fc924ae47e
Widget examples were moved into a widgets subfolder, but qdoc references were not updated. Change-Id: Id2a4573e723745b9827c664c852807d6116f8f6d Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
455 lines
19 KiB
Plaintext
455 lines
19 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** GNU Free Documentation License
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms
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** and conditions contained in a signed written agreement between you
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** and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example widgets/painting/basicdrawing
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\title Basic Drawing Example
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The Basic Drawing example shows how to display basic graphics
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primitives in a variety of styles using the QPainter class.
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QPainter performs low-level painting on widgets and other paint
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devices. The class can draw everything from simple lines to
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complex shapes like pies and chords. It can also draw aligned text
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and pixmaps. Normally, it draws in a "natural" coordinate system,
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but it can in addition do view and world transformation.
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\image basicdrawing-example.png
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The example provides a render area, displaying the currently
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active shape, and lets the user manipulate the rendered shape and
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its appearance using the QPainter parameters: The user can change
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the active shape (\uicontrol Shape), and modify the QPainter's pen (\uicontrol
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{Pen Width}, \uicontrol {Pen Style}, \uicontrol {Pen Cap}, \uicontrol {Pen Join}),
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brush (\uicontrol {Brush Style}) and render hints (\uicontrol
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Antialiasing). In addition the user can rotate a shape (\uicontrol
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Transformations); behind the scenes we use QPainter's ability to
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manipulate the coordinate system to perform the rotation.
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The Basic Drawing example consists of two classes:
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\list
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\li \c RenderArea is a custom widget that renders multiple
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copies of the currently active shape.
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\li \c Window is the application's main window displaying a
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\c RenderArea widget in addition to several parameter widgets.
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\endlist
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First we will review the \c Window class, then we will take a
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look at the \c RenderArea class.
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\section1 Window Class Definition
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The Window class inherits QWidget, and is the application's main
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window displaying a \c RenderArea widget in addition to several
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parameter widgets.
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\snippet widgets/painting/basicdrawing/window.h 0
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We declare the various widgets, and three private slots updating
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the \c RenderArea widget: The \c shapeChanged() slot updates the
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\c RenderArea widget when the user changes the currently active
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shape. We call the \c penChanged() slot when either of the
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QPainter's pen parameters changes. And the \c brushChanged() slot
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updates the \c RenderArea widget when the user changes the
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painter's brush style.
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\section1 Window Class Implementation
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In the constructor we create and initialize the various widgets
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appearing in the main application window.
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\snippet widgets/painting/basicdrawing/window.cpp 1
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First we create the \c RenderArea widget that will render the
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currently active shape. Then we create the \uicontrol Shape combobox,
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and add the associated items (i.e. the different shapes a QPainter
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can draw).
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\snippet widgets/painting/basicdrawing/window.cpp 2
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QPainter's pen is a QPen object; the QPen class defines how a
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painter should draw lines and outlines of shapes. A pen has
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several properties: Width, style, cap and join.
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A pen's width can be \e zero or greater, but the most common width
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is zero. Note that this doesn't mean 0 pixels, but implies that
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the shape is drawn as smoothly as possible although perhaps not
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mathematically correct.
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We create a QSpinBox for the \uicontrol {Pen Width} parameter.
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\snippet widgets/painting/basicdrawing/window.cpp 3
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The pen style defines the line type. The default style is solid
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(Qt::SolidLine). Setting the style to none (Qt::NoPen) tells the
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painter to not draw lines or outlines. The pen cap defines how
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the end points of lines are drawn. And the pen join defines how
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two lines join when multiple connected lines are drawn. The cap
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and join only apply to lines with a width of 1 pixel or greater.
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We create \l {QComboBox}es for each of the \uicontrol {Pen Style}, \uicontrol
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{Pen Cap} and \uicontrol {Pen Join} parameters, and adds the associated
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items (i.e the values of the Qt::PenStyle, Qt::PenCapStyle and
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Qt::PenJoinStyle enums respectively).
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\snippet widgets/painting/basicdrawing/window.cpp 4
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The QBrush class defines the fill pattern of shapes drawn by a
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QPainter. The default brush style is Qt::NoBrush. This style tells
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the painter to not fill shapes. The standard style for filling is
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Qt::SolidPattern.
