6a4bf73c07
QPlatformInputContext now gets notified on changed focus and has inputMethodAccepted() telling whether current focus object accepts input method events. Also adapted IBus plugin to use this. Key event filtering for focused objects without input method support got fixed by the change. Change-Id: I6910aa6af2459d752a5763f0ae88fa8c34e5b165 Reviewed-by: Joona Petrell <joona.t.petrell@nokia.com>
136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qplatforminputcontext_qpa.h>
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class PlatformInputContext : public QPlatformInputContext
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{
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public:
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PlatformInputContext() :
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m_animating(false),
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m_visible(false),
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m_updateCallCount(0),
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m_resetCallCount(0),
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m_commitCallCount(0),
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m_localeCallCount(0),
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m_inputDirectionCallCount(0),
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m_lastQueries(Qt::ImhNone),
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m_action(QInputMethod::Click),
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m_cursorPosition(0),
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m_lastEventType(QEvent::None),
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m_setFocusObjectCallCount(0)
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{}
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virtual QRectF keyboardRect() const { return m_keyboardRect; }
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virtual bool isAnimating() const { return m_animating; }
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virtual void reset() { m_resetCallCount++; }
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virtual void commit() {
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m_commitCallCount++;
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QInputMethodEvent commitEvent;
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commitEvent.setCommitString(m_commitString);
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if (qGuiApp->focusObject())
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qGuiApp->sendEvent(qGuiApp->focusObject(), &commitEvent);
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else
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qWarning("Test input context to commit without focused object");
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}
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void setCommitString(const QString &commitString)
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{
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m_commitString = commitString;
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}
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virtual void update(Qt::InputMethodQueries queries)
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{
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m_updateCallCount++;
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m_lastQueries = queries;
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}
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virtual void invokeAction(QInputMethod::Action action, int cursorPosition)
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{
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m_action = action;
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m_cursorPosition = cursorPosition;
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}
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virtual bool filterEvent(const QEvent *event)
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{
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m_lastEventType = event->type(); return false;
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}
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virtual void showInputPanel()
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{
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m_visible = true;
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}
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virtual void hideInputPanel()
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{
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m_visible = false;
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}
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virtual bool isInputPanelVisible() const
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{
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return m_visible;
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}
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virtual QLocale locale() const
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{
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m_localeCallCount++;
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return QLocale::c();
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}
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virtual Qt::LayoutDirection inputDirection() const
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{
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m_inputDirectionCallCount++;
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return Qt::LeftToRight;
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}
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virtual void setFocusObject(QObject *object)
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{
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Q_UNUSED(object);
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m_setFocusObjectCallCount++;
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}
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bool m_animating;
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bool m_visible;
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int m_updateCallCount;
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int m_resetCallCount;
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int m_commitCallCount;
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QString m_commitString;
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mutable int m_localeCallCount;
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mutable int m_inputDirectionCallCount;
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Qt::InputMethodQueries m_lastQueries;
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QInputMethod::Action m_action;
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int m_cursorPosition;
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int m_lastEventType;
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QRectF m_keyboardRect;
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int m_setFocusObjectCallCount;
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};
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