qt5base-lts/examples/opengl/stereoqopenglwidget/glwidget.h
Kristoffer Skau ee2dbcada8 Add support for stereoscopic content in QOpenGLWidget
Need to add the plumbing necessary to support two textures in
QOpenGLWidget and use these in the backing store. The changes
required on the RHI level is already done in an earlier patch.
Then paintGL() needs to be called twice, once for each buffer.
Also add overloads for the other functions of QOopenGLWidget
where it makes sense to query for left or right buffer.
Then finally create an example.

[ChangeLog][Widgets][QOpenGLWidget] Added support for
stereoscopic rendering.

Fixes: QTBUG-64587
Change-Id: I5a5c53506dcf8a56442097290dceb7eb730d50ce
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-11-28 19:12:27 +01:00

54 lines
1.3 KiB
C++

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QVector3D>
#include <QMatrix4x4>
#include <QElapsedTimer>
#include <QList>
#include <QPushButton>
QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
GLWidget(const QColor &background);
~GLWidget();
void saveImage(QOpenGLWidget::TargetBuffer targetBuffer);
protected:
void paintGL() override;
void initializeGL() override;
private:
void createGeometry();
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
void reset();
QList<QVector3D> m_vertices;
QList<QVector3D> m_normals;
QOpenGLShader *m_vshader = nullptr;
QOpenGLShader *m_fshader = nullptr;
QOpenGLShaderProgram *m_program = nullptr;
QOpenGLBuffer m_vbo;
int m_vertexAttr;
int m_normalAttr;
int m_matrixUniform;
QColor m_background;
QMetaObject::Connection m_contextWatchConnection;
};
#endif