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We create a QComboBox for the \uicontrol {Brush Style} parameter, and add
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the associated items (i.e. the values of the Qt::BrushStyle enum).
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\snippet widgets/painting/basicdrawing/window.cpp 5
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\snippet widgets/painting/basicdrawing/window.cpp 6
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Antialiasing is a feature that "smoothes" the pixels to create
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more even and less jagged lines, and can be applied using
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QPainter's render hints. QPainter::RenderHints are used to specify
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flags to QPainter that may or may not be respected by any given
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engine.
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We simply create a QCheckBox for the \uicontrol Antialiasing option.
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\snippet widgets/painting/basicdrawing/window.cpp 7
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The \uicontrol Transformations option implies a manipulation of the
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coordinate system that will appear as if the rendered shape is
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rotated in three dimensions.
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We use the QPainter::translate(), QPainter::rotate() and
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QPainter::scale() functions to implement this feature represented
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in the main application window by a simple QCheckBox.
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\snippet widgets/painting/basicdrawing/window.cpp 8
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Then we connect the parameter widgets with their associated slots
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using the static QObject::connect() function, ensuring that the \c
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RenderArea widget is updated whenever the user changes the shape,
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or any of the other parameters.
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\snippet widgets/painting/basicdrawing/window.cpp 9
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\snippet widgets/painting/basicdrawing/window.cpp 10
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Finally, we add the various widgets to a layout, and call the \c
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shapeChanged(), \c penChanged(), and \c brushChanged() slots to
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initialize the application. We also turn on antialiasing.
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\snippet widgets/painting/basicdrawing/window.cpp 11
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The \c shapeChanged() slot is called whenever the user changes the
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currently active shape.
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First we retrieve the shape the user has chosen using the
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QComboBox::itemData() function. This function returns the data for
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the given role in the given index in the combobox. We use
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QComboBox::currentIndex() to retrieve the index of the shape, and
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the role is defined by the Qt::ItemDataRole enum; \c IdRole is an
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alias for Qt::UserRole.
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Note that Qt::UserRole is only the first role that can be used for
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application-specific purposes. If you need to store different data
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in the same index, you can use different roles by simply
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incrementing the value of Qt::UserRole, for example: 'Qt::UserRole
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+ 1' and 'Qt::UserRole + 2'. However, it is a good programming
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practice to give each role their own name: 'myFirstRole =
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Qt::UserRole + 1' and 'mySecondRole = Qt::UserRole + 2'. Even
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though we only need a single role in this particular example, we
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add the following line of code to the beginning of the \c
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window.cpp file.
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\snippet widgets/painting/basicdrawing/window.cpp 0
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The QComboBox::itemData() function returns the data as a QVariant,
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so we need to cast the data to \c RenderArea::Shape. If there is
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no data for the given role, the function returns
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QVariant::Invalid.
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In the end we call the \c RenderArea::setShape() slot to update
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the \c RenderArea widget.
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\snippet widgets/painting/basicdrawing/window.cpp 12
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We call the \c penChanged() slot whenever the user changes any of
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the pen parameters. Again we use the QComboBox::itemData()
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function to retrieve the parameters, and then we call the \c
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RenderArea::setPen() slot to update the \c RenderArea widget.
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\snippet widgets/painting/basicdrawing/window.cpp 13
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The brushChanged() slot is called whenever the user changes the
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brush parameter which we retrieve using the QComboBox::itemData()
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function as before.
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\snippet widgets/painting/basicdrawing/window.cpp 14
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If the brush parameter is a gradient fill, special actions are
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required.
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The QGradient class is used in combination with QBrush to specify
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gradient fills. Qt currently supports three types of gradient
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fills: linear, radial and conical. Each of these is represented by
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a subclass of QGradient: QLinearGradient, QRadialGradient and
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QConicalGradient.
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So if the brush style is Qt::LinearGradientPattern, we first
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create a QLinearGradient object with interpolation area between
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the coordinates passed as arguments to the constructor. The
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positions are specified using logical coordinates. Then we set the
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gradient's colors using the QGradient::setColorAt() function. The
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colors is defined using stop points which are composed by a
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position (between 0 and 1) and a QColor. The set of stop points
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describes how the gradient area should be filled. A gradient can
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have an arbitrary number of stop points.
