressed,
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Updated = Qt::TouchPointMoved,
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Released = Qt::TouchPointReleased
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};
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Q_DECLARE_FLAGS(States, State)
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Q_FLAG(States)
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explicit QEventPoint(int id = -1, const QPointingDevice *device = nullptr);
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QEventPoint(int pointId, State state, const QPointF &scenePosition, const QPointF &globalPosition);
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QEventPoint(const QEventPoint &other) noexcept;
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QEventPoint &operator=(const QEventPoint &other) noexcept;
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QEventPoint(QEventPoint && other) noexcept = default;
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QT_MOVE_ASSIGNMENT_OPERATOR_IMPL_VIA_PURE_SWAP(QEventPoint)
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bool operator==(const QEventPoint &other) const noexcept;
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bool operator!=(const QEventPoint &other) const noexcept { return !operator==(other); }
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~QEventPoint();
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inline void swap(QEventPoint &other) noexcept
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{ qSwap(d, other.d); }
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QPointF position() const;
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QPointF pressPosition() const;
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QPointF grabPosition() const;
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QPointF lastPosition() const;
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QPointF scenePosition() const;
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QPointF scenePressPosition() const;
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QPointF sceneGrabPosition() const;
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QPointF sceneLastPosition() const;
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QPointF globalPosition() const;
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QPointF globalPressPosition() const;
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QPointF globalGrabPosition() const;
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QPointF globalLastPosition() const;
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QPointF normalizedPosition() const;
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#if QT_DEPRECATED_SINCE(6, 0)
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// QEventPoint replaces QTouchEvent::TouchPoint, so we need all its old accessors, for now
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QT_DEPRECATED_VERSION_X_6_0("Use position()")
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QPointF pos() const { return position(); }
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QT_DEPRECATED_VERSION_X_6_0("Use pressPosition()")
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QPointF startPos() const { return pressPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use scenePosition()")
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QPointF scenePos() const { return scenePosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use scenePressPosition()")
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QPointF startScenePos() const { return scenePressPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use globalPosition()")
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QPointF screenPos() const { return globalPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use globalPressPosition()")
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QPointF startScreenPos() const { return globalPressPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use globalPressPosition()")
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QPointF startNormalizedPos() const;
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QT_DEPRECATED_VERSION_X_6_0("Use normalizedPosition()")
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QPointF normalizedPos() const { return normalizedPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use lastPosition()")
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QPointF lastPos() const { return lastPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use sceneLastPosition()")
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QPointF lastScenePos() const { return sceneLastPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use globalLastPosition()")
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QPointF lastScreenPos() const { return globalLastPosition(); }
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QT_DEPRECATED_VERSION_X_6_0("Use globalLastPosition()")
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QPointF lastNormalizedPos() const;
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#endif // QT_DEPRECATED_SINCE(6, 0)
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QVector2D velocity() const;
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State state() const;
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const QPointingDevice *device() const;
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int id() const;
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QPointingDeviceUniqueId uniqueId() const;
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ulong timestamp() const;
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ulong lastTimestamp() const;
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ulong pressTimestamp() const;
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qreal timeHeld() const;
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qreal pressure() const;
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qreal rotation() const;
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QSizeF ellipseDiameters() const;
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bool isAccepted() const;
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void setAccepted(bool accepted = true);
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private:
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QExplicitlySharedDataPointer<QEventPointPrivate> d;
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friend class QMutableEventPoint;
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friend class QPointerEvent;
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};
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#ifndef QT_NO_DEBUG_STREAM
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Q_GUI_EXPORT QDebug operator<<(QDebug, const QEventPoint *);
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Q_GUI_EXPORT QDebug operator<<(QDebug, const QEventPoint &);
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#endif
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Q_DECLARE_SHARED(QEventPoint)
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QT_END_NAMESPACE
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#endif // QEVENTPOINT_H
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