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In the end we call \c RenderArea::setBrush() slot to update the \c
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RenderArea widget's brush with the QLinearGradient object.
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\snippet widgets/painting/basicdrawing/window.cpp 15
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A similar pattern of actions, as the one used for QLinearGradient,
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is used in the cases of Qt::RadialGradientPattern and
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Qt::ConicalGradientPattern.
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The only difference is the arguments passed to the constructor:
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Regarding the QRadialGradient constructor the first argument is
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the center, and the second the radial gradient's radius. The third
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argument is optional, but can be used to define the focal point of
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the gradient inside the circle (the default focal point is the
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circle center). Regarding the QConicalGradient constructor, the
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first argument specifies the center of the conical, and the second
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specifies the start angle of the interpolation.
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\snippet widgets/painting/basicdrawing/window.cpp 16
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If the brush style is Qt::TexturePattern we create a QBrush from a
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QPixmap. Then we call \c RenderArea::setBrush() slot to update the
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\c RenderArea widget with the newly created brush.
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\snippet widgets/painting/basicdrawing/window.cpp 17
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Otherwise we simply create a brush with the given style and a
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green color, and then call \c RenderArea::setBrush() slot to
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update the \c RenderArea widget with the newly created brush.
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\section1 RenderArea Class Definition
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The \c RenderArea class inherits QWidget, and renders multiple
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copies of the currently active shape using a QPainter.
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\snippet widgets/painting/basicdrawing/renderarea.h 0
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First we define a public \c Shape enum to hold the different
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shapes that can be rendered by the widget (i.e the shapes that can
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be rendered by a QPainter). Then we reimplement the constructor as
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well as two of QWidget's public functions: \l
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{QWidget::minimumSizeHint()}{minimumSizeHint()} and \l
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{QWidget::sizeHint()}{sizeHint()}.
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We also reimplement the QWidget::paintEvent() function to be able
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to draw the currently active shape according to the specified
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parameters.
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We declare several private slots: The \c setShape() slot changes
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the \c RenderArea's shape, the \c setPen() and \c setBrush() slots
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modify the widget's pen and brush, and the \c setAntialiased() and
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\c setTransformed() slots modify the widget's respective
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properties.
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\section1 RenderArea Class Implementation
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In the constructor we initialize some of the widget's variables.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 0
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We set its shape to be a \uicontrol Polygon, its antialiased property to
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be false and we load an image into the widget's pixmap
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variable. In the end we set the widget's background role, defining
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the brush from the widget's \l {QWidget::palette}{palette} that
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will be used to render the background. QPalette::Base is typically
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white.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 2
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The \c RenderArea inherits QWidget's \l
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{QWidget::sizeHint()}{sizeHint} property holding the recommended
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size for the widget. If the value of this property is an invalid
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size, no size is recommended.
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The default implementation of the QWidget::sizeHint() function
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returns an invalid size if there is no layout for the widget, and
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returns the layout's preferred size otherwise.
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Our reimplementation of the function returns a QSize with a 400
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pixels width and a 200 pixels height.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 1
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\c RenderArea also inherits QWidget's
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\l{QWidget::minimumSizeHint()}{minimumSizeHint} property holding
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the recommended minimum size for the widget. Again, if the value
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of this property is an invalid size, no size is recommended.
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The default implementation of QWidget::minimumSizeHint() returns
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an invalid size if there is no layout for the widget, and returns
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the layout's minimum size otherwise.
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Our reimplementation of the function returns a QSize with a 100
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pixels width and a 100 pixels height.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 3
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\codeline
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\snippet widgets/painting/basicdrawing/renderarea.cpp 4
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\codeline
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\snippet widgets/painting/basicdrawing/renderarea.cpp 5
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The public \c setShape(), \c setPen() and \c setBrush() slots are
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called whenever we want to modify a \c RenderArea widget's shape,
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pen or brush. We set the shape, pen or brush according to the
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slot parameter, and call QWidget::update() to make the changes
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visible in the \c RenderArea widget.
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The QWidget::update() slot does not cause an immediate
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repaint; instead it schedules a paint event for processing when Qt
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returns to the main event loop.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 6
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\codeline
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\snippet widgets/painting/basicdrawing/renderarea.cpp 7
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With the \c setAntialiased() and \c setTransformed() slots we
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change the state of the properties according to the slot
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parameter, and call the QWidget::update() slot to make the changes
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visible in the \c RenderArea widget.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 8
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Then we reimplement the QWidget::paintEvent() function. The first
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thing we do is to create the graphical objects we will need to
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draw the various shapes.
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We create a vector of four \l {QPoint}s. We use this vector to
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render the \uicontrol Points, \uicontrol Polyline and \uicontrol Polygon
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shapes. Then we create a QRect, defining a rectangle in the plane,
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which we use as the bounding rectangle for all the shapes excluding
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the \uicontrol Path and the \uicontrol Pixmap.
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We also create a QPainterPath. The QPainterPath class provides a
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container for painting operations, enabling graphical shapes to be
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constructed and reused. A painter path is an object composed of a
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number of graphical building blocks, such as rectangles, ellipses,
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lines, and curves. For more information about the QPainterPath
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class, see the \l {painting/painterpaths}{Painter Paths}
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example. In this example, we create a painter path composed of one
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straight line and a Bezier curve.
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In addition we define a start angle and an arc length that we will
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use when drawing the \uicontrol Arc, \uicontrol Chord and \uicontrol Pie shapes.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 9
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We create a QPainter for the \c RenderArea widget, and set the
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painters pen and brush according to the \c RenderArea's pen and
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brush. If the \uicontrol Antialiasing parameter option is checked, we
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also set the painter's render hints. QPainter::Antialiasing
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indicates that the engine should antialias edges of primitives if
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possible.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 10
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Finally, we render the multiple copies of the \c RenderArea's
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shape. The number of copies is depending on the size of the \c
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RenderArea widget, and we calculate their positions using two \c
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for loops and the widgets height and width.
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For each copy we first save the current painter state (pushes the
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state onto a stack). Then we translate the coordinate system,
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using the QPainter::translate() function, to the position
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determined by the variables of the \c for loops. If we omit this
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translation of the coordinate system all the copies of the shape
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will be rendered on top of each other in the top left cormer of
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the \c RenderArea widget.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 11
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If the \uicontrol Transformations parameter option is checked, we do an
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additional translation of the coordinate system before we rotate
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the coordinate system 60 degrees clockwise using the
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QPainter::rotate() function and scale it down in size using the
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QPainter::scale() function. In the end we translate the coordinate
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system back to where it was before we rotated and scaled it.
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Now, when rendering the shape, it will appear as if it was rotated
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in three dimensions.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 12
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Next, we identify the \c RenderArea's shape, and render it using
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the associated QPainter drawing function:
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\list
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\li QPainter::drawLine(),
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\li QPainter::drawPoints(),
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\li QPainter::drawPolyline(),
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\li QPainter::drawPolygon(),
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\li QPainter::drawRect(),
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\li QPainter::drawRoundedRect(),
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\li QPainter::drawEllipse(),
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\li QPainter::drawArc(),
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\li QPainter::drawChord(),
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\li QPainter::drawPie(),
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\li QPainter::drawPath(),
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\li QPainter::drawText() or
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\li QPainter::drawPixmap()
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\endlist
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Before we started rendering, we saved the current painter state
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(pushes the state onto a stack). The rationale for this is that we
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calculate each shape copy's position relative to the same point in
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the coordinate system. When translating the coordinate system, we
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lose the knowledge of this point unless we save the current
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painter state \e before we start the translating process.
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\snippet widgets/painting/basicdrawing/renderarea.cpp 13
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Then, when we are finished rendering a copy of the shape we can
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restore the original painter state, with its associated coordinate
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system, using the QPainter::restore() function. In this way we
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ensure that the next shape copy will be rendered in the correct
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position.
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We could translate the coordinate system back using
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QPainter::translate() instead of saving the painter state. But
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since we in addition to translating the coordinate system (when
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the \uicontrol Transformation parameter option is checked) both rotate
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and scale the coordinate system, the easiest solution is to save
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the current painter state.
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*/